Meat Lab 6 focuses on balancing the FrankenBeans boss fight, introducing the Flying Circuits ability, and expanding meta-progression health and damage bonuses.
▲Buffs20
- FrankenBeans
- Base HP reduced from 55,000 to 49,500, making the boss easier to defeat.55000→49500
- Death Ray:Death Ray charging time increased from 5 to 10 seconds.5→10 sec
- Death Ray:Death Ray damage now ramps up over time, resulting in an overall 25% reduction in damage output.100%→75% %
- Bean Minion
- Base HP reduced from 100 to 50.100→50
- Spawn cooldown increased from 10 to 15 seconds.10→15 sec
- Drop rate increased by 10%.100%→110% %
- Monolithic Meat BoyBase HP reduced from 5,000 to 3,000.5000→3000
- Flying CircuitsFlying Circuits:Added Flying Circuits, a Windwalk variation with longer duration and speed, but no damage buff.→Added
- Formula Dingus Legs
- Base movement increased from 35% to 45%.35%→45% %
- Wall Walk:Granted the ability to wall walk.→Added
- Meta-Progression
- Spiral Spine 1.1:Spiral Spine 1.1 now grants +50 Health.→+50 HP
- Spiral Spine 1.2:Spiral Spine 1.2 now grants +25 Meat Durability.→+25
- Mutated Spine 1.1:Added Mutated Spine 1.1 which grants +50 Health.→+50 HP
- Mutated Spine 1.2:Added Mutated Spine 1.2 which grants +25 Meat Durability.→+25
- Franken Felled:Franken Felled now grants +25 Health and +10% Ability Damage.→+25HP / +10% Dmg
- Monday Night Mayhem:Monday Night Mayhem now grants +25 Health and +10% Ability Damage.→+25HP / +10% Dmg
- Rock, Fish, Ancient Knowledge:Rock, Fish, and Ancient Knowledge now grant +5% Ability Damage.→+5% %
- GeneralMeat Shields:Meat Shields are now fully restored when interacting with a Health Restoration Terminal.→Full
- Squat BoysAdded a Head Weak Point to Squat Boys.→Added
- Junior SenatorsAdded a Head Weak Point to Junior Senators.→Added
✚Bug fixes2
- FrankenBeansDeath Ray:Fixed a bug where the death ray laser SFX continued playing after firing.
- GeneralFixed various UI bugs including the employee XP bar overlap and compass targeting.
◆Other changes2
- FrankenBeansDeath Ray:Added new SFX for the death ray charging state and remixed related sounds for better clarity.→New
- GeneralEnemies now spawn in fewer, larger, and more concentrated groups.
subjects affected (9)
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Patch history
- →Hotfix 1.6.3Jul 29, 2026 · 2w
Hotfix 1.6.3 focuses on optimizing save data persistence and reducing disk hitching.
- Hotfix 1.6.2Jul 24, 2026 · 3w
Hotfix 1.6.2 addresses input locking during planet transitions, missing event bonuses, and target dummy physics.
+1→ - →Hotfix 1.6.1Jul 23, 2026 · 3w
Hotfix 1.6.1 focuses on VFX corrections, projectile positioning fixes for Lil' Tangus, and stability improvements for AI and minion behavior.
- Hotfix 1.5.1Jul 14, 2026 · 1mo
Hotfix 1.5.1 increases meat slot durability to prevent simultaneous part loss and addresses several bug fixes and achievement issues.
+3−1→ - Hotfix 1.5Jul 3, 2026 · 1mo
Hotfix 1.5 focuses on bug fixes for the Codex, save game stability, and audio mixing for hunter-related effects.
−1→ - Hotfix 1.3.1Jun 25, 2026 · 1mo
Hotfix 1.3.1 focuses on resource accessibility across difficulties, balancing over-powered units like Zorpjets, and fixing critical ability bugs.
+2−4→ - Hotfix 1.1.2Jun 20, 2026 · 1mo
Hotfix 1.1.2 adds the final community milestone rewards and acknowledges known issues.
+1→ - →Hotfix 1.1.1Jun 19, 2026 · 2mo
Hotfix 1.1.1 introduces new community milestone cosmetics and acknowledges ongoing bug reporting via Discord.
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