Meat Lab 6 focuses on balancing the FrankenBeans boss fight, introducing the Flying Circuits ability, and expanding meta-progression health and damage bonuses.
▲Buffs20
- FrankenBeans
- Base HP reduced from 55,000 to 49,500, making the boss easier to defeat.55000→49500
- Death Ray:Death Ray charging time increased from 5 to 10 seconds.5→10 sec
- Death Ray:Death Ray damage now ramps up over time, resulting in an overall 25% reduction in damage output.100%→75% %
- Bean Minion
- Base HP reduced from 100 to 50.100→50
- Spawn cooldown increased from 10 to 15 seconds.10→15 sec
- Drop rate increased by 10%.100%→110% %
- Monolithic Meat BoyBase HP reduced from 5,000 to 3,000.5000→3000
- Flying CircuitsFlying Circuits:Added Flying Circuits, a Windwalk variation with longer duration and speed, but no damage buff.→Added
- Formula Dingus Legs
- Base movement increased from 35% to 45%.35%→45% %
- Wall Walk:Granted the ability to wall walk.→Added
- Meta-Progression
- Spiral Spine 1.1:Spiral Spine 1.1 now grants +50 Health.→+50 HP
- Spiral Spine 1.2:Spiral Spine 1.2 now grants +25 Meat Durability.→+25
- Mutated Spine 1.1:Added Mutated Spine 1.1 which grants +50 Health.→+50 HP
- Mutated Spine 1.2:Added Mutated Spine 1.2 which grants +25 Meat Durability.→+25
- Franken Felled:Franken Felled now grants +25 Health and +10% Ability Damage.→+25HP / +10% Dmg
- Monday Night Mayhem:Monday Night Mayhem now grants +25 Health and +10% Ability Damage.→+25HP / +10% Dmg
- Rock, Fish, Ancient Knowledge:Rock, Fish, and Ancient Knowledge now grant +5% Ability Damage.→+5% %
- GeneralMeat Shields:Meat Shields are now fully restored when interacting with a Health Restoration Terminal.→Full
- Squat BoysAdded a Head Weak Point to Squat Boys.→Added
- Junior SenatorsAdded a Head Weak Point to Junior Senators.→Added
✚Bug fixes2
- FrankenBeansDeath Ray:Fixed a bug where the death ray laser SFX continued playing after firing.
- GeneralFixed various UI bugs including the employee XP bar overlap and compass targeting.
◆Other changes2
- FrankenBeansDeath Ray:Added new SFX for the death ray charging state and remixed related sounds for better clarity.→New
- GeneralEnemies now spawn in fewer, larger, and more concentrated groups.
subjects affected (9)
tap to see balance history
Patch history
- Hotfix 1.02 & 1.03Jun 18, 2026 · 1d+2−2→
- →Hotfix 0.22.4: Interim FixesMay 20, 2026 · 4w
- Hotfix 0.22.3: Quest for GloryMay 5, 2026 · 1mo+3→
- Quest for Glory: Hotfix 0.22.1Apr 30, 2026 · 1mo+1−1→
- Achievements Achieved: Hotfix 0.21.1Apr 11, 2026 · 2mo+2→
- Hotfix 0.20.2: Carl's Spring BreakMar 20, 2026 · 3mo+7−3→
- Hotfix 0.20.1: Carl's Spring BreakMar 19, 2026 · 3mo+4→
- Hotfix 0.18.1: Elite EnemiesFeb 20, 2026 · 3mo+1→
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