General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixtranslations
Fixed an issue where many translated lines were incorrectly appearing in English instead of the user's selected language.
Fixed localization bug
- ≈🐛Bug fixcollision
Fixed an issue where players could jump into unintended areas, improving map boundary integrity.
bugfix
- ≈🎯Behaviordoor interaction
Added logic to prevent Vampires from bypassing closed doors, ensuring base security and progression.
bugfix
- ≈🐛Bug fixcrafting resource pull
Fixed an issue where crafting and building would incorrectly pull items from non-treasury chests.
Items no longer taken from non-treasury chests
- ≈🐛Bug fixChain Lightningtargeting
Chain Lightning will no longer incorrectly trigger on floors above or below the player while inside a castle.
Prevented triggering on floors above/below in castles
- ▲🐛Bug fixservant gear level0→—
Fixed a bug where revived servants would have their gear level reset to zero.
Fixed gear level resetting to zero on revival
- ≈🐛Bug fixdismantling
Blood Homogenizer and Fusion Forge can no longer be dismantled while containing items, preventing accidental item loss.
Prevented item loss when dismantling Blood Homogenizer/Fusion Forge
- ≈🐛Bug fixdoor fading
Fixed an issue where doors without attached floors did not fade properly on upper levels, affecting raid defense visibility.
Fixed fading for doors without attached floors
- ≈🐛Bug fixVampire Horsesummon location
Fixed an issue where the vampire horse could land on an upper floor when called to a lower floor.
Fixed horse landing on upper floors incorrectly.
- ≈🐛Bug fixClan Invitesacceptance
Fixed an issue where clan invites could not be accepted within the clan menu.
Fixed clan menu invite bug.
- ≈🐛Bug fixserver stability
Fixed a potential server crash issue related to pathing, improving overall game stability.
bugfix
- ≈🐛Bug fixcollision—→Added
Added missing collisions to prevent players from accidentally jumping into the abyss.
bugfix
- ≈🎯Behaviorgamepad interaction
Fixed an issue where gamepad players could accidentally purchase items from vendors if the interact key was held too long.
quality
- ≈🐛Bug fixhealth restoration
Improved consistency of health restoration after duels and arena contests.
bugfix
- ≈🐛Bug fixrepair state
Fixed an issue where double-clicking a model could cause the player to get stuck in a permanent repair state.
bugfix
- ≈🐛Bug fixachievement trigger
Fixed a bug where feeding fish to a prisoner at 100% blood quality incorrectly unlocked the 'Perfect Test Subject' achievement.
bugfix
- ≈🐛Bug fixresolution settings
Fixed an error that caused resolution settings to reset.
bugfix
- ≈🐛Bug fixforge menus
Fixed scrolling issues within forge menus.
bugfix
- ≈🐛Bug fixinventory transfer
Fixed an issue where right-clicking to transfer a stack to a container failed if the entire stack did not fit.
bugfix
- ▲🛠QoLperformance—→Added
Implemented various optimizations to improve overall game performance.
optimization
- ≈🐛Bug fixinventory state
Fixed an issue where prisons could get stuck with the incorrect inventory state.
- ≈🐛Bug fixdismantle behavior
Jewelcrafting stations can no longer be dismantled while they are actively crafting.
- ≈🐛Bug fixcontest limit
Fixed arenas from allowing multiple simultaneous contests, preventing odd interactions.
- ≈🐛Bug fixGiveCombatPresetprogression state
Fixed an admin command bug where GiveCombatPreset could lock a user's progression.
- ≈🛠QoLMortium Rift Incursion Interval
Restricted the Mortium Rift Incursion Interval setting to only allow valid value options.
- ▲🐛Bug fixDLC authentication
Fixed Steam authentication issues that caused DLC items to be inconsistently unavailable.
- ≈🐛Bug fixuser/admin cap—→0-128
Fixed server host settings to prevent negative numbers or values exceeding the 128 hard cap for users and admins.
- ≈🎨VisualTrusted Server ProviderG-Portal→PocketHost
The server list graphic for the Trusted Server Provider has been updated from G-Portal to PocketHost.
UI update
- ≈🐛Bug fixplayer naming
Removed the ability to use certain Arabic shorthand codes in player names to prevent the UI from breaking.
bugfix
- ≈📊Numerichaptic feedback—→+60%
Increased the strength of haptic feedback by 60%.
Increased strength of haptic feedback.
- ≈🛠QoLgamepad UI—→Optimized
Implemented numerous gamepad UI optimizations and fixed stuttering/navigation issues in menus.
Various gamepad UI and navigation fixes.
- ≈🛠QoLperformance—→Improved
Improved performance for AI units, bushes, LODs, and various spell effects to ensure smoother gameplay.
General performance optimizations for AI, VFX, and rendering.
- ≈✨Newlanguage—→Ukrainian
Added Ukrainian language support to the game.
- ≈🐛Bug fixcastle security
Fixed a map out-of-bounds exploit that allowed players to enter other players' castles illegally.
- ≈🐛Bug fixtutorial popups
Fixed an issue where tutorial popups could sometimes display duplicated keybinds.
Fixed duplicated keybinds in tutorial
- ≈🐛Bug fixLAN server connectivity
Resolved an issue where client features would stop responding after connecting to a LAN-hosted server.
Fixed client feature unresponsiveness on LAN
- ≈🐛Bug fixcastle relocation
Fixed a server crash that occurred if a castle was breached while a relocation transfer was in progress.
Fixed server crash during breach during relocation
- ≈🐛Bug fixDualSense camera rotation
Fixed camera rotation issues during feeding when using DualSense Adaptive Triggers.
Fixed camera rotation during feed
- ≈🐛Bug fixgame exit
Fixed a crash that occasionally occurred when exiting the game.
Fixed crash on exit
- ≈✨Newserver count—→Added
New official servers opened in Europe, North America, China, Australia, Latin America, and Japan to relieve overpopulation.
- ▲✨Newsave system—→Added
Players can now load specific previous auto-saves, providing a safety net against corrupted latest saves.
Added support for loading specific auto-saves via the Load Game option to recover from corrupt saves.
- ≈📝TextUI textLeave Game→Save & Exit
The 'Leave Game' button now reads 'Save & Exit' for hosts to clarify that progress is saved automatically.
Clarified that the game saves upon exit for hosts.
- ≈🐛Bug fixteleportation/respawn
Fixed a bug where players were occasionally unable to select waypoints for teleporting or coffins for respawning.
Fixed waypoint and coffin selection issues.
- ≈🐛Bug fixstability
Resolved several potential crashes triggered by the Build Menu, station destruction, servant interaction, and renaming containers.
Fixed multiple crashes related to Build Menu, Refinement stations, Servants, and renaming.
- ≈🐛Bug fixcastle relocation
Fixed a crash that occurred if a player left the territory during the castle relocation process while building.
Fixed crash during relocation process.
- ≈🐛Bug fixDevourer interaction
Resolved a potential crash that occurred when interacting with the Devourer.
Fixed crash when interacting with the Devourer.
- ≈🛠QoLOptions Menu
Merged Accessibility tab into Graphics/Controller tabs for easier navigation.
- ▲🛠QoLSpellbooknavigation
Spellbook ability bar can now be navigated with the left analog stick on gamepads.
- ≈🐛Bug fixCastle Wallsdismantle cost
Fixed a bug where replacing window walls with normal walls caused attached objects to yield double dismantle costs.
- ≈🐛Bug fixserver stability
Fixed a server crash occurring when dismantling floors in oversized castles.
- ≈🛠QoLcamera pitch
Gamepad camera now defaults to the lowest pitch setting.
- ≈🐛Bug fixanimations
Fixed an issue where ability animations did not display correctly at high attack speeds.
- ≈🐛Bug fixSpell Slot 2camera control
Fixed a bug that prevented players from adjusting their camera while holding down the button for Spell Slot 2.
Fixed camera lock
- ≈🛠QoLperformance
Updated various FX and implemented general optimizations to improve overall game performance.
performance
- ≈🎯BehaviorSoul Shardsdespawn timer—→60m m
Soul Shards now automatically destroy themselves after 60 minutes if not collected.
neutral
- ≈🛠QoLUI—→Added
The Server Details window now displays castle PvP times for better visibility.
ui
- ≈✨NewLocalizationlanguage—→Vietnamese
Added Vietnamese localization to the game.
text
- ≈🛠QoLCombat VFX
Updated visual effects to improve performance during combat.
neutral
- ≈🛠QoLCastle Doors
Optimized door performance in large castles and added a fade-out effect in front of the player.
neutral
- ≈🛠QoLUI Performance
Optimized various UI elements to improve overall game performance.
neutral
- ≈🐛Bug fixBlood Potions
Fixed stretched icons and missing blood percentage displays in the action bar.
neutral
- ≈🐛Bug fixWaygates
Fixed an issue where players with shards were locked out of waygates outside of raid hours.
neutral
- ≈🐛Bug fixWorkstations
Fixed an exploit that allowed players to get free resources by dismantling workstations during relocation.
neutral
- ≈🐛Bug fixcombat state
Fixed a rare bug where players could remain stuck in combat state after a fight ended.
bugfix
- ≈🐛Bug fixlogin sync
Fixed a rare issue causing players to spawn outside the map with a blue screen upon login due to sync errors.
bugfix
- ≈🐛Bug fixstability
Resolved a potential server crash issue to improve overall stability.
bugfix
- ≈🐛Bug fixprogression sync
Fixed a rare issue where unlocked progressions were not correctly synced to players upon login.
bugfix
- ≈🐛Bug fixuser cap
Fixed an issue where the maximum user cap was ignored, allowing more players than intended to join a server.
bugfix
- ≈🐛Bug fixhorse mounting
Fixed an issue where players using a gamepad were unable to mount horses.
bugfix
- ≈🐛Bug fixIncursion Events
Fixed a bug on select PvP servers that caused Incursion Events to stop running for 24+ hours.
bugfix
- ▼🐛Bug fixcosmetic salvage
Fixed an exploit where cosmetic items could be salvaged into higher tier materials than intended.
bugfix
- ≈🐛Bug fixFill Wallpaper
Resolved a client crash occurring when using the Fill Wallpaper feature in large castles.
bugfix
- ≈🐛Bug fixblood essence drain modifier
Fixed the Castle Heart blood essence drain server setting to ensure it works correctly when modified.
bugfix
- ≈🐛Bug fixcastle relocation
Fixed issues where flying roofs remained after relocation, blocking the construction of new castles.
bugfix
- ≈🐛Bug fixgrowing plots
Fixed saplings and trees in castle plots getting stuck in an invisible state, preventing growth and dismantling.
bugfix
- ≈🐛Bug fixterrain rendering
Fixed a rendering issue where terrain appeared incorrectly when viewed through walls of a castle with disabled defenses in PvP.
bugfix
- ≈🐛Bug fixadvanced settings menu
Fixed a bug where ruleset changes would not apply unless a setting was manually altered before exiting.
bugfix
- ≈🐛Bug fixpreset loading
Fixed an issue preventing players from saving settings after loading a preset.
bugfix
- ≈🐛Bug fixrim light effect
Fixed a rendering issue where the rim light effect did not work on all unit types.
bugfix
- ≈🐛Bug fixBat Formcloud rendering
Fixed a rendering issue with clouds while the player is in bat form.
bugfix
- ≈🎨VisualLogoOld→New
Updated the Stunlock logo to the new design across the game.
visual
- ≈🎨VisualSocial IconTwitter→X
Changed the Twitter logo to the X logo in the main menu.
visual
- ▲✨NewSupport Access—→Added
Added a Support email icon to the main menu for easier feedback and reporting.
quality
- ▲🎯BehaviorOffline Connectivity
Improved connectivity for players attempting to connect to local servers in offline mode.
system
- ≈🐛Bug fixBannersdye wheel update
Banners hanging from pillars now correctly update colors when using the dye wheel.
bugfix
- ≈🐛Bug fixBlood Hungeractivation
Fixed an issue where blood hunger did not always activate or deactivate correctly.
bugfix
- ≈🐛Bug fixCastle Stairsitem placement
Fixed items dropped on castle stairs floating at the wrong height.
bugfix
- ≈🐛Bug fixServer Listvisibility
Fixed official servers missing from the Continue Screen and improved server status load speeds.
bugfix
- ≈🐛Bug fixServer Listtags
Fixed a bug where servers with standard settings were missing the corresponding tag and icon.
bugfix
- ≈🎯BehaviorPerformanceCPU/Memory
Implemented minor CPU optimizations and fixed a major memory leak occurring during high-projectile fights.
optimization
- ≈✨NewConsole CommandsHUD Control—→Added
Added HideHUD and ShowHUD commands for all players to facilitate cinematic screenshots.
new
- ≈🔁ReworkAdmin Commandscreatejewel—→Modified
Modified createjewel command to allow specifying multiple Spell Mods and powers.
rework
- ≈✨NewAdmin Commandscreatelegendaryweapon—→Added
Added a new command to create Legendary Weapons with specific infused elements and stats.
new
- ≈🔁ReworkAoE floor penetrationBlocked→Allowed
Reverted a fix that prevented some AoE casts from hitting through floors, as the previous change caused more issues than it solved.
Reverted a previous fix that prevented AoE casts from hitting through floors.
- ≈🐛Bug fixworld collision
Various world collision fixes to prevent players from getting stuck when jumping off ledges.
Collision fixes.
- ≈🐛Bug fixservant AI
Fixed servants getting stuck at doors below stairs and not appearing in menus when far away.
Fixed door interaction and menu visibility.
- ≈🛠QoLCastle Heart UI
Adjusted Castle Heart UI to provide better clarity on upgrade requirements.
UI clarity improvement.
- ≈🐛Bug fixlegendary infusions
Fixed an issue where legendary infusion effects could temporarily transfer to non-legendary items.
Fixed infusion transfer bug.
- ≈🎯Behaviordamage received setting
Server setting for Vampire 'damage received' no longer affects healing.
Separated damage and healing.
- ≈🐛Bug fixcrowd control
Fixed an issue where players could enter an 'unstaggerable' state, granting immunity to CC.
Fixed unstaggerable state.
- ▲🛠QoLclient performance
Significant improvements to prevent client performance and FPS from degrading over time.
performance
- ≈🐛Bug fixtexture streaming
Fixed an issue where some textures failed to load correctly when texture streaming was enabled.
visual
- ≈🐛Bug fixbuilding dismantle
Fixed a bug preventing the dismantling of floors and stairs when placed adjacent to certain objects.
building
- ▲🐛Bug fixloot collision
Items dropped slightly inside collision are now obtainable, preventing lost loot.
loot
- ≈🐛Bug fixmouse mapping
Corrected the numbering of mouse buttons 4 and above, which were previously off by one.
input
- ≈🐛Bug fixcastle heart timer
The Disable Defenses Protection Timer no longer appears on other players' castle hearts in PvE mode.
PvE
- ≈🐛Bug fixwindow state
Fixed an issue where windows would remain immaterial after a raid concluded.
raids
- ≈🐛Bug fixboss music
Fixed an issue where boss music would occasionally loop indefinitely after the encounter ended.
- ≈🐛Bug fixinventory lag
Fixed an issue where inventory actions became increasingly laggy over time, causing rubberbanding.
Fixed rubberbanding and lag during inventory actions.
- ≈🐛Bug fixstartup stability
Resolved startup crashes, removing the need for players to manually delete lib_burst_generated.dll.
Fixed client and server crashes during startup.
- ▲🛠QoLcastle performance
Client performance has been significantly improved when players are inside large castles.
Improved FPS in large castles.
- ≈🐛Bug fixloading screen
Fixed an issue where missing codecs caused players to get stuck on the loading screen; videos are now skipped if they fail.
Fixed codec-related loading hangs.
- ≈🎯Behavioritem physics
Items now correctly fall to the ground when the floor tile they are resting on is removed.
Items now drop when floor is removed.
- ≈🐛Bug fixcollision
Fixed an issue where players could use stairs to jump through walls.
Fixed stair wall-clipping.
- ≈🐛Bug fixserver visibility
Fixed an issue where some servers were not appearing in the server list.
Fixed server list issues.
- ▲🛠QoLchat window
The chat window has been made smaller to improve visibility of the game world.
Reduced chat window size.
- ≈🐛Bug fixUI Interaction
Fixed a critical UI issue that prevented players from interacting with their inventory, menus, and crafting systems.
bugfix
- ≈🐛Bug fixauto-save stability
Fixed an issue where private servers would freeze and cause connection rubberbanding during auto-saves on low-core systems.
Fixed freezing on CPUs with 4 or fewer logical cores during auto-saves, specifically when CompressSaveFiles was enabled.
- ≈🐛Bug fixsave corruption
Fixed a critical issue where crashing or exiting during the first server load could corrupt saves and trap players in the crypt.
bugfix
- ≈🐛Bug fixCastlePvP times—→0 - 0
Fixed an issue preventing CastlePvP times from being set to 0-0.
bugfix
- ≈🐛Bug fixclient memory
Resolved a client-side memory leak that caused crashes on low-memory hardware.
bugfix
- ≈🐛Bug fixserver stability
Fixed server crashes related to servants and long-running server uptimes.
bugfix
- ≈🎯BehaviorStreamer ModeDisabled→Enabled
Streamer Mode is now enabled by default to protect player IPs during broadcasts.
quality
- ≈✨NewEscape Menu—→Added
Added confirmation popups for 'Leave Game' and 'Exit to Desktop' to prevent accidental closures.
quality
- ≈🛠QoLserver list
Improved the responsiveness of the server list UI.
quality
- ≈🐛Bug fixunit pathing
Fixed buggy pathing behavior for units placed in the ground when returning home.
bugfix
- ≈✨NewCastle Height Limit—→Added
Added a new server host setting to control the maximum height of castles.
quality
- ≈🐛Bug fixNPC duplication
Fixed a bug allowing Wilfred and Terah to be duplicated.
System
- ≈🐛Bug fixvisuals
Addressed an issue where black voxels would occasionally cover the screen.
Visual
- ≈🐛Bug fixloot interaction
Fixed an issue where loot on the ground could sometimes not be picked up.
Interaction
- ≈🔁Reworksave file structurefolder→single file
Save files have been consolidated into a single file format to improve organization and management.
Saves are now stored as a single .save file instead of a folder of multiple files.
- ≈🐛Bug fixsave data stability
Resolved multiple issues where saved game data could become corrupted.
Fixed various corruption cases.
- ≈🐛Bug fixitem state
Fixed an issue where equipable items could end up in a broken state.
Bugfix
- ≈🎯Behaviorserver performance
Server optimizations implemented to improve stability for servers with high player counts or long uptime.
Optimizations for long up-times and high player counts
- ≈🛠QoLmap rendering
The map and minimap are now optimized for servers containing a large number of castles.
Optimized for high castle density
- ≈✨Newcursor confinement—→Added
Added a 'Confine Cursor to Window' setting for Minimized/Fullscreen Window modes.
New window setting
- ≈🛠QoLsocial panel
Social Panel now displays all connected players and their SteamIDs, and includes persistent text chat muting.
Added SteamID and persistent muting
- ▼🎯Behaviorsocial panel radarEnabled→Disabled
Removed the ability to use the social panel as an in-game radar.
Preventing use as radar
- ≈🐛Bug fixBlood Essence Drain Modifier
The Blood Essence Drain Modifier setting now functions correctly.
Fixed functionality
- ≈🐛Bug fixminimap icons
Fixed a bug where some minimap icons would disappear; they are now always visible.
Fixed disappearing icons
- ≈✨NewTexture Quality—→Added
Added Texture Quality setting to the Graphics Options menu to help reduce texture memory usage.
Graphics Option
- ≈✨NewFPS Limit—→Added
Added an FPS Limit option to the Advanced Graphics Options.
Graphics Option
- ≈🐛Bug fixAntialiasing
Fixed a bug where antialiasing could not be changed from TAA when accessed via the main menu.
Bugfix
- ▲🛠QoLBuild Menu—→Stairs added to Castle Floors
Stairs are now located in the 'Castle Floors' tab, making them easier for players to find.
QoL
- ≈✨NewRespawn Hotkey—→Added
Added a dedicated 'Respawn' hotkey to the Controls settings menu.
Controls
- ▲📊NumericMax Clan Size20→50 players
Increased maximum clan size to 50, though client hosting remains capped at 20.
Clan Limit
- ≈🛠QoLClan HUD
Clan HUD now uses different colors to distinguish between online and offline members.
UI Update
- ≈✨NewServer Details—→In-game days days
Server Details now display the total number of in-game days the server has been running.
Information
- ≈🐛Bug fixSoul Shard
Fixed an issue where Soul Shards could be illegally placed in containers via item swapping.
Bugfix
- ▼🐛Bug fixArmor Buffs
Fixed a bug allowing duplicate armor buffs to push gear levels above the maximum limit.
Bugfix
- ≈🎯BehaviorCastle Heart Consumption
Refinement Cost and Rate settings no longer incorrectly affect the blood essence consumption of the Castle Heart.
Server Setting Fix
- ▲📊NumericDrop RateLow→Increased
Slightly increased drop rates for various plant seeds, tier 3 research schematics, and Golden Jewelry.
Loot
- ▲✨NewRazer Hood/Cloak—→Added
Razer Hood and Razer Cloak (T1/T2/T3) can now be found in-game.
New Items
- ▲🎯BehaviorStructure DismantlingHeart required→Any player
Any player can now dismantle structures if the associated castle heart is missing, preventing permanent map clutter.
Cleanup
- ≈🐛Bug fixStability
Fixed white screen crashes and issues where some computers rebooted when connecting to a game.
Crash Fix
- ≈✨NewTexture Quality—→Added
Added Texture Quality to Graphics Options, allowing players to significantly reduce texture memory usage.
New graphics setting
- ≈✨NewFPS Limit—→Added
Added an FPS Limit option to Advanced Graphics Options for better performance control.
New graphics setting
- ≈📊NumericAtmosphere QualityLow→High
Changed Low Quality Atmosphere to High Quality Atmosphere to maintain consistency within the options menu.
Menu consistency
- ≈🐛Bug fixAntialiasing
Fixed a bug where antialiasing was locked to TAA when accessed from the main menu.
Bugfix
- ≈🐛Bug fixWorld Meshes
Fixed missing meshes on specific world objects to improve visual fidelity.
Visual fix
- ≈🎯Behaviorserver stability
General server optimizations implemented to improve stability and performance under high load.
- ≈🐛Bug fixday-night cycle
Fixed a synchronization issue where the day-night cycle could de-sync after server settings were altered.
- ≈🐛Bug fixexplosives
Fixed a bug allowing explosives to destroy palisades on PvE servers or outside of PvP raid windows.
- ≈🐛Bug fixHaystacksinteraction
Fixed an issue where interacting with haystacks pushed players out instead of allowing them to hide.
- ≈✨NewJournalV Blood tracking text—→Added
Added introductory text to the journal to better explain the importance of tracking V Blood units for technology and recipes.