Patch 2.57.1.98 introduces numerous structural and operational changes across Aircraft, Ground Vehicles, Nuclear Escalation content, and convoy mechanics, including new anti-radiation missiles, updated carrier aircraft roles, and extensive ground battle logistics and convoy behaviours.
Images © War Thunder via Steam
✚Bug fixes2
- Convoy teleport issue – prevention fixFix for convoys teleporting into enemy garrisons while defenders are active.occurring→fixed
- Strongpoint slot allocation – duplication fixFixed incorrect slot allocation at a strongpoint to prevent vehicle stacking.→correctly allocated; avoid two vehicles occupying same position
◆Other changes20
- F-4C, F-105D, F-111A, Ayit – AGM-45 Shrike and related missiles & upgradesAGM-45 Shrike:AGM-45 Shrike anti-radiation missile variants B-3B, B-4, and B-6 added with a corresponding modification.→Added
- F-4E, A-6E TRAM, A-7E, A-7E (Japan), Kurnass, Kurnass 2000 – AGM-45 Shrike variants B-9 and B-10AGM-45 Shrike:AGM-45 Shrike variants B-9 and B-10 added with a corresponding modification.→Added
- Tornado GR.1, Buccaneer S.2B, Jaguar A – AS-37 Martel ARMsAS-37 Martel:AS-37 Martel anti-radiation missile added with a corresponding modification.→Added
- Su-22M3, Su-22M3 (Italy) – Kh-27PS ARMsKh-27PS:Kh-27PS anti-radiation missile added for Su-22M3 variants.→Added
- F-4C – BLU-1 modification research unlocks incendiary bombsIncendiary bombs:Incendiary bombs unlock through BLU-1 modification research at tier I; rocket unlocks moved to tiers II-III.→Unlocked via BLU-1 at tier I
- CCRPs and nuke-carrying aircraftNuke-carrying aircraft can now perform CCRP bombing again.disabled→enabled again
- Ground carrier aircraft swaps (US/Japan, China, Italy)Ground Battles: carrier aircraft substitutions across nations to balance capabilities.Canberra B.Mk.6, Jaguar A, Su-24M, F-16A MLU, Tornado IDS ASSTA1→B-57B Canberra, F-105D, JH-7A, J-10A, Tornado IDS (1995))
- Nuclear Escalation – general era & map changesNew Nuclear Escalation era split into BR 8.7–9.7 and 10.0–11.0 with mirrored mission setup.→New era added with two BR brackets
- Nuclear Escalation – airfields & SAM systemsAirfields feature Osa and Rapier SAM systems, occupying strategic positions near S-75 and HAWK in higher BRs.→Osa and Rapier systems added; positions align with S-75/HAWK at high BR
- Nuclear Escalation – absence of MLRSMLRS are not present in this Nuclear Escalation era.→Absent
- Ground Battles – factory/depot rebuild timersDestroyed factories and depots take longer to rebuild (15 minutes instead of 10) to increase defense feasibility.10 minutes→15 minutes min
- AA guns at tactical assembly areas – respawn changesAA guns no longer respawn on a timer; they reappear only when the related building is restored.timer-based→only after linked building restored
- Armored vehicle depots – production cap enforcementDepots stop attempting to produce vehicles once the total limit is reached, reducing fuel/ammo waste.→no more beyond total limit
- Convoy capture interactions – respawn and repairDestroyed AA guns assigned to buildings respawn and are repaired upon capture.→respawn and repaired when a convoy captures a building
- Convoys – capturing destroyed factories/warehousesDestroyed factories/warehouses can be captured; ruins are repaired and become operational instantly.→can capture destroyed factories/warehouses; ruins repaired and operate immediately
- Tank convoys – pathing through buildingsTank convoys no longer pass through buildings; tanks reinforce nearby garrisons instead.through buildings→no longer go through buildings; tanks used to reinforce garrisons at strongpoints
- Convoys – retargeting en routeConvoys dynamically retarget to next objective when current target is no longer viable.static→re-select target if original destroyed, captured, or filled
- Supply convoys – depot targetingSupply convoys now choose among the three nearest depots by fill level rather than targeting the far side.depots on opposite side→least filled of three nearest depots
- Tank convoy speed when enemies nearbyTank convoys no longer slow by 80% when an enemy is nearby, improving capture likelihood.slows to 20%→no slowdown due to enemy proximity percent
- Self-propelled guns – random target selectionConvoys with self-propelled guns now pick a random nearby enemy building to engage and take a firing position.deterministic→random among nearest enemy buildings
subjects affected (22)
tap to see balance history
- F-4C, F-105D, F-111A, Ayit – AGM-45 Shrike and related missiles & upgrades1
- F-4E, A-6E TRAM, A-7E, A-7E (Japan), Kurnass, Kurnass 2000 – AGM-45 Shrike variants B-9 and B-101
- Tornado GR.1, Buccaneer S.2B, Jaguar A – AS-37 Martel ARMs1
- Su-22M3, Su-22M3 (Italy) – Kh-27PS ARMs1
- F-4C – BLU-1 modification research unlocks incendiary bombs1
- CCRPs and nuke-carrying aircraft1
- Ground carrier aircraft swaps (US/Japan, China, Italy)1
- Nuclear Escalation – general era & map changes1
- Nuclear Escalation – airfields & SAM systems1
- Nuclear Escalation – absence of MLRS1
- Ground Battles – factory/depot rebuild timers1
- AA guns at tactical assembly areas – respawn changes1
- Armored vehicle depots – production cap enforcement1
- Convoy capture interactions – respawn and repair1
- Convoys – capturing destroyed factories/warehouses1
- Tank convoys – pathing through buildings1
- Convoy teleport issue – prevention fix1
- Strongpoint slot allocation – duplication fix1
- Convoys – retargeting en route1
- Supply convoys – depot targeting1
- Tank convoy speed when enemies nearby1
- Self-propelled guns – random target selection1
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Patch history
- →Update 2.57.1.103Aug 20, 2026 · 1d
General bug fixes across War Thunder addressing desynchronization, radar locking, repair, hit registration, and ship/ground vehicle interactions; plus event duration extensions and a spawn bug fix for B-52H.
- Update 2.57.1.81Aug 11, 2026 · 1w
A number of bug fixes across Aircraft, Naval Vessels, Interface, Graphics and Controls improve weapon detonation logic, turret alignment, indicator accuracy, Mac graphics, and UAV test drive interactions.
+6→ - Update 2.57.1.70Aug 6, 2026 · 2w
Ground Vehicles and Graphics tweaks: Scimitar Mk.2 mass reduction, removals, new optics, ATGM autopilot tweaks, and two fixed UI/RT shadows/Ansel interface issues.
+2→ - →Update 2.57.1.67Aug 4, 2026 · 2w
Bug fixes across interface, locations, missions, and sound reduce UI glitches, map/mission visuals, and audio levels.
- →Update 2.57.1.60Aug 1, 2026 · 2w
Sound-related fixes: Ju 87 siren sound artifact bug fixed and overall stability with sound mods improved.
- Update 2.57.1.58Jul 30, 2026 · 3w
Update 2.57.1.58 focuses on bug fixes for aircraft countermeasures, ground vehicle missile stowage, and various interface issues in replays and screenshots.
+1→ - Update 2.57.1.50Jul 28, 2026 · 3w
Update 2.57.1.50 focuses on bug fixes for aircraft and ground vehicles, interface improvements, and specific adjustments to the Nuclear Escalation event.
+2−1→ - Update 2.57.1.48Jul 24, 2026 · 4w
Update 2.57.1.48 focuses on bug fixes for aircraft and ground vehicles, adds new ammunition for the FIAT 6616UB, and introduces a new Battle Rating bracket for Nuclear Escalation.
+2−1→
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