Update #2 introduces the 'Program Omega' special event, significant quality-of-life improvements for solo players, a redesign of the Prescription system, and various rig and stamina balancing.
Images © The Outlast Trials via Steam
▲Buffs7
- Solo Play
- Respawns:Solo players now have unlimited respawns, though each respawn penalizes the final grade.Limited→Unlimited
- Respawns:Respawns in solo mode now restore 100% health instead of 50%.50%→100% %
- Enemies and Prime Assets are less likely to linger around objectives when playing solo.
- Prescriptions
- Hard Kick:Helping teammates grasped by enemies is now available from the start, but consumes stamina unless the Hard Kick prescription is purchased.Upgrade→Base
- Stay of Execution:Saving teammates from execution is now available from the start, but consumes stamina unless the Stay of Execution prescription is purchased.Upgrade→Base
- General Gameplay
- Decreased stamina consumption while running by 20%.→-20% %
- Decreased exhaustion time by 20%, allowing players to recover faster.→-20% %
▼Nerfs3
- Blind Rig
- Base Rig:Increased the base deploy time of the Blind Rig from 2s to 3s.2s→3s s
- Deploy Technique:Increased the upgraded deploy time of the Blind Rig from 1.5s to 2s.1.5s→2s s
- General GameplayRecovering from bleed-out now restores 25% health instead of 50%.50%→25% %
✚Bug fixes2
- Healing RigPoison:Fixed an issue where some enemies did not play the reaction animation when poisoned.
- X-Ray RigFixed an issue where X-Ray would not work properly if two players used the rig simultaneously.
◆Other changes4
- Program OmegaIntroduced Program Omega, an experimental coop-exclusive challenge requiring 2-4 players.→Added
- Stay TogetherNew Variator that damages players who stray too far from teammates and limits voice chat range.→Added
- General Gameplay
- Slippers:Slippers amp now only prevents sound when walking on glass; running still triggers sound disturbances.Walking on glass→Walking on glass only
- Added a new Gameplay category in Settings with Toggle Run and Hide Item after delay options.→Added
subjects affected (8)
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Patch history
- →Hotfix Patch Notes | Project Boneyard - July 25thJul 25, 2026 · 1mo
A small hotfix addressing a memory leak issue related to the loadout menu and invasion cameras.
- Hotfix Patch Notes | Project Boneyard - July 24thJul 24, 2026 · 1mo
A small hotfix addressing savegame issues, Imposter behavior in Invasion mode, and stability crashes.
−1→ - Hotfix Patch Notes | Project Boneyard - July 22ndJul 22, 2026 · 1mo
A hotfix focusing on Invasion balance, reducing Imposter lethality and adjusting Steel Trap effectiveness, alongside several stability and bug fixes.
+5−7→ - Hotfix Patch Notes | Project Boneyard - July 16thJul 16, 2026 · 1mo
A hotfix focusing on stability, bug fixes for combat interactions, and a balance adjustment to Revive Pills in Escalation Therapy.
+2−2→ - Hotfix Patch Notes | Project Judas - April 1stApr 1, 2026 · 5mo
Hotfix addressing connectivity issues, bug fixes for specific trials, and adjustments to Imposter scoring and rig functionality.
+2→ - Hotfix Patch Notes | Project Judas - March 26thMar 26, 2026 · 5mo
Hotfix addressing various bug fixes for rigs, barricades, and enemy spawning, alongside temporary disabling of Invasions in new trials.
+1−1→ - →Hotfix Patch Notes | Advent of Bogomolova Feb. 17thFeb 17, 2026 · 6mo
A hotfix addressing stun radius bugs, spawn issues in the Orphanage, and stability crashes.
- Hotfix Patch Notes | Project Messiah - December 18thDec 18, 2025 · 8mo
A hotfix focusing on Imposter AI behavior, solo play stability, and various gameplay bug fixes.
−2→
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