Version 1.1.5 introduces significant QoL improvements to crafting, storage, and relationship management, alongside numerous bug fixes for farming and world interactions.
▲Buffs12
- ShrineAdded the ability to manage NPC relationships at the shrine, including breaking up, divorcing, and reopening rejected romance routes.→Added
- Crafting & Storage
- Materials stored in chests can now be used directly during crafting, removing the need to manually move them to inventory.manual→direct from chest
- Added a quick-storage feature to transfer matching item categories from inventory to chests in one action.→quick-storage
- Scarecrows
- Added a fertilizing function to scarecrows to assist with crop growth.→Added
- Scarecrows now plant seeds immediately instead of waiting until the following day.next day→immediate
- Added warnings in the UI for seeds that cannot be planted in the current season.→Added
- Fixed an issue where scarecrow watering incorrectly consumed the player's stamina.consumed→none
- Livestock & Ranching
- Improved livestock mood calculations to prevent animals from becoming unhappy too easily.unstable→stable
- Ranch buildings can now be placed within farmland areas for better layout flexibility.restricted→farmland areas
- Ranch facilities can now be upgraded through the Livestock Bell.→Livestock Bell
- Character & Player
- Auto-pickup is now enabled by default for a smoother gameplay experience.off→on
- Removing rotten items now only requires a short press of the F key.long press→short press
▼Nerfs1
- Character & PlayerFixed an issue where repeatedly pressing the harvest button while transformed granted experience multiple times.exploitable→fixed
✚Bug fixes5
- Crafting & StorageFixed an issue where crafting materials were incorrectly cleared when the recipe index remained unchanged.
- Livestock & Ranching
- Fixed an issue with the cooldown for horn production.
- Fixed an issue where animals could be born overnight even when the animal house was full.ignored capacity→respects capacity
- General
- Fixed various environment issues including floating grass, terrain clipping on Kappa Island, and collision issues with the Tuser pet.
- Fixed issues with bulletin board quests featuring unlocked NPCs and unstable sorting on the quest screen.
◆Other changes1
- Character & PlayerPlayers can now change their character name, farmhouse name, and gender via the Stats and Customization screens.fixed→changeable
subjects affected (6)
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Patch history
- →Tales of Seikyu - 1.0.59 Patch NotesJul 9, 2026 · 1w
Patch 1.0.59 focuses on stability fixes for quest triggers, world generation, and performance optimizations for the Mill model.
- Tales of Seikyu - 1.0.50 Patch NotesJun 30, 2026 · 2w
Patch 1.0.50 focuses on extensive bug fixes across UI, world interaction, NPC behavior, and performance optimizations, alongside economy adjustments for fishing and monsters.
+6→ - →Tales of Seikyu - 1.0.43 Patch NotesJun 25, 2026 · 3w
Patch 1.0.43 focuses on various bug fixes involving world interactions, UI stability, and animation corrections.
- Tales of Seikyu - 1.0.40 Patch NotesJun 23, 2026 · 3w
Patch 1.0.40 focuses on extensive bug fixes for character events, inventory management, and general stability, alongside quality-of-life improvements to movement and world interaction.
+7→ - →Tales of Seikyu - 1.0.29 Patch NotesJun 17, 2026 · 1mo
Patch 1.0.29 focuses on critical bug fixes for quest triggers, achievement unlocks, and stability improvements to prevent game freezes.
- 青岚物语 - 1.0.22 更新日志Jun 15, 2026 · 1mo
Version 1.0.22 focuses on stability improvements, bug fixes for quest progression and economy, and general QoL optimizations.
+1→ - Tales of Seikyu - 1.0.17 Patch NotesJun 12, 2026 · 1mo
Version 1.0.17 focuses on stability fixes for crashes, economy adjustments to shops and crafting, and several progression-blocking bug fixes for character heart events.
+7→ - →Tales of Seikyu - 0.4.151 Patch NotesMar 11, 2026 · 4mo
Patch 0.4.151 focuses on critical bug fixes regarding world spawning, weather systems, and UI display errors.
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