Patch 1.11 for The Witcher 3: Wild Hunt - Complete Edition focuses on Hearts of Stone balancing tweaks, numerous quest/visual/gameplay fixes, and quality-of-life UI improvements across main game, DLC, and NG+ related issues.
▲Buffs2
- Ofieri Mage (HoS) – Aard knockdown resistanceAard Sign:Ofieri Mage gains resistance to knockdown from Aard sign in Hearts of Stone.→Adds resistance to knockdown
- Dancing Star interactionDancing Star:Fixes issue where arachnomorphs were immune to Dancing Star bomb effects.→not immune for arachnomorphs
▼Nerfs1
- Venomous Viper set craftingVenomous Viper set:Venomous Viper set now craftable only by grandmaster blacksmiths, narrowing access.craftable by any blacksmith→craftable only by grandmaster blacksmiths
✚Bug fixes24
- Nilfgaardian gauntletsFixes issue where Nilfgaardian gauntlets could cause an unsightly red box beneath Geralt's feet.
- Where the Cat and Wolf Play... notice boardFixes incorrect appearance of notice starting Where the Cat and Wolf Play... on the notice board in Oreton.
- Payback – stable key bugFixes rare issue where some players could not find the key to the stable in Payback.
- Redania's Most Wanted – megascope sceneFixes if relevant crystal given to Yennefer, megascope scene characters appear correctly.
- Whirl with heavy weapons regenerationWhirl:Fixes issue where using Whirl against foes with heavy weapons could block stamina regeneration.
- Armor/weapon stats transfer in NG+ (1.10 issue)Fixes NG+ mode issue where armor and weapons crafted before 1.10 would change in level/stats after loading a relevant save.
- New Game + – general loot level capFixes issue where some loot in NG+ had level requirements above 70.
- Whirl – crossbow aiming walk issueFixes issue where Geralt could not walk while aiming a crossbow.
- Aard – direction of knockbackAard Sign:Fixes issue where foes struck by Aard would always fall opposite their facing, regardless of hit direction.
- NG+ armor/weapon levels after 1.10 patchFixes issue where armor and weapons crafted prior to patch 1.10 could change in level and statistics after loading relevant saves.
- Iconography – UI/GUI fixesFixes corrupted characters in names of preset graphics settings in Options menu.
- Screenshots on save filesFixes issue where no screenshots were displayed for game saves when choosing a save file to start NG+.
- Ghouls – payback and stability fixesFixes issue where ghouls failed to appear as intended near a shrine in White Orchard.
- Reason of State – journal labelFixes issue where Reason of State would be labeled as failed in the Journal despite completion.
- Skellige’s Most Wanted – quest completionFixes issues preventing players from completing Skellige’s Most Wanted or viewing progress correctly.
- Contract: Skellige's Most Wanted – werewolf corpse duplicationFixes duplication of a werewolf corpse after completing Contract: Skellige's Most Wanted.
- Contract: Skellige's Most Wanted – declined quest displayFixes incorrect objective display when declining the quest.
- Contract: Phantom of the Trade Route – invincibility bugFixes rare issue where a monster in Contract: Phantom of the Trade Route could prove invincible.
- Rend ability – fully charged damageRend:Fixes issue whereby fully charged Rend would deal less damage than intended.
- Fishing for merchants balance in NG+Fixes issue where some merchants were selling items balanced for 71–80 level range in NG+.
- Herbs transfer in NG+Fixes issue whereby some herbs were not correctly transferring into New Game + mode.
- Aard – back direction fix in fightAard Sign:Fixes issue where foes struck by Aard would always fall opposite their facing even when struck from behind.
- New Game + – armor/weapon level changesFixes NG+ armor/weapon level and stat changes after loading relevant saves.
- General – DLC/Quest health barsFixes issue where some human foes could have empty Health bars in DLC quests.
◆Other changes8
- Hearts of Stone – variousAlters difficulty balance of arachnomorphs and bosses in Hearts of Stone, adding distinct statistics for individual difficulty levels.adjusted→Adjusted
- Overencounter loot/inventory transfersRenders selection of Hearts of Stone items transferable to New Game + mode.
- Gems/Enchantments glossary and tutorialsAdds entries for Enchanting feature to Glossary and Tutorials.
- Open World – New Game + balance changesIntroduces a number of changes to difficulty balance in New Game + mode.
- Scavenger Hunt: Wolf School Gear – chest interactionAdds missing interaction to chest in Scavenger Hunt: Wolf School Gear.
- Main Game – general gameplay improvementsFixes assorted issues with quest and enemy scaling in New Game + mode; diagram for Enhanced Legendary Wolven Gauntlets updated to be craftable without Griffin Gauntlets.
- HUD/Minimap show/hide toggle – Home keyAdds option to show/hide HUD and Mini-map using single press of the Home key.
- Scavenger Hunt – Wolf School Gear chest interaction (additional)Adds missing interaction to Scavenger Hunt: Wolf School Gear chest in DLC.
subjects affected (35)
tap to see balance history
- Hearts of Stone – various1
- Overencounter loot/inventory transfers1
- Venomous Viper set crafting1
- Ofieri Mage (HoS) – Aard knockdown resistance1
- Dancing Star interaction1
- Gems/Enchantments glossary and tutorials1
- Open World – New Game + balance changes1
- Scavenger Hunt: Wolf School Gear – chest interaction1
- Nilfgaardian gauntlets1
- Where the Cat and Wolf Play... notice board1
- Payback – stable key bug1
- Redania's Most Wanted – megascope scene1
- Whirl with heavy weapons regeneration1
- Armor/weapon stats transfer in NG+ (1.10 issue)1
- New Game + – general loot level cap1
- Whirl – crossbow aiming walk issue1
- Aard – direction of knockback1
- NG+ armor/weapon levels after 1.10 patch1
- Iconography – UI/GUI fixes1
- Screenshots on save files1
- Ghouls – payback and stability fixes1
- Reason of State – journal label1
- Skellige’s Most Wanted – quest completion1
- Contract: Skellige's Most Wanted – werewolf corpse duplication1
- Contract: Skellige's Most Wanted – declined quest display1
- Main Game – general gameplay improvements1
- Contract: Phantom of the Trade Route – invincibility bug1
- Rend ability – fully charged damage1
- Fishing for merchants balance in NG+1
- Herbs transfer in NG+1
- Aard – back direction fix in fight1
- New Game + – armor/weapon level changes1
- HUD/Minimap show/hide toggle – Home key1
- General – DLC/Quest health bars1
- Scavenger Hunt – Wolf School Gear chest interaction (additional)1
Patch history
- →Modding support updateMay 21, 2024 · 27mo
This patch adds Steam Workshop integration and DLC mod loading improvements to The Witcher 3: Wild Hunt, plus easier world ID additions for mods.
- →Another PC Hotfix is available!Dec 22, 2022 · 44mo
No gameplay balance changes detected in this patch note; the text provided only contains technical support and platform navigation, not patch content.
- Next-gen update list of changesDec 12, 2022 · 45mo
Next-gen update adds ray-traced lighting, DLSS 3, performance and visual upgrades, quality-of-life improvements, new content, and cross-progression; numerous fixes and mod integrations accompany the release.
+35→ - →CD PROJEKT RED adds Simplified Chinese language support to The Witcher 3: Wild Hunt!Nov 14, 2018 · 94mo
Witcher 3: Wild Hunt adds Simplified Chinese language support via a free patch.
- →Patch 1.30 - ChangelogAug 30, 2016 · 121mo
Patch 1.30 adds numerous bug fixes across gameplay, GUI, and quests, alongside minor content tweaks and quality-of-life improvements.
- →Patch 1.22 - ChangelogJun 15, 2016 · 124mo
Patch 1.22 provides extensive bug fixes across quests, NPC behavior, progression, inventory, audio/visuals, and quality-of-life improvements for The Witcher 3: Wild Hunt – Complete Edition, with several quest progression fixes and stability improvements.
- →Patch 1.30 - ChangelogMay 30, 2016 · 124mo
Patch 1.30 focuses on quest fixes, balance tweaks, and quality-of-life improvements across gameplay, UI, and general systems.
- →Patch 1.12 - Changelog Part 2 (Hearts of Stone Expansion & DLC's)Jan 11, 2016 · 129mo
Hearts of Stone and DLCs receive numerous bug fixes and minor balance tweaks, improving quest flows, item interactions, and overall stability.
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