The 4.3 'Cetus' Open Beta introduces a comprehensive rework of the Refugee system with a new 'Refugee Attraction' modifier, significant naval capacity and ship balance overhauls, and systemic changes to Empire Size and job efficiency.
Images © Stellaris via Steam
▲Buffs9
- RefugeesRefactored refugee calculations; pops are now more likely to flee to empires where their species is dominant and pick planets more intelligently.
- Perdition BeamsPerdition Beams now deal damage to enemy ships within a certain range of the target.0→Added
- Machine Intelligence RulerAdded a significant amenity bonus per colony per ruler level.0→500 Amenities
- Naval CapacityIncreased base naval capacity to 40.20→40 units
- Empire SizeThe base amount of Empire Size generated by pops has been halved.100%→50% %
- Frigates
- Frigates now move at Destroyer speed instead of Cruiser speed.Cruiser→Destroyer
- Added +1 Utility and Aux slot to Frigates.Standard→+1 Utility/Aux slots
- Survivor TraitThe Survivor species trait now grants a reduction to housing and amenities usage.Standard→Reduced
- Colonial SpiritThe Colonial Spirit modifier now grants 10% pop growth.0%→10% %
▼Nerfs5
- Ion CannonsIon Cannons now deal less collateral damage at a shorter range compared to Titan Perdition Beams.High→Low
- Machine Intelligence RulerReduced the empire size reduction provided by the Machine Intelligence Ruler.-3%→-1% %
- Cosmogenesis
- Slower progression for Cosmogenesis crisis currency gains.Fast→Slower
- Fallen Empires now directly oppose experiments, leading to Total War at stage 5.Standard→Harder
- Empire SizeThe base amount of Empire Size generated by colonies has been increased to 20.Low→20 units
◆Other changes2
- RefugeesIntroduced Refugee Attraction modifier based on ethics, civics, and origins to determine how likely pops are to flee to an empire.→Added %
- Naval CapacityMost ships now use 5x more naval capacity than previously.1x→5x multiplier
subjects affected (10)
tap to see balance history
Patch history
Recently Updated
6

Team Fortress 2 Update Released
A technical update focusing on map collision improvements, bug fixes for Spy disguises, and various cosmetic and quality-of-life adjustments.

Removal Of Boss-Forced-Prestiging, and More Buffs & Fixes
Removal of forced prestige on boss failure, significant buffs to artillery and mining weaponry, and various bug fixes for artifacts and rituals.

Settings Update 1: FOV, Sensitivity, Motion Blur, and More
Update 1 focuses on quality-of-life improvements to the settings menu, adding FOV, motion blur, and camera bounce controls, alongside matchmaking and display fixes.

Subnautica 2 Early Access Hotfix 2
Hotfix 2 increases resource availability, adjusts Hammerhead AI to prevent base stalking, and fixes critical Tadpole-related bugs and game crashes.

V1.04 Update
V1.04 introduces a high-difficulty New Game+ mode for completionists and various quality-of-life fixes for the UI and tutorial system.

BATTLEFIELD 6 GAME UPDATE 1.3.1.5
Quality of Life Update 1.3.1.5 focuses on stability, map boundary fixes, and UI improvements for Battle Royale and Ranked modes.
Similar Games
6






