Beta update 4.4.2 focuses on slowing down the Forever Cruise situation and fixing several stability crashes.
▲Buffs1
- Void ReaversVoid Reavers no longer require First Contact, removing a prerequisite for their appearance/interaction.First Contact→Removed
▼Nerfs2
- Forever Cruise
- The rate of the Forever Cruise situation speed has been reduced across all difficulties.→Reduced
- Reduced the amount the situation increases based on game difficulty.→Reduced
✚Bug fixes3
- General
- Waystation UI:Fixed multiple crashes related to Waystation UI, including a specific fix for 800p and lower resolutions.
- Main Menu:Fixed a crash occurring when changing the animated main menu background from the in-game settings.
- AI Contract Evaluation:Fixed a crash that could occur during AI contract evaluation.
subjects affected (3)
tap to see balance history
Patch history
- Stellaris 4.3 "Cetus" Open Beta Updated (2025-12-18)Dec 19, 2025 · 5mo+9−5→
- Stellaris Patch 4.2.4 released (checksum 7a03)Dec 11, 2025 · 6mo+5→
- Stellaris 4.2.3 patch released (checksum f58a)Dec 4, 2025 · 6mo+11−8→
- →4.2.2 Hotfix now availableNov 27, 2025 · 6mo
- 4.1.7 Patch Released (checksum 6486)Nov 3, 2025 · 7mo+5−2→
Recently Updated
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CHAOS REIGN Update Patch notes
Initial post-release patch for Chaos Reign focusing on community-reported bug fixes and general improvements.

Beta Branch - Version 0.25.2_1
Beta Branch update focusing on multiplayer stability, crash fixes, and audio improvements.


Patch 0.1.1d
Patch 0.1.1d focuses on fixing spawn issues and reworking the Vault dungeon for better consistency.



Patch 1.5.5
Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.

MAJOR PATCH
A major stability patch focusing on softlock fixes, matchmaking, and general codebase refactoring to improve game stability.

patch 1.0.6 - More camera settings
Patch 1.0.6 introduces new camera and UI settings, save system improvements, and a critical fix for trap production after Rebirth.
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