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Town to City
Town to City
IndieSimulationStrategy
Galaxy Grove · Kwalee·$29.99
Jun 24, 2026 · 1mo ago

Town to City Patch Notes

AI summary1mo

Update v1.0.3 focuses on performance optimizations, tourism system refinements, and a wide array of stability and logic bugfixes.

Buffs3

  • Tourism
    • Hotels:Hotels now display the city of origin for bourgeoisie guests, providing better insight into tourism flow.Added
    • Hotel Routes:Increased the maximum length of all hotel routes, allowing for more flexible city planning.shorterlonger
    • Marketplace Stroll:The 'marketplace stroll' route now accepts nature decorations, expanding layout options.standardnature decorations

Nerfs1

  • TourismTourism Research:Fixed a bug where researching specific tourism items incorrectly increased the maximum amount of storable farm points.

Bug fixes6

  • General
    • Fixed a rare crash occurring after placing an Art Atelier and switching to another building.
    • Fixed an issue where sandbox saves could occasionally become unloadable from the main menu.
    • Fixed a bug where undo/redo or the water tool caused water-variant decorations to revert to land shapes.
  • Tourism
    • Hotel Staffing:Fixed issues where hotel workers were either fired upon loading or failed to be fired when route scores dropped.
    • Hotel Guest Spots:Fixed a bug where bourgeoisie moving to lower class residences failed to free up their hotel guest spots.
  • UI & TutorialsWorld Map:The city select button now correctly shows requests completed for that specific city rather than the total campaign count.globalper city

Other changes3

  • General
    • Optimized how the game calculates building connections and inhabitant walking destinations for better performance.
    • Optimized the way save data is loaded and stored during gameplay.
  • UI & TutorialsTutorials:Added more detailed explanations for bourgeoisie employability and improved guidance after placing hotels.

subjects affected (3)

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How did this patch land?
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official notes
Town to City · Jun 24, 2026

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Patch history

see all 11

  1. Town to City Patch NotesMay 29, 2026 · 2mo

    A small update focusing on performance optimizations for specific CPU architectures.

  2. Town to City HotfixMar 25, 2026 · 4mo

    A small hotfix focusing on building placement, terraforming interactions, and pet behavior bugs.

    +1
  3. Town to City HotfixesDec 11, 2025 · 8mo

    Version 8548 focuses on UI scaling fixes, performance improvements for decorations, and general stability bugs.

    +1
  4. Unwrap Our New Micro Update 🎁Dec 9, 2025 · 8mo

    Winter Update introducing festive decorations, a snowy landscape brush, and numerous quality-of-life improvements and bug fixes.

    +81
  5. Trick or Treat…Our Halloween Update is Here 🎃Oct 14, 2025 · 10mo

    Halloween Update introducing spooky decorations, a new quest, photo mode enhancements, and several critical bug fixes for farming and building.

    +8
  6. Town to City HotfixesSep 23, 2025 · 11mo

    Version 7619 focuses on stability and quality-of-life improvements, fixing road-building indicators, connection bugs, and optimizing request dialogues.

    +1
  7. Town to City HotfixesSep 18, 2025 · 11mo

    A series of hotfixes addressing critical save game bugs, softlocks during building upgrades, and improvements to the Twitch Integration feature.

  8. Town to City Demo HotfixesJun 24, 2025 · 14mo

    Minor hotfix for the demo focusing on default display and performance settings.

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