A technical update focused on memory optimizations, UI performance, and various bug fixes across all platforms, including specific improvements for Xbox and Mac.
▲Buffs11
- General
- Optimized Asset Bundles significantly reduce start-up times by up to 75%.→-75% %
- Optimized Asset Bundles reduce the overall build size by up to 35%.→-35% %
- General memory usage reduced by 110 MB through Asset Bundle optimization.→-110 MB MB
- Optimized UI rendering improves FPS by 5-10% when the game is CPU bound.→+5-10% %
- Build Pieces
- Ashwood Stakewalls:Tweaked snap points for Ashwood Stakewalls to allow for better alignment.
- Grausten wall 2x2:Tweaked snap points for Grausten wall 2x2 for better alignment.
- Grausten arches:Grausten arches can now be placed in different orientations in the same position.→Multiple Orientations
- Blackmarble floor triangle and tip:Blackmarble floor triangles and tips are no longer burnable.Yes→No
- Xbox
- Reduced reserved space on Xbox consoles, saving up to 1 GiB of disk space.→-1 GiB GiB
- Reduced network usage for Xbox-specific network functionality.→Reduced
- MacSwitched from FXAA to TAA for anti-aliasing on Mac App Store version.FXAA→TAA
✚Bug fixes1
- GeneralFixed a bug where characters in multiplayer could be affected by AoEs (like fire) without actually being inside the area.
◆Other changes2
- General
- Movement now behaves identically when holding secondary attack on gamepads as it does on keyboards.
- Removed 'Detailed particle systems' from Graphics settings and set 'off' as the default.Enabled→Removed
subjects affected (4)
tap to see balance history
Patch history
- Patch 0.221.13 (Public Test)May 6, 2026 · 2w+2−1→
- Patch 0.221.12Feb 19, 2026 · 3mo+1→
- Patch 0.221.4 (Public Test)Sep 3, 2025 · 8mo+9−8→
- Patch 0.220.5Apr 1, 2025 · 13mo+3→
- Patch 0.220.4Mar 19, 2025 · 14mo+2→
- Patch 0.220.4 (Public Test)Mar 17, 2025 · 14mo+2→
- Patch 0.220.3 (Public Test)Feb 28, 2025 · 14mo+1→
- Patch 0.220.2 (Public Test)Feb 25, 2025 · 15mo+1→
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