Hotfix #4 focuses on performance optimizations, various bug fixes, and significant balance adjustments to Dracula's fight, particularly in Brutal mode.
Images © V Rising via Steam
▲Buffs9
- Dracula
- Phase 1:Health of wolves spawned in co-op is reduced by 20%, making the first phase more manageable.→-20% %
- Phase 2:Damage from the long dash shadow summon is reduced, lowering the burst potential of this attack.250%→180% %
- Phase 3 (Brutal):Blood Souls move slower in Brutal mode, allowing players more time to react.0.9→0.75
- Phase 3 (Brutal):Healing provided by Blood Souls in Brutal mode is reduced.5%→3.5% %
- Phase 4 (Brutal):Damage taken per stack of Curse of Dracula is significantly reduced, making the phase less punishing.3%→1% %
- Phase 4 (Brutal):Waves of projectiles spawn less frequently, providing more breathing room.2.5s→3.0s s
- Phase 4 (Brutal):Projectiles move slower, making them easier to dodge.13→10
- Phase 4 (Brutal):The shrinking blood storm effect lasts longer, giving players more time to position themselves.60s→80s s
- Phase 4 (Brutal):Slightly reduced the knockback on pushback blood novas.→Reduced
▼Nerfs2
- DraculaPhase 4 (Brutal):Increased the impact duration for ethereal sword AoEs, slightly increasing crowd control.1.2s→1.4s s
- Blood of the ImmortalBlood of the Immortal:The effect is now removed when a player is downed to prevent exploits during the Dracula fight.Persistent→Removed on down
✚Bug fixes3
- General
- Fixed stretched icons and missing blood percentage displays in the action bar.
- Fixed an issue where players with shards were locked out of waygates outside of raid hours.
- Fixed an exploit that allowed players to get free resources by dismantling workstations during relocation.
◆Other changes3
- General
- Updated visual effects to improve performance during combat.
- Optimized door performance in large castles and added a fade-out effect in front of the player.
- Optimized various UI elements to improve overall game performance.
subjects affected (3)
tap to see balance history
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Patch history
- →V Rising 1.1 Hot Fix 11Jun 2, 2026 · 1mo
Hot Fix 11 addresses localization issues where some translated text was appearing in English.
- V Rising Patch 1.1.13.0May 26, 2026 · 1mo
Patch 1.1.13.0 focuses on balancing PvP interactions, adjusting spell cooldowns and durations, and fixing several combat bugs, with a significant rework to Corrupted Blood's ghost behavior.
+14−9→ - →V Rising 1.1 Hot Fix 10Dec 17, 2025 · 7mo
A server-side hotfix focusing on critical bug fixes regarding player movement, door interactions, and Dracula's blood behavior.
- V Rising 1.1 Hot Fix 9Jun 12, 2025 · 13mo
Hot Fix 9 focuses on stability, bug fixes for prison mechanics, and various quality-of-life improvements including blood potion sorting and collision fixes.
+1−2→ - V Rising 1.1 Hot Fix 8May 16, 2025 · 14mo
A hotfix focusing on combat responsiveness for specific weapons, critical bug fixes for castle building, and various quality-of-life improvements.
+5→ - V Rising 1.1 Hot Fix 7May 13, 2025 · 14mo
A hotfix focusing on Corrupted Blood balance adjustments, bug fixes for the vampire horse and clan invites, and combat corrections for specific bosses and gear.
+2−1→ - V Rising 1.1 Hot Fix 6May 9, 2025 · 14mo
V Rising 1.1 Hot Fix 6 focuses on stability, fixing server crashes, boss bugs, and various quality-of-life improvements for gamepad users and inventory visuals.
−1→ - V Rising 1.1 Hot Fix 5May 7, 2025 · 14mo
V Rising 1.1 Hot Fix 5 focuses on stability, bug fixes for mounts and prisoners, and general game optimizations.
+6→
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