Update 2.27.2.47 focuses on bug fixes for ground and air vehicles, interface readability improvements, and a slight armament buff for the SK60B.
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▲Buffs5
- ZT3A2Coaxial Machine Gun:Fixed a bug where the coaxial machine gun was offset, causing shots to fire above the target.
- SK60BIncreased the weight of suspended armament per wing, allowing for heavier loadouts.500kg→550kg kg
- Su-25TInfrared Countermeasures:Fixed a bug that caused the infrared countermeasures button to not work.
- Su-39Infrared Countermeasures:Fixed a bug that caused the infrared countermeasures button to not work.
- General Ground VehiclesATGM:Fixed a bug where ATGM lock-ons would switch to other high-temperature objects like rockets.
▼Nerfs1
- Strike UAVsThe minimum Battle Rating for sessions where strike UAVs are available has been increased, restricting their use to higher-tier matches.10.7→11.3
✚Bug fixes3
- SK60BFixed a bug where damage was displayed even though the tail had been shot off.
- SAAB-105GFixed a bug where damage was displayed even though the tail had been shot off.
- SAAB-105OEFixed a bug where damage was displayed even though the tail had been shot off.
◆Other changes3
- General Ground VehiclesFuzed Projectiles:Fuzed projectiles that ricochet off the ground now detonate at a much shorter distance from the ricochet point.
- Interface
- Hit Camera:Improved hit camera tooltip readability: regular hits are now orange, non-damaging hits are green.
- Squad Markers:Added a setting to display names on markers of allied players only when in squads.→Added
subjects affected (9)
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Patch history
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