PatchDiff
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War Thunder
War Thunder
ActionMassively MultiplayerSimulation
Gaijin Entertainment · Gaijin Network Ltd
Apr 5, 2024 · 28mo ago

Update 2.35.1.34

AI summary3mo

Update 2.35.1.34 focuses on balancing vehicles in the Mad Thunder event and improving UI clarity and stability.

Images © War Thunder via Steam

Buffs5

  • Porcupine
    • 20 mm belt:The 20 mm belt capacity increased from 75 to 100 rounds, allowing for longer engagements.75100 rounds
    • 20 mm belt:Rate of fire increased from 600 to 840 rounds per minute, significantly increasing burst damage.600840 rpm
    • 20 mm belt:Recoil has been reduced, improving weapon controllability during sustained fire.
  • Strong Porcupineflamethrower:Damage dealt by the flamethrower has been doubled, greatly increasing its lethality.1x2x
  • Powerful Porcupineflamethrower:Damage dealt by the flamethrower has been doubled, greatly increasing its lethality.1x2x

Nerfs2

  • Strong RhinoGun stabilization accuracy is now reduced when moving at high speeds, making it harder to aim while charging.
  • Powerful RhinoGun stabilization accuracy is now reduced when moving at high speeds, making it harder to aim while charging.

Bug fixes4

  • General
    • Fixed a bug that prevented players from respawning due to a vehicle/crew mismatch error message.
    • Fixed a bug where the Rage Scanner incorrectly showed players who had already extracted.
    • Fixed UI issues including mission window stretching on ultra-wide monitors and out-of-bounds alerts overlapping the resource bar.
    • Fixed bugs that prevented the Steam overlay from opening or being interactable.

Other changes1

  • GeneralAdded a 'Mission objectives' button to the event window, allowing players to view objectives from the hangar.Added

subjects affected (6)

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How did this patch land?
🔗
official notes
War Thunder · Apr 5, 2024

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Patch history

see all 477

  1. Update 2.57.1.103Aug 20, 2026 · 1d

    General bug fixes across War Thunder addressing desynchronization, radar locking, repair, hit registration, and ship/ground vehicle interactions; plus event duration extensions and a spawn bug fix for B-52H.

  2. Update 2.57.1.98Aug 19, 2026 · 2d

    Patch 2.57.1.98 introduces numerous structural and operational changes across Aircraft, Ground Vehicles, Nuclear Escalation content, and convoy mechanics, including new anti-radiation missiles, updated carrier aircraft roles, and extensive ground battle logistics and convoy behaviours.

  3. Update 2.57.1.81Aug 11, 2026 · 1w

    A number of bug fixes across Aircraft, Naval Vessels, Interface, Graphics and Controls improve weapon detonation logic, turret alignment, indicator accuracy, Mac graphics, and UAV test drive interactions.

    +6
  4. Update 2.57.1.70Aug 6, 2026 · 2w

    Ground Vehicles and Graphics tweaks: Scimitar Mk.2 mass reduction, removals, new optics, ATGM autopilot tweaks, and two fixed UI/RT shadows/Ansel interface issues.

    +2
  5. Update 2.57.1.67Aug 4, 2026 · 2w

    Bug fixes across interface, locations, missions, and sound reduce UI glitches, map/mission visuals, and audio levels.

  6. Update 2.57.1.60Aug 1, 2026 · 3w

    Sound-related fixes: Ju 87 siren sound artifact bug fixed and overall stability with sound mods improved.

  7. Update 2.57.1.58Jul 30, 2026 · 3w

    Update 2.57.1.58 focuses on bug fixes for aircraft countermeasures, ground vehicle missile stowage, and various interface issues in replays and screenshots.

    +1
  8. Update 2.57.1.50Jul 28, 2026 · 3w

    Update 2.57.1.50 focuses on bug fixes for aircraft and ground vehicles, interface improvements, and specific adjustments to the Nuclear Escalation event.

    +21

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