General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixstability
Fixed a crash on Xbox that occurred when entering suspend mode during online multiplayer.
bugfix
- ▲🐛Bug fixmemory usage
Fixed a memory leak related to the HUDs of dead enemies, improving long-term performance.
bugfix
- ≈🛠QoLpause menu position
The pause menu has been moved back to its original position for better consistency.
quality
- ≈🐛Bug fixserver logs
Resolved two instances of log spam for server hosts regarding block and permitted lists.
bugfix
- ▲🐛Bug fixmarker visibility
Restored the ability to hide boss and death markers when using a controller.
bugfix
- ≈🐛Bug fixstability
Fixed a crash on Xbox that occurred when entering suspend mode during online multiplayer.
Xbox crash fix
- ▲🐛Bug fixmemory usage
Fixed a memory leak associated with the HUDs of dead enemies, improving long-term performance.
HUD memory leak
- ≈🐛Bug fixlog spam
Resolved two instances of log spam for server hosts regarding block and permitted lists.
Server log cleanup
- ▲📊Numericstart-up time—→-75%
Optimized Asset Bundles significantly reduce start-up times by up to 75%.
Optimized Asset Bundles
- ▲📊Numericbuild size—→-35%
Optimized Asset Bundles reduce the overall build size by up to 35%.
Optimized Asset Bundles
- ▲📊Numericmemory usage—→-110 MB MB
General memory usage reduced by 110 MB through Asset Bundle optimization.
Optimized Asset Bundles
- ▲📊NumericFPS—→+5-10%
Optimized UI rendering improves FPS by 5-10% when the game is CPU bound.
UI rendering optimization
- ≈🐛Bug fixcollision detection
Fixed a bug where characters in multiplayer could be affected by AoEs (like fire) without actually being inside the area.
AoE bugfix
- ≈🎯Behaviormovement
Movement now behaves identically when holding secondary attack on gamepads as it does on keyboards.
Gamepad consistency
- ≈✂️RemovedDetailed particle systemsEnabled→Removed
Removed 'Detailed particle systems' from Graphics settings and set 'off' as the default.
Graphics setting change
- ≈🛠QoLUI Hiding
CTRL + F3 now also hides the sailing UI and Pause Menu UI for a cleaner screenshot experience.
Improved
- ≈✨NewGamepad UI Feedback
Added a brief notification message when hiding the UI using a gamepad.
Added
- ≈🐛Bug fixConnection Error Message
Corrected the error message shown when connecting to a server with an incompatible version.
Fixed
- ≈🛠QoLassembly name
Reverted an assembly name to match the live version to minimize mod breakage upon official release.
Mod compatibility
- ≈🐛Bug fixkeybinds
Fixed a crash/exception that occurred when a keybind was set to 'None'.
Stability
- ≈🐛Bug fixBlockingblock list
Fixed a bug in the block list that made it possible to block yourself.
Fixed a logic error in the blocking system.
- ≈🔁ReworkUnity Engineold→2022.3.17f
Upgraded the game engine to Unity 2022.3.17f to improve overall stability and performance.
Engine upgrade
- ▲🔁ReworkAsset Loading
Major changes to how locations, dungeons, and rooms are loaded/unloaded to improve performance and reduce load times.
Performance improvement
- ▲🎯BehaviorMinimap
Optimized the minimap and added caching for creation to reduce FPS drops and speed up startup times.
FPS optimization
- ▲📊NumericMemory Usage2GB→Dynamic GB
Fixed a bug where the blocklist would allocate 2GB of RAM; it now only allocates what is necessary.
RAM optimization
- ≈🎯BehaviorGamepad Camera
Tweaked gamepad camera rotation to behave more similarly to Mouse/Keyboard controls.
Input consistency
- ≈🔁ReworkUnity Engineprevious→2022.3.17f
Upgraded the Unity engine to 2022.3.17f to improve overall game stability and performance.
Engine upgrade
- ▲🔁ReworkAsset Loading
Major changes to how locations, dungeons, and rooms are loaded and unloaded to improve performance.
Performance improvement
- ▲🎯BehaviorMinimap
Optimized the minimap to reduce FPS drops when many map markers are present and added caching to speed up startup.
FPS optimization
- ▲🎯BehaviorMemory Usage2GB→Dynamic GB
Fixed a bug where the blocklist would allocate 2GB of RAM; it now only allocates what is necessary.
RAM optimization
- ▲🎯BehaviorGamepad Camera
Tweaked gamepad camera rotation to behave more similarly to Mouse and Keyboard inputs.
Input consistency
- ≈🐛Bug fixmouse input
Fixed a bug where all mouse input was incorrectly reset to 'Mouse Back'.
bugfix
- ≈🐛Bug fixIME-input—→Added
Fixed an issue where the first chat message would not accept IME-input.
quality
- ≈🐛Bug fixkeybindings
Fixed a bug preventing keybinding resets when the left mouse button was assigned to switch tabs in settings.
bugfix
- ≈🐛Bug fixlabels
Fixed overlapping labels in the settings menu for better readability.
Fixed overlapping labels in the settings menu.
- ≈🐛Bug fixinput fields
Resolved various issues with input fields to improve user interaction.
Fixed multiple issues connected to input and input fields.
- ▲🐛Bug fixkeybinding
Players can now correctly bind keyboard keys to the tab function.
Fixed not being able to bind keyboard keys to tab.
- ≈✂️RemovedNumPad supportEnabled→Removed
NumPad support for the hotbar has been removed.
Removed NumPad support for hotbar.
- ≈🐛Bug fixloading order
Fixed an issue where items and creatures could load before the terrain was finished, preventing potential spawning or placement glitches.
- ≈🐛Bug fixhotbar hints
Restored visibility of 'Use item' hints on hotbar objects for players using controllers.
- ≈🐛Bug fixtext loading
Fixed an issue where text would not load correctly if the computer name uses non-English characters.
Fixed non-English character loading
- ≈🐛Bug fixcharacter orientation
Character orientation now updates correctly when interacting with objects.
Fixed orientation update during interaction
- ≈🐛Bug fixPS Controller Touchpad
Fixed an issue where the PS controller touchpad could open the pause and map menus simultaneously.
Fixed simultaneous menu opening
- ≈🐛Bug fixBuild Menu Keybinds
Custom keybinds for the build menu now correctly close the menu.
Fixed build menu closing
- ≈🐛Bug fixSteam Deck Input
Steam Deck D-pad and left trackpad now consistently register input within the GUI.
Fixed GUI input registration
- ≈🐛Bug fixPause Menu Exit
Fixed an issue where characters might jump upon exiting the pause menu depending on the controller layout.
Fixed accidental jumping on exit
- ▲✨NewRender scale—→Added
Added a Render scale setting allowing the main camera to render at a lower resolution than the UI for better performance.
Graphics setting
- ▲📊NumericCPU time—→5%
Optimized object instantiation code, reducing baseline CPU time by up to 5%.
Instantiation optimization
- ▲🎯BehaviorCPU time
Massively decreased CPU time for structural integrity calculations in areas with large builds.
Structural integrity
- ≈🔁ReworkEngineUnity 2019/2020→Unity 2022
Upgraded the game engine to Unity 2022; note that worlds are no longer backwards compatible with older versions.
Major upgrade
- ▲🎯BehaviorInput switching
Improved automatic input switching to prevent gamepads with stick drift from overriding keyboard and mouse control.
Gamepad drift
- ▲🎯BehaviorEnemy AI
Optimized enemy AI for better overall performance.
Optimization
- ▲🎯BehaviorUnderwater logic
Optimized logic for underwater interactions and movement.
Optimization
- ≈🐛Bug fixTraps
Fixed a bug where traps could trigger multiple times in multiplayer based on the number of nearby players.
Multiplayer fix
- ▲🎯BehaviorBoss spawning
Tweaked boss spawning to prevent them from occasionally getting stuck upon appearing.
Spawn fix
- ▲✨NewRender scale—→Added
Added a Render Scale setting allowing the camera to render at a lower resolution than the UI for better performance.
Graphics setting
- ▲🎯BehaviorCPU usage
Optimized object instantiation code, reducing baseline CPU time by up to 5%.
Instantiation optimization
- ▲🎯BehaviorCPU usage
Massively decreased CPU time in areas with large builds by optimizing structural integrity calculations.
Structural integrity optimization
- ▲🎯BehaviorAI Performance
Optimized enemy AI and underwater logic for better overall performance.
Enemy AI optimization
- ▲🛠QoLInput switching
Improved automatic input switching to prevent gamepads with stick drift from overriding keyboard and mouse control.
Gamepad drift fix
- ≈🐛Bug fixTraps
Fixed a bug where traps could trigger multiple times in multiplayer based on the number of nearby players.
Multiplayer trigger fix
- ▲🎯BehaviorBoss Spawning
Tweaked boss spawning to prevent them from occasionally getting stuck upon appearing.
Spawn positioning tweak
- ≈🔁ReworkEngineUnity 2019/2020→Unity 2022
Upgraded the game engine to Unity 2022; note that worlds are no longer backwards compatible.
Engine upgrade
- ≈🐛Bug fixdungeon compendium entry
Fixed an issue where double dungeon compendium entries could cause corrupted character save files.
- ▲🐛Bug fixpin naming cancel
Fixed a controller issue where the 'B' button had to be pressed twice to cancel pin naming.
- ≈🎯Behaviormap zoom
Map zooming is now blocked while entering a pin name to prevent accidental movement.
- ≈🐛Bug fixmenu click sounds
Fixed an issue where click sounds continued to play while navigating certain menus.
- ≈🐛Bug fixkeybinds
Fixed a bug where keyboard and mouse keybinds would not load or save properly.
- ≈🛠QoLconnection panel
The F2 connection panel has been updated for better readability.
- ≈🎯Behaviormap text input
Map text input fields now correctly exit when the player clicks or drags on the map.
- ≈🐛Bug fixhide UI function
Restored the 'Hide UI' functionality for controller users on console layout 2.
- ≈🐛Bug fixcompendium navigation
Fixed issues with compendium navigation when using fast interaction.
- ≈🐛Bug fixcrafting station extensions
Fixed a bug where crafting station extensions only updated for the first time after the update interval passed.
- ▲🎯Behaviorperformance
Implemented numerous optimizations for memory and networking to improve performance in both small and large worlds.
- ▲📊Numericsave file size—→Reduced
World save file sizes have been drastically decreased to improve storage and load efficiency.
- ▲📊Numericload times—→Decreased
Reduced load times within the Manage Saves menu.
- ▲✨Newsave restoration—→Added
Corrupt or missing meta-file saves can now be restored from the most recent backup directly from the Select World menu.
- ≈🐛Bug fixversion compatibility
Fixed an issue where players could load into a world created in a newer game version than their current client.
- ≈🐛Bug fixworld visibility
Fixed an issue where some worlds were not showing up correctly in the menu.
- ≈🐛Bug fixcharacter naming
Fixed an issue that prevented creating a character with the same name as a previous one.
- ≈✨Newworld backup—→Added
A permanent backup is now automatically created when loading into a new world version to allow for easier reverts.
- ≈🐛Bug fixbed interaction
Resolved various unspecified issues related to beds.
- ≈🐛Bug fixdedicated server loading
Fixed an issue that prevented worlds from loading correctly on dedicated servers.
- ≈🐛Bug fixworld naming
Fixed an issue where worlds containing underscores in their names would not function correctly.
- ▲🐛Bug fixanimation and attack
Fixed animation and attack issues that occurred when playing at low framerates.
- ≈🐛Bug fixexperience gain/loss
Corrected issues with experience gain and loss to ensure progression is accurate.
- ≈🐛Bug fixfile handling
Fixed issues regarding duplicate world/character names and general file handling.
- ▲🐛Bug fixmemory usage
Resolved a memory leak to improve long-term game stability.
- ≈🐛Bug fixMinimaptext input
Fixed text input issues on the minimap for certain Asian languages.
- ▲🛠QoLperformance
Implemented numerous performance, memory, and networking improvements for both small and large worlds.
Optimizations
- ▲🛠QoLsave file size—→Reduced
World save file sizes have been drastically reduced to improve storage and load efficiency.
Optimization
- ▲🛠QoLload times—→Decreased
Decreased load times within the Manage Saves menu.
Optimization
- ▲🐛Bug fixmanual saving
Fixed a bug where manual saving caused players to respawn at the save location; admin players can now be called to dedicated servers.
bugfix
- ≈🐛Bug fixleft handed mouse
Restored correct functionality for left-handed mouse users.
bugfix
- ≈🐛Bug fixkeybindings
Fixed an issue where keybinding settings were not being saved correctly.
bugfix
- ≈•Otherengine version2020.x→2020.03.45
Updated the game engine to Unity version 2020.03.45 for improved stability.
update
- ▲🐛Bug fixmanual save
Manual saving no longer incorrectly causes the player to respawn at the save location.
Fixed respawn bug
- ≈🐛Bug fixmouse input
Restored correct functionality for left-handed mouse users.
Left handed fix
- ≈•Otherengine version—→2020.3.41f1
Updated the game engine to Unity version 2020.3.41f1 for improved stability.
Unity update
- ▲🐛Bug fixmain menu performance
Resolved performance issues occurring within the main menu.
Performance fix
- ▲🎯BehaviorEitr regenaffected by swimming/encumbered→unaffected
Eitr regeneration is no longer penalized by swimming or being encumbered.
Swimming or being encumbered no longer stops Eitr regen.
- ≈📊NumericYmir Fleshafter Bonemass→after Elder
Ymir Flesh is now purchasable from Haldor after defeating the Elder instead of Bonemass.
Changed purchase requirement.
- ▲🎯BehaviorMist torchesprimary target→not primary target
Mist torches are no longer a primary target for enemies, making them more reliable for lighting.
Enemies no longer prioritize attacking torches.
- ≈🐛Bug fixcloud save
Fixed a Linux-specific bug that caused characters and worlds to be deleted when moving them between Local and Cloud storage.
Linux fix
- ≈🛠QoLserver joining
Players are now prevented from joining incompatible server versions immediately at the main menu, avoiding unnecessary loading screens.
UI/UX improvement
- ≈🐛Bug fixPlayFab
Implemented various tweaks to PlayFab to improve backend stability and connectivity.
Backend tweaks
- ▲✨Newcrossplay support—→Added
Players can now play together regardless of their platform.
Crossplay support added
- ▲🎯Behaviornetwork performance
In-game hosting is now less demanding for the host when other players are connected.
Minor network optimization
- ≈✨Newcrossplay—→Added
Players can now play together across different platforms.
Crossplay support added
- ▲✨Newsave management—→Added
A new 'Manage saves' GUI makes it easier for players to restore or remove saves and backups.
Manage saves GUI added
- ▲🎯Behaviornetwork performance
In-game hosting is now less demanding for the host when other players are connected.
Minor network optimization
- ▲✨Newsingleplayer pause—→Added
Added a pause function for singleplayer games, allowing players to step away safely.
Pause feature
- ▲🔁Reworkcontroller supportPartial→Full
Implemented full controller support for PC and Steam Deck, including updated UI glyphs and text input.
Gamepad support
- ▲📊Numericcorpse run weightStandard→Bonus
Corpse runs now grant a carry weight bonus to compensate for the lack of an equipped belt.
Carry weight bonus
- ▲🎯Behaviorinventory stackingBlocked→Allowed
Players can now craft stackable items while having a full inventory if there are available slots in existing stacks.
Stacking logic fix
- ≈🐛Bug fixitem stacking
Fixed a network issue where items would disappear when auto-stacking in multiplayer.
- ≈🛠QoLconsole command autocomplete—→Added
Added help for console command auto-completion to improve usability.
- ≈🐛Bug fixplayer animations
Fixed various player animation transitions, including a specific fix for the jump animation.
- ≈🛠QoLUnity engine version—→Updated
Updated the Unity engine to resolve random crashes related to pathfinding.
- ≈🛠QoLComfort calculation
Optimized the performance of comfort calculations.
- ≈🛠QoLMead tooltips—→Added status effect
Mead bases now display their associated status effect on the tooltip for better clarity.
- ≈🐛Bug fixJack-o-turnip cover
Fixed the offset for the Jack-o-turnip cover.
- ≈🐛Bug fixserver list filter
Fixed an issue where pressing 'I' in the server list interfered with filtering servers.
- ▲✨Newworld save warning—→30s s
Added a 30-second pre-world save warning to alert players before the game saves.
Added warning
- ≈🐛Bug fixsmelterbroken after 10k days→Fixed
Fixed a bug where smelters would malfunction if the player had not visited the area for 10,000 days.
Long-term visit fix
- ≈🐛Bug fixstone stairsbuggy physics→Fixed
Fixed physics issues associated with stone stairs.
Physics fix
- ▲🐛Bug fixinventory gamepad focusbuggy→Fixed
Fixed gamepad focus issues within the inventory screen for better controller navigation.
Gamepad fix
- ≈🐛Bug fixcrafting station interactionbuggy when destroyed→Fixed
Fixed issues that occurred when a crafting station was destroyed while the player was actively using it.
Interaction fix
- ≈🎯Behaviorcreature spawningexceeding limit→Adjusted
Adjusted creature group spawning to prevent the total spawn limit from being exceeded in certain cases.
Spawn limit fix