A small maintenance patch focusing on stability, bug fixes for visitor pathing, and security system refinements.
▲Buffs4
- Security
- Decreased the chance of the Panoptic Pillar being stolen, making this high-value exhibit more secure.→Decreased
- Fixed a bug where security guards could not see hidden criminals (like mole people) upon revealing themselves if they were already in a vision cone.
- ExhibitsFixed a bug preventing the deconstruction of exhibits larger than the analysis room if they overlapped plot areas outside the room.
- SystemIncreased the save buffer to improve stability and prevent data loss.→Increased
✚Bug fixes6
- Visitors
- Fixed an issue where family members pushing each other would block the giftshop queue.
- Resolved an issue where visitors could become stuck in the cafeteria.
- Fixed a case where celebrity visitors could become stuck.
- ToursFixed strange tour paths occurring around doors.
- ExhibitsFixed an issue where placing freezers near exhibits caused invalid interactions.
- SystemFixed flickering and flashing issues specifically for Mac users.
◆Other changes4
- Security
- Advisor messages are now disabled when a thief escapes without stealing or damaging anything, reducing unnecessary alert spam.On→Off
- Increased the cooldown for the 'thief captured' announcement to prevent it from playing too frequently.→Increased
- ToursUpdated the 'tour unreachable' UI to use the correct assets for better visual clarity.
- SystemAdded a new error message pop-up to notify players when a mod-related error occurs.→Added
subjects affected (5)
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Patch history
- Small Update - 10.0.227751Jul 7, 2026 · 1mo
A small update focusing on bug fixes for DLC interactions, UI stability, and Dave the Diver crossover content.
+2→ - →Hotfix - 10.0.227402Jun 20, 2026 · 2mo
Stability hotfix addressing a specific crash occurring during the main menu load sequence.
- Hotfix - 9.1.224300May 20, 2026 · 3mo
Hotfix 9.1.224300 introduces a new 'Exhausted' state for Performance Staff, rebalances several POIs and objectives, and implements various bug fixes for staff and museum infrastructure.
+4−2→ - Hotfix - 9.1.223074May 11, 2026 · 3mo
A stability hotfix addressing crashes, Mac visual bugs, and UI issues in the performance stage.
+2→ - →Hot Fix - 9.1.222399May 3, 2026 · 3mo
A small hotfix addressing stability and UI issues related to DLC content and POIs.
- →Hot Fix - 9.1.222339May 1, 2026 · 3mo
Hotfix 9.1.222339 focuses on stability and texture optimizations, primarily addressing a crash related to Art Experts.
- Patch Update - 7.3.209152Jan 27, 2026 · 6mo
Patch 7.3.209152 focuses on optimization, bug fixes for terrariums and saves, and updated requirements for the Gingerbread Village POI.
+6→ - Hotfix 6.0.201550Nov 10, 2025 · 9mo
Hotfix 6.0.201550 addresses a donation bug, a crash on level load, and optimizes guest donation VFX.
+1→
Recently Updated
6

Early Access Hotfix 8.4.3
Hotfix 8.4.3 focuses on performance stability, crafting progression fixes, UI/monitoring improvements, and a broad set of bug fixes across Haven/Crucible, XP, and various systems.



Echoes of Mystralia – Spell Transparency, Balances, and Fixes 🛠️
Gameplay balance tweaks across Relics and systems with new spell transparency option, UI/improvement tweaks, and save flow enhancements.

1.4.10 Patch Notes
Patch 1.4.10 adds stability/network improvements, clearer error messaging and warnings, plus small QoL tweaks; 1.4.9 introduces several quality improvements and settings.

Patch 1.0.10
Bug fixes across storylines, NG+ fixes, quest results accuracy, and UI tweaks in Sovereign Tower patch 1.0.10.




Yet Another Update 1.0.0a (HOTFIX)
Hotfix addressing UI lock, decontamination kill lock, Engineer model glitch, Ice Turret damage type, and German Taser description.


Patch #4 - Bug Fixes
A light-hearted bug-fix patch addressing UI, dialogue, and stability issues, plus quality-of-life toggles and accessibility improvements.
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