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V Rising
V Rising
ActionAdventureMassively Multiplayer
Stunlock Studios · Stunlock Studios·-55%$15.74
May 22, 2024 · 26mo ago

V Rising 1.0 Hot Fix #4

AI summary1mo

Hotfix #4 focuses on performance optimizations, various bug fixes, and significant balance adjustments to Dracula's fight, particularly in Brutal mode.

Images © V Rising via Steam

Buffs9

  • Dracula
    • Phase 1:Health of wolves spawned in co-op is reduced by 20%, making the first phase more manageable.-20% %
    • Phase 2:Damage from the long dash shadow summon is reduced, lowering the burst potential of this attack.250%180% %
    • Phase 3 (Brutal):Blood Souls move slower in Brutal mode, allowing players more time to react.0.90.75
    • Phase 3 (Brutal):Healing provided by Blood Souls in Brutal mode is reduced.5%3.5% %
    • Phase 4 (Brutal):Damage taken per stack of Curse of Dracula is significantly reduced, making the phase less punishing.3%1% %
    • Phase 4 (Brutal):Waves of projectiles spawn less frequently, providing more breathing room.2.5s3.0s s
    • Phase 4 (Brutal):Projectiles move slower, making them easier to dodge.1310
    • Phase 4 (Brutal):The shrinking blood storm effect lasts longer, giving players more time to position themselves.60s80s s
    • Phase 4 (Brutal):Slightly reduced the knockback on pushback blood novas.Reduced

Nerfs2

  • DraculaPhase 4 (Brutal):Increased the impact duration for ethereal sword AoEs, slightly increasing crowd control.1.2s1.4s s
  • Blood of the ImmortalBlood of the Immortal:The effect is now removed when a player is downed to prevent exploits during the Dracula fight.PersistentRemoved on down

Bug fixes3

  • General
    • Fixed stretched icons and missing blood percentage displays in the action bar.
    • Fixed an issue where players with shards were locked out of waygates outside of raid hours.
    • Fixed an exploit that allowed players to get free resources by dismantling workstations during relocation.

Other changes3

  • General
    • Updated visual effects to improve performance during combat.
    • Optimized door performance in large castles and added a fade-out effect in front of the player.
    • Optimized various UI elements to improve overall game performance.

subjects affected (3)

tap to see balance history

How did this patch land?
🔗
official notes
V Rising · May 22, 2024

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Patch history

see all 50

  1. V Rising 1.1 Hot Fix 11Jun 2, 2026 · 1mo

    Hot Fix 11 addresses localization issues where some translated text was appearing in English.

  2. V Rising Patch 1.1.13.0May 26, 2026 · 1mo

    Patch 1.1.13.0 focuses on balancing PvP interactions, adjusting spell cooldowns and durations, and fixing several combat bugs, with a significant rework to Corrupted Blood's ghost behavior.

    +149
  3. V Rising 1.1 Hot Fix 10Dec 17, 2025 · 7mo

    A server-side hotfix focusing on critical bug fixes regarding player movement, door interactions, and Dracula's blood behavior.

  4. V Rising 1.1 Hot Fix 9Jun 12, 2025 · 13mo

    Hot Fix 9 focuses on stability, bug fixes for prison mechanics, and various quality-of-life improvements including blood potion sorting and collision fixes.

    +12
  5. V Rising 1.1 Hot Fix 8May 16, 2025 · 14mo

    A hotfix focusing on combat responsiveness for specific weapons, critical bug fixes for castle building, and various quality-of-life improvements.

    +5
  6. V Rising 1.1 Hot Fix 7May 13, 2025 · 14mo

    A hotfix focusing on Corrupted Blood balance adjustments, bug fixes for the vampire horse and clan invites, and combat corrections for specific bosses and gear.

    +21
  7. V Rising 1.1 Hot Fix 6May 9, 2025 · 14mo

    V Rising 1.1 Hot Fix 6 focuses on stability, fixing server crashes, boss bugs, and various quality-of-life improvements for gamepad users and inventory visuals.

    1
  8. V Rising 1.1 Hot Fix 5May 7, 2025 · 14mo

    V Rising 1.1 Hot Fix 5 focuses on stability, bug fixes for mounts and prisoners, and general game optimizations.

    +6

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