General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorFPS limit in menu
Fixed the FPS limit in menu setting to prevent excessive GPU load during login and hangar loading.
FPS limit now correctly applies to login and hangar loading screens.
- ≈🐛Bug fixOther Player's Engine VolumeAllies only→All players
Fixed a sound bug where the 'Other Player's Engine Volume' setting ignored enemy vehicles.
Setting now correctly affects enemy engine volume.
- ≈✨NewSquadron vehicle filter—→Added
Added a filter for non-researched vehicles in the Squadron vehicle window for better organization.
Added ability to filter non-researched vehicles.
- ≈🛠QoLCCRP Modebomb release hint
The automatic bomb release hint in CCRP mode now only appears when bombs are actually selected, reducing HUD clutter.
UI cleanup
- ≈🐛Bug fixServer Replaysplayer location tracking
Fixed a bug in the replay recording process that caused some players' locations to be temporarily unknown in server replays.
Fixed unknown locations
- ▲🐛Bug fixMain Weaponshell/belt switching
Fixed the inability to switch and display multiple types of main weapon shells/belts on configurable vehicles.
bugfix
- ▲🐛Bug fixSecond Gunshell/belt display
Fixed the lack of shell/belt choice display for the second gun on dual-gun vehicles.
bugfix
- ≈🐛Bug fixFlight Instructoroption persistence
Fixed a bug where disabled instructor options were incorrectly re-enabled after a game update.
bugfix
- ≈🐛Bug fixRay-traced ShadowsbrightnessToo Dark→Corrected
Corrected ray-traced shadows that were appearing too dark.
visual
- ≈🐛Bug fixPremium HangarlightingBroken→Fixed
Fixed a bug where lighting would not render correctly in the premium hangar.
visual
- ≈🎯BehaviorAmmunitionsettings saving
Ammunition settings for random vehicles are now saved separately from player-owned vehicles.
bugfix
- ▼🐛Bug fixSAM Systemsmissile accessresearchable→standard
Fixed a bug where random SAM systems in Ground Battles had access to researchable missiles.
bugfix
- ≈🔁ReworkEffects settingsSeparate→Unified
Replaced separate Effects resolution, Heat haze, and Particle density settings with a single 'Effects quality' setting.
quality
- ≈🐛Bug fixTank engine audio
Fixed a bug where other players' tank engines sounded idle regardless of their actual RPM.
bugfix
- ≈🛠QoLTutorial audio
Instructor speech in tutorials is no longer drowned out by aircraft engine sounds.
quality
- ▲✨NewRadartarget filters—→Added
Ground vehicle radar control window now saves target filters, removing the need to reset them after each spawn.
quality
- ≈📊NumericAnti-Cheatminimum BR requirement11.0→8.0
Reduced the minimum Battle Rating for lineups requiring anti-cheat from 11.0 to 8.0 across various modes.
numeric
- ▲🐛Bug fixTWS Radartarget trackinglost targets→fixed
Fixed a bug where targets were randomly lost inside the radar scan area while tracking groups in TWS modes.
bugfix
- ≈🎯BehaviorHit Analysisturret position savingDesynchronized→Improved
Improved the logic for saving turret positions during hit analysis to prevent desynchronization.
behavior
- ▲✨NewVisual Weapon Selector—→Added Pinning
Players can now pin the visual weapon selector to the screen, allowing for easier weapon switching without interrupting aircraft control.
UI improvement
- ▲✨NewRadar Control ScreenTarget Filtering—→Added Allied/Enemy Filter
Added the ability to filter radar targets by team, reducing clutter and improving situational awareness.
UI improvement
- ≈🐛Bug fixGamepad Radial MenuSight Stabilization
Fixed a bug where enabling sight stabilization via gamepad also incorrectly activated the night vision device.
Bugfix
- ▲🐛Bug fixPTGI Rendering
Fixed a performance issue where unused ambient occlusion was rendered when PTGI was enabled.
Performance fix
- ▲🐛Bug fixSAS modesfull controlIntermittent→Fixed
Fixed a bug where SAS modes sometimes failed to work in full control.
bugfix
- ≈🐛Bug fixHangar Soundmute functionalityPartial→Full
Fixed a bug where disabling hangar sounds in settings did not mute all sounds.
bugfix
- ≈🐛Bug fixWater InteractioncollisionIncorrect→Fixed
Fixed water interaction bugs that allowed vehicles and aircraft to drive/fly into water on some locations.
bugfix
- ≈🐛Bug fixCrew Calloutstrigger
Fixed a bug where crew would incorrectly call out enemy tanks when measuring distance to train wagons.
Fixed audio trigger
- ▲🐛Bug fixTSR Upscalingvisual clarityblurry→clear
Fixed blurry fire and smoke effects when using TSR with upscaling.
Fixed fire/smoke blur
- ▲🐛Bug fixWater Renderingvisual qualitypixelated→smooth
Fixed pixelated water textures on some Ground Battle maps when viewed up close.
Fixed pixelated water
- ▲🐛Bug fixTurret Hit Tracesanimationabrupt→smooth
Fixed hit traces on tank turrets moving abruptly during turret rotation.
Fixed trace movement
- ▲🐛Bug fixNVG/TVDstability
Fixed a bug where night vision or thermal vision would deactivate after damaging or destroying a helicopter.
bugfix
- ≈🐛Bug fixphysics
Fixed physics issues causing flipped trams and wagons to bounce erratically.
bugfix
- ▲🐛Bug fixSightszoom
Fixed a bug that disabled zoom in sights after launching a hydroplane from a naval vessel.
bugfix
- ▲🐛Bug fixSecondary Weapons Menugamepad scrolling
Fixed an issue where gamepad d-pad users could not scroll through the Secondary Weapons menu.
quality
- ▲🐛Bug fixMarketplace Camouflagestability
Resolved a game-freeze issue occurring when switching to vehicles equipped with Marketplace camouflages.
bugfix
- ≈🐛Bug fixReplaysweapon view
Fixed a bug that made it impossible to switch to the weapon view in replays.
- ≈🐛Bug fixGraphicscloud ghosting
Fixed a bug where aircraft left a trail against clouds (ghosting).
bugfix
- ≈🎨VisualBattle of JutlandshadowsToo Dark→Fixed
Fixed overly dark shadows in the Battle of Jutland map.
bugfix
- ≈🛠QoLStat Cardgun depression—→Decimal Fractions deg
Fixed discrepancy between X-ray and stat card for gun depression; now displays with decimal fractions.
quality
- ▲🐛Bug fixNuke Buttonvisibilityhidden→visible
Fixed a bug where the nuke button did not appear in the GRB hotbar after reaching required spawn points.
bugfix
- ≈🐛Bug fixShell Stat Cardpenetration angle orderrandom→0-30-60
Fixed an issue where penetration values in the shell stat card were not consistently ordered by angle.
bugfix
- ≈🐛Bug fixCloud Renderingaircraft visibilitylow→standard
Fixed a bug that caused aircraft to become less visible when flying against a cloud background.
bugfix
- ≈🐛Bug fixHit Cameradestruction display
Fixed hit camera showing ordinary hits instead of vehicle destruction when ammo detonates.
bugfix
- ≈🐛Bug fixHit Analysisreplay functionality
Fixed issues where some shots in hit analysis for ground and naval vehicles did not replay correctly.
bugfix
- ≈🐛Bug fixAirfieldsAA spawn
Fixed a bug where air defense vehicles appeared at stage airfields.
bugfix
- ≈🐛Bug fixAudioengine/track volume
Fixed ground vehicle sounds becoming quieter at high altitudes and engine sound positioning after maximizing the game.
bugfix
- ≈🐛Bug fixMFD/HUD/HMDweapon display
Fixed a bug where HUD/HMD displayed weapons from a previous spawn if the current spawn had no secondary weapons.
bugfix
- ≈🐛Bug fixStat Carddepth charge display
Fixed the stat card to correctly display all equipped depth charge types instead of just one.
bugfix
- ≈🎯BehaviorVoice Linesfrequency
Reduced the frequency of voice lines describing firing results to reduce audio clutter.
quality
- ≈🐛Bug fixUAV Camerathermal visibility
Fixed a bug that allowed vehicles to be seen through smoke when using UAV thermals.
bugfix
- ≈🐛Bug fixUAV CameraDX12 PiP display
Fixed UAV picture-in-picture mode not displaying on DirectX12 in old videocard support mode.
bugfix
- ≈🐛Bug fixground physics
Fixed an issue where vehicles would slide excessively on rocky surfaces.
- ▲✨NewDLSS—→4
Added support for DLSS 4 to improve graphical performance.
- ≈🐛Bug fixstat cards
Fixed missing cumulative and HE penetration values for aircraft rockets and missiles in stat cards.
- ≈🐛Bug fixRadar Interfacetracking angles
Fixed the display of targeting tracking angles in the radar interface.
bugfix
- ≈🎯BehaviorCustom Scoperange display delayinstant→delayed
Fixed an issue where custom scopes caused the new range to display instantly without the intended delay.
bugfix
- ▲🐛Bug fixCloudsaltitudetoo low→corrected
Fixed clouds being too low in aircraft missions, which previously hindered landing and ground attacks.
bugfix
- ≈🐛Bug fixWater ReflectionsRT rendering
Fixed water reflections during rainy and foggy weather when Ray Tracing is enabled.
bugfix
- ≈🐛Bug fixResearch WindowUI message
Fixed a bug causing the 'Processing operation' message to repeat when clicking removed vehicles in the research points window.
bugfix
- ≈🐛Bug fixMarket camouflagesvisibility
Fixed a bug where Market camouflages were not visible to other players despite correct settings.
bugfix
- ≈🐛Bug fixTank Sight SettingsBullet Type color options
Fixed a bug in the tank sight settings menu where the Bullet Type section contained two black color options.
Fixed duplicate black color options
- ≈🐛Bug fixTank Sight SettingsBullet Type values
Fixed a bug where Bullet Type settings would reset when reloading the sight.
Fixed value reset on reload
- ≈🐛Bug fixTank Sight SettingsRangefinder color values
Fixed a bug where Rangefinder color values would reset when reloading the sight.
Fixed color reset on reload
- ≈🐛Bug fixWater Effectstorpedo trail
Fixed a bug where the torpedo trail was missing when water effects quality was set to low.
Fixed missing trail on low quality
- ≈🐛Bug fixControlsauxiliary axes
Fixed a bug where enabling auxiliary axes (e.g. view) would block keyboard or button-bound aircraft controls.
Fixed axis blocking keyboard controls
- ≈🐛Bug fixMineswater approach speed
Fixed a bug where aircraft-dropped mines would incorrectly slow down when approaching water.
bugfix
- ≈🐛Bug fixAirfield Spawningspawn behavior
Fixed a bug in Air Simulator Battles causing aircraft to occasionally roll backwards upon spawning after rearming.
bugfix
- ≈🐛Bug fixprojectile collision
Fixed a bug where projectiles could pass through allied vehicles/aircraft, ensuring correct collision behavior.
Fixed projectiles passing through allies
- ≈🛠QoLimage sharpnessGraphics Settings→Post-processing
Image sharpness setting moved to post-processing effects to prevent excessive sharpness and low-resolution appearance.
Moved sharpness setting to post-processing
- ≈🐛Bug fixTAA anti-aliasingBlurry→Fixed
Fixed a bug with TAA anti-aliasing that caused the game image to appear blurry.
Fixed TAA blurriness
- ≈🐛Bug fixengine volumeDecreased→Consistent
Fixed an issue where the player's tank engine volume would decrease after exiting sniper view.
Fixed volume drop after sniper view
- ≈🎯Behavioroverall sound volume
Overall game volume has been reduced to comply with digital distribution service requirements; relative volume levels between sound elements remain unchanged.
- ≈🐛Bug fixCamouflage Customization
Fixed a bug preventing scale and rotation changes for certain stock camouflages, such as the IS-7 Tricolor Summer Camouflage.
bugfix
- ≈🐛Bug fixHangar Stability
Fixed a crash that occurred when selecting ground vehicles equipped with Active Protection Systems (APS) after long sessions.
bugfix
- ≈🐛Bug fixReplaysdestruction display
Fixed a bug where vehicle destruction replays didn't show when caused by blowout panel ammunition rack explosions.
Blowout panel fix
- ▲✨NewHelicopter Avionicsnotifications—→Added
Added notifications when helicopter avionic elements are disabled or their functions are unavailable.
QoL
- ≈🐛Bug fixAPSindication zones
Fixed incorrect display of Active Protection System (APS) indication zones.
Visual fix
- ≈🐛Bug fixTurretreload indicator
Fixed the round turret reload indicator not updating correctly when switching weapons.
Weapon switching fix
- ▲🐛Bug fixcamouflage auto-selection
Fixed an issue where the auto-selection system incorrectly prioritized standard camouflage over location-appropriate options.
Fixed bug where Standard camouflage was selected over more appropriate options.
- ≈🐛Bug fixzoom effect
Corrected the zoom effect for ultra-wide monitors (32:9) to ensure proper visual scaling.
Fixed incorrect zoom for 32:9 monitors.
- ≈🐛Bug fixfragment impacts
Fixed a bug where shell fragment impacts were not displaying on ground vehicles.
- ≈🐛Bug fixProtection Analysiscursor display
Fixed a bug where the cursor would appear outside the shell selection window in Protection Analysis view.
Fixed cursor positioning.
- ≈🐛Bug fixBattle Passtrophy item display
Fixed an incorrect display of item amounts in the trophy for the 38th level of the Battle Pass.
Fixed item count display.
- ▲🐛Bug fixuniversal backup respawn
Fixed a bug that prevented players from using a universal backup to respawn in battle.
- ≈✨Newachievements—→Added
New Gaijin.net and Steam achievements added for BeNeLux vehicles.
BeNeLux vehicles
- ≈🔁ReworkBattle Rating—→Separated
Implemented Battle Rating separation by gamemode for high-tier aircraft.
Gamemode specific BR
- ≈🐛Bug fixengine sounds
Fixed a bug where engine sounds played incorrectly while looking through a scope.
Audio fix
- ▲🐛Bug fixScout UAVthermalsMissing→Fixed
Fixed missing thermals on scout UAVs for rank VII and VIII light tanks.
Visual fix
- ≈🛠QoLBattle Resultsearnings info—→Added
Battle results now display vehicles that were used but did not earn SL or RP.
quality
- ≈🛠QoLBattle Resultstime playedvehicle count→played time
The short version of the 'Time Played' section now shows actual time played instead of the number of vehicles used.
quality
- ≈✂️RemovedEagle's Eye Taskavailabilityavailable→Removed
The 'Eagle's Eye' battle task has been removed from the list of possible aviation tasks.
removal
- ≈✨NewMission objectives button—→Added
Added a 'Mission objectives' button to the event window, allowing players to view objectives from the hangar.
Added to event window
- ≈🐛Bug fixRespawn bug
Fixed a bug that prevented players from respawning due to a vehicle/crew mismatch error message.
Fixed crew mismatch error
- ≈🐛Bug fixRage Scanner
Fixed a bug where the Rage Scanner incorrectly showed players who had already extracted.
Fixed extracted player display
- ≈🐛Bug fixUI Layout
Fixed UI issues including mission window stretching on ultra-wide monitors and out-of-bounds alerts overlapping the resource bar.
Fixed ultra-wide stretching and alert overlap
- ≈🐛Bug fixSteam Overlay
Fixed bugs that prevented the Steam overlay from opening or being interactable.
Fixed overlay accessibility
- ≈🐛Bug fixscreen flickering
Fixed screen flickering that occurred when tabbing back into full-screen window mode after minimizing during a loading screen.
Fixed flickering after minimizing during loading
- ≈🐛Bug fixterrain rendering
Fixed terrain rendering artifacts that appeared at the location where an enemy was destroyed.
Fixed artifacts at enemy destruction points
- ≈🐛Bug fixcollision voice alertBugged→Fixed
Fixed a bug where false voice alerts regarding ship collisions were triggered.
Fixed false alert
- ≈🐛Bug fixaircraft renderingFlickering→Fixed
Resolved a graphical bug that caused aircraft to flicker during ground battles.
Fixed flickering in ground battles
- ≈🐛Bug fixrate of fire sound
Fixed a bug where other players would not hear the correct rate of fire sound changes for ground vehicles.
bugfix
- ≈🐛Bug fixProtection Analysisammunition modelWrong→Correct
Fixed an issue in Protection Analysis where some in-flight ammunition displayed the incorrect model.
bugfix
- ▲✨NewSensor View (Replay)destroyed vehicle markersAlways On→Togglable
Added the ability to turn off markers for destroyed vehicles in the Sensor View during replays for better clarity.
new feature
- ≈🐛Bug fixAir Realistic Battlesspawn point selectionBroken→Fixed
Fixed a bug in new player missions and Front Line missions that prevented some fighter teams from choosing a spawn point.
bugfix
- ▲🐛Bug fixAmmo Beltsrespawn point cost—→Removed SP
Fixed a bug where armor-piercing belt respawn costs remained after the belts were unequipped.
bugfix
- ≈🐛Bug fixvisual artifacts
Fixed a bug causing visual artifacts when minimizing or maximizing the game client while using the latest AMD Radeon drivers.
- ≈🐛Bug fixtexture stability
Partially fixed issues where textures would disappear or deform when using the latest NVIDIA GPU drivers.
- ≈🐛Bug fixallied tank marker appearance
Fixed a bug where allied tank markers appeared late in targeting optics during Ground Battles.
- ≈🎯Behaviorenemy aircraft marker distance—→Disabled
The fix for the distance at which enemy aircraft markers appear in optical targeting systems has been temporarily disabled.
- ≈🐛Bug fixSmoke Grenadesvisual effectsduplicate→fixed
Fixed a bug that caused duplicate smoke effects to appear after using smoke grenades.
Fixed duplicate smoke effects.
- ▲🎯BehaviorDamage Module Indicatorvisibilitycovered→visible
Improved clarity of the damage indicator by ensuring destroyed modules do not obscure other functioning ones.
Destroyed modules no longer hide other functioning modules.
- ▲🐛Bug fixHangar X-Ray Viewweapon parametersmissing→visible
Fixed missing rate of fire and reload time parameters for ships in the hangar X-ray view.
Added rate of fire and reload time parameters for ships.
- ≈🐛Bug fixFlaressoundjet engine→fixed
Fixed a bug where flying through flares produced an incorrect jet engine sound.
Fixed flares sounding like jet engines.
- ≈🐛Bug fixAircraft Hangartree visualsflickering→fixed
Resolved flickering issues with trees in the aircraft hangar for VR users.
Fixed flickering trees in VR.
- ≈✂️RemovedAchievementsFilm LoverAdded→Removed
Removed the 'Film Lover' achievement for PlayStation and Xbox as it was impossible to complete.
Removed impossible achievement on console.
- ≈🐛Bug fixovercast weather effects
Fixed overly bright effects that occurred during overcast weather.
Visual fix
- ▲✨NewXeSS performance setting—→Added
Added XeSS performance improvement setting for discrete Intel cards under Graphics options.
Intel GPU improvement
- ≈🛠QoLAir combat tips—→Improved
Improved air combat tips for modern aircraft and added information regarding ground target engagement.
quality
- ≈🐛Bug fixVehicle Selection Menu
Fixed a bug where selected vehicles were not being added to crewslots.
bugfix
- ≈🐛Bug fixMap Rivers
Fixed rivers flowing in the wrong direction in Tunisia and Jungle locations.
bugfix
- ≈✨NewHOTAS Support—→Added
Added a control preset for the HORI HPC-045U HOTAS Flight Control System & Mount.
new
- ≈🛠QoLLoading Screen Hints—→Improved
Improved the readability of text hints on loading screens.
quality
- ≈✨NewCustomization of VehiclesShow decals on other player vehicles—→Added
Added an option to toggle the visibility of decals on other players' vehicles.
New UI option
- ▲🎯Behaviornight vision modemanual→automatic
3rd person night vision now activates automatically upon spawning for vehicles equipped with NVDs.
QoL
- ≈✨Newbattle info—→Added
Time of day and weather conditions are now visible in the respawn and scoreboard windows.
QoL
- ≈🛠QoLReload Speedgun reload info—→Added
Detailed reload speed information for individual guns is now available in the aviation crew logistical services tab.
QoL
- ≈🐛Bug fixnight vision display
Fixed a bug where night vision would briefly appear in third-person view when switching to sniper mode.
- ≈🎯Behaviorhit camera—→Added
The hit camera for recently respawned enemies in a state of temporary invulnerability has been returned, improving visual feedback.
Restored hit camera for invulnerable respawned enemies
- ≈🔁ReworkPrandtl effect—→Limited
Added limitations on the duration and launch interval of the Prandtl effect.
behavior
- ≈✨NewBattle tasks—→Added
Added new Battle tasks for Tank and Aviation Simulation Battles.
new
- ≈🐛Bug fixwatch the battle button
Fixed a bug where the server replay button was missing from the messages tab in battle results.
quality
- ≈🐛Bug fixPixel Smokedisplay
Fixed pixel smoke display issues for users with Intel Iris Xe and UHD Graphics.
bugfix
- ≈🐛Bug fixTactical Mapscouted player marker
Fixed incorrect display of scouted player markers in replays.
bugfix
- ▲🐛Bug fixCockpit Viewperformance
Fixed performance drops in missions with many units when using cockpit view with mirrors.
bugfix
- ≈🔁Reworkshell impact sounds2.27.1.42 version→Pre-2.27.1.42 version
Sounds for rounds hitting vehicles, flying by, and ricocheting have been reverted to the versions used prior to update 2.27.1.42.
Reverted
- ≈🐛Bug fixstability
Fixed a critical issue where the game would crash immediately after the player logged in.
- ≈🐛Bug fixsupersonic transition effect
Fixed brightness changes and afterburner flame occlusion during supersonic transitions.
bugfix
- ▲🔁Reworksound mix
Corrected frequency balance to make sound source positioning more readable.
quality
- ≈✨Newricochet sounds—→Added
Added new ricochet sounds for ground vehicle hulls.
new
- ▲✨Newcustomization menu—→Added
Added indicators for newly received decals and decorations.
quality
- ≈🐛Bug fixtank sight textures
Fixed flickering of location textures when viewed through the tank sight.
bugfix
- ≈✨Newcustomization menu—→Added
Added the ability to search for decals and decorations by name in the customization menu.
Search for decals and decorations by name added
- ≈🎯Behaviorcamera zoom
Improved camera behavior to zoom when rotating if another player's vehicle is obstructing the view.
Camera now zooms when rotating if player is in between
- ≈🐛Bug fixTaskscompletionbroken→fixed
Fixed a bug preventing the completion of Battle tasks, Battle Pass tasks, and other achievements.
Bugfix for progression.
- ≈🐛Bug fixAirfieldsenvironmenttrees growing→fixed
Fixed an issue where trees would incorrectly grow on certain types of airfields in aircraft missions.
Visual/Map bugfix.
- ≈🐛Bug fixwreck visuals
Fixed a rare issue where destroyed ground vehicle wrecks appeared as if they were still serviceable.
Fixed visual bug
- ≈🐛Bug fixdirt effects
Fixed a bug where flying dirt effects would appear randomly in the air during ground battles.
Fixed visual bug
- ≈🐛Bug fixAir Eventaircraft icondark→highlighted
Aircraft icons now correctly highlight when a player is waiting for an air event to start in ground AB.
UI fix
- ≈🐛Bug fixEvent Iconsactivation statemistakenly active→correct
Fixed a bug where event icons were incorrectly displayed as active at the start of a session.
UI fix
- ≈🐛Bug fixUAVreload displayhidden→visible
Reload time is now correctly displayed when hovering over the UAV icon during initial preparation.
UI fix
- ≈🐛Bug fixBoat Tutorialtarget frameblack→correct
Fixed a visual bug in the boat tutorial where the frame over the furthest target appeared black.
Visual fix
- ≈✨Newplayer nicknames—→Added
Added a 'Hide player nicknames' setting in Privacy and Confidentiality to help streamers avoid displaying inappropriate names from external platforms.
New privacy setting to hide or anonymize nicknames
- ≈✂️RemovedBattle tasks windowActivate buttonPresent→Removed
Removed the 'Activate' button from the Battle tasks window as tasks are now automatically activated upon receipt or purchase.
Removed redundant button
- ≈🎯BehaviorSpectator modePersonal Tasks buttonR1→LT
Changed the gamepad binding for 'Personal Tasks' in spectator mode from R1 to LT to resolve a conflict with the 'Forward' button.
Gamepad layout change to avoid duplication
- ≈✨NewStatistics windowPersonal tasks button—→Added
Added the 'Personal tasks' button directly to the in-battle statistics window.
Added button for better accessibility
- ≈✂️RemovedHangar interfacestore progression barPresent→Removed
Removed the store progression bar from the Battle tasks section since progression is now tied to Battle Pass level.
Removed redundant UI element
- ≈🐛Bug fixPersonal tasks windowtask display
Fixed a bug where special tasks were displayed before the required Medium Task had been completed.
Fixed incorrect task visibility
- ≈🐛Bug fixmouse cursor
Fixed an error on Mac that allowed the mouse cursor to leave the game window.
Mac cursor fix
- ≈🐛Bug fixstability
Fixed a potential crash occurring on Intel Arc video cards.
Intel Arc crash fix
- ≈🐛Bug fixhit decal size
Fixed a bug where hit decals were occasionally appearing too large.
- ≈🐛Bug fixshell room explosion effect
Fixed an issue where shell room explosion effects would fail to play.
- ▲🐛Bug fixAPDS secondary fragments—→Added
Fixed a bug where APDS shells were missing secondary fragments, potentially increasing internal damage.
- ≈🐛Bug fixcamera behavior
Fixed a camera glitch that switched to an ejected pilot after a second crash during the first flight.
- ≈🐛Bug fixammo counter colorgrey→—
Fixed a visual bug where the remaining rounds counter remained grey after reloading.
- ≈🐛Bug fixFire ExtinguishingFFE modification
Fixed a bug where fires were extinguished instantly even without the FFE modification installed.
Fixed instant fire extinguishing bug.
- ≈🐛Bug fixgrass animation
Fixed shaking grass around moving tanks on Xbox Series S and PC (DirectX 12).
- ≈🐛Bug fixshadows
Fixed flickering shadows on objects and the ground.
- ≈🐛Bug fixaircraft hit decals
Fixed 3D decals for aircraft hits.
- ≈🐛Bug fixpenetration decals
Fixed armor penetration decals created by kinetic shells.
- ≈🐛Bug fixHangarxray mode
Fixed a bug where uninstalled modifications remained visible in xray mode in the hangar.
Fixed uninstalled mods visibility
- ≈🐛Bug fixSightstarget shift
Fixed a bug causing the sight to shift forward to the target when switching from optical sight to turret control.
Fixed sight shift when switching to turret control
- ▲🐛Bug fixMultifunctional Menuweapon jettisonBroken→Fixed
Fixed a bug that prevented weapon jettison via the multifunctional menu.
Fixed weapon jettison
- ≈🐛Bug fixFPS
Fixed a critical bug causing FPS to drop to 0, freezes, and lag in aircraft SB and helicopter PvE.
- ▲🐛Bug fixUAVcircling flight—→Fixed
Fixed a bug that could disable the UAV's circling flight behavior.
Fixed disable bug
- ▲🐛Bug fixCommander's Camerasight shakeExcessive→Reduced
Fixed excessive sight shake when using maximum zoom in the commander's camera.
Fixed shake at max zoom
- ≈🐛Bug fixCrew Menurepair speed bonusesIncorrect→Corrected
Fixed incorrect repair speed bonuses for some naval vessels in the crew menu.
Fixed naval vessel bonuses
- ≈🐛Bug fixTactical Mapvehicle iconsMissing→Fixed
Fixed a bug that prevented vehicle icons from appearing on the tactical map of the dynamic campaign selection menu.
Fixed dynamic campaign menu icons
- ≈🐛Bug fixInternet Radiofunctionality
Fixed a bug that caused the internet radio to be disabled while in battle.
- ▲🎯BehaviorRepair AssistanceavailabilityRequires Parts mod→No mod required
Players can now request repair assistance regardless of whether the vehicle has the 'Parts' modification installed.
- ≈🐛Bug fixUAVcrosshair lighting
Fixed a bug that enabled tank gun crosshair lighting while controlling a UAV.
Fixed crosshair lighting bug while controlling UAV.
- ▲🐛Bug fixUAVthermal imager
Fixed a bug that prevented the UAV thermal imager from functioning if the tank's engine was off and battery was low.
Fixed thermal imager failure when engine is off.
- ≈🐛Bug fixGraphicsParticle density
Fixed a bug where the 'Particle density' option was disabled.
Fixed disabled option.
- ≈🐛Bug fixGraphicspilot visor
Fixed a bug where the pilot's visor was visible through a non-transparent canopy.
Fixed visor visibility through canopy.
- ≈🐛Bug fixGraphicshorizon rendering
Fixed an issue where the horizon looked extremely pixelated on ultra low graphics during cloudy weather.
Fixed pixelated horizon on ultra low settings.
- ▲🐛Bug fixFPS
Fixed a FPS drop occurring when joining sessions and downloading additional content.
Fixed FPS drop
- ▲🛠QoLdecal resolution
Unified resolution of decals containing inscriptions to reduce blurriness and noise.
- ≈🐛Bug fixvehicle loss tracking
Fixed a bug where leaving a functional aircraft on the airfield was incorrectly recorded as a vehicle loss in player statistics.
- ≈🐛Bug fixShadowsSSAO artefacts
Fixed an error causing visual artefacts in star shell shadows on minimal SSAO settings.
Bugfix
- ≈✨NewNaval Hit Cameraammunition explosion text—→Added
Added a text message for ammunition explosions in the naval hit camera for better clarity.
UI addition
- ≈🐛Bug fixgraphics
Fixed a bug that caused large circles and graphical artifacts to appear on screen.
- ≈🎯BehaviorBattle Chatmessage delay—→Added
Fixed a bug that allowed players to spam multiple messages in battle chat without the intended delay.
- ≈🐛Bug fixBomb activation time display
Fixed an issue where the real value of bomb activation time was displayed incorrectly after switching game difficulty modes.
- ▲🛠QoLcontent downloading
Downloading additional content will no longer be interrupted when joining a battle, improving the transition into gameplay.
- ≈🎯Behaviordecal restriction
Israeli Air Force decals are now restricted for use on Israeli aircraft only.
- ≈🐛Bug fixhit markers
Fixed a bug where hit markers on vehicle armor did not accurately reflect actual penetration and damage.
bugfix
- ≈🐛Bug fixERA block
Fixed an issue where the switch box on ERA blocks remained attached after the block was destroyed.
bugfix
- ≈🐛Bug fixTVD
Fixed a bug where Thermal Vision Display (TVD) could remain enabled in server replays for third-person view.
bugfix
- ▲🐛Bug fixNuclear Blastcontrol
Fixed a bug that prevented artillery strikes and vehicle control during a nuclear blast.
bugfix
- ≈🎨Visualmoonlight—→Physically correct
Added physically correct moonlight for improved night-time lighting.
- ≈🛠QoLsight visibility—→Improved
Improved display of bushes and trees when viewed through ground vehicle sights on max/movie settings.
- ≈🛠QoLtrophy display—→Improved
Improved the visual display of trophy contents.
- ≈🐛Bug fixAir Strike Eventcapture progressInterrupted→Fixed
Fixed a bug where joining an air strike event in AB ground battles would interrupt the capture of an enemy point.
Fixed capture interruption in AB ground battles
- ≈🐛Bug fixMultifunctional Aircraft Menupage displayBlank page→Fixed
Fixed a bug that caused a blank second page to appear in the aircraft menu when 'Armament' was active.
Fixed blank second page on Armament point
- ▲🐛Bug fixScout-Aircraftreload timerResets→Persistent
The reload timer for suspended weapons on scout-aircraft now persists when switching to ship control.
Reload timer no longer resets after switching to ship control
- ≈🐛Bug fixAudio Systemmultichannel positioningDeaf/Missing→Corrected
Fixed a major bug where multichannel audio (including 7.1 headsets) lacked positioning or sounded 'deaf'.
Fixed 7.1 and multichannel audio positioning
- ≈🐛Bug fixPressurized Cockpitsengine sound isolationAudible→Isolated
Fixed a bug where enemy and allied aircraft engines could be heard inside pressurized cockpits.
Fixed aircraft engines being audible in pressurized cockpits
- ≈🐛Bug fixAudio Enginesound stabilityInterrupted→Fixed
Fixed an issue where engine sounds could be interrupted, causing other sound elements like gunshots or tracks to disappear.
Fixed disappearing sound elements (gun shots, tracks)
- ≈🐛Bug fixAbramsengine sound distortionDistorted→Fixed
Fixed distorted engine sounds for the Abrams when climbing slopes.
Fixed distortion when climbing slopes
- ≈🐛Bug fixLMB interaction
Fixed a bug where the left mouse button could not interact with the hangar interface after leaving a battle or full-screen replay.
- ≈🐛Bug fixloading screen
Fixed a bug that caused the loading screen to freeze after joining a battle, improving game stability.
- ▲✨NewBattle taskspersonal missions—→Added
Introduced personal missions that provide rewards upon completion.
New system
- ≈🛠QoLBriefing screenminimap—→Improved
The minimap in the mission briefing screen has been improved for better clarity.
UI update
- ≈🎯Behaviordust accumulation time—→Increased
Vehicles now take longer to be covered in dust while moving on sandy and dusty roads.
Visual change
- ▲🛠QoLResolution Settingsrestart requirementRequired→Not Required
PC players can now switch screen resolution without needing to restart the game client.
PC only
- ▲🐛Bug fixPlayStation Camerahead tracking—→Fixed
Fixed head tracking settings for the PlayStation Camera on PS4.
PS4 only
- ▲🛠QoLCommander Viewvertical axis—→Invertable
Added the option to invert the vertical view axis in commander view (binoculars).
Added
- ▲🐛Bug fixBoostersactivation
Fixed an error that prevented boosters from working during the final battle of a session.
Fixed
- ▲🐛Bug fixArtilleryspawn stability
Fixed an issue where player artillery was being destroyed immediately at the start of Arcade Battles.
Fixed
- ≈🐛Bug fixaircraft scope transparency
Fixed an issue where aircraft scope sights were not transparent on minimal graphics settings.
fixed
- ≈🐛Bug fixcarrier spawn shaking
Fixed aircraft shaking when spawning on a carrier.
fixed
- ≈🐛Bug fixspectator view
Fixed the spectator view triggered after death.
fixed
- ≈🐛Bug fixcrew knockout animation
Fixed crew knockout animations for open turret vehicles (excluding specific models like Ostwind and Wirbelwind).
fixed
- ▲📊Numericdaily bonus schedule7th/14th day→6th/13th day
Big daily bonuses are now awarded one day earlier (6th and 13th instead of 7th and 14th).
earlier
- ≈✂️Removedbattle trophiesAvailable→Removed
Battle trophies temporarily removed for improvement.
temporary
- ▲✂️Removedteamkill reward blockActive→Removed
The system blocking rewards after teamkilling has been temporarily removed for improvement.
temporary
- ≈🛠QoLvehicle presets selection
Improved the user interface for selecting vehicle presets for better usability.
- ≈🐛Bug fixachievement descriptions
Fixed incorrect or missing descriptions for various achievements.
- ≈🛠QoLAPCR shellsricochet information
Added more detailed information regarding ricochets when using APCR shells to improve player understanding.
- ≈🐛Bug fixOne-Second burst mass
Fixed the display of one-second burst mass information.
- ≈🐛Bug fixclient stability
Resolved several client crashes and a specific crash occurring within the replay function.
- ≈🐛Bug fixtank armouring display
Fixed an error where tank armor was displayed incorrectly while players were in the queue.
Fixed wrong display in queue
- ≈🛠QoLgame mode selection—→Improved
Improved the game mode selection interface for better usability.
UI improvement
- ≈✨Newqueue icons—→Added
Added distinct icons in the queue based on the type of vehicle selected by the player.
Vehicle-specific icons
- ≈🐛Bug fixtemperature display
Fixed an error that caused water and oil temperatures to be displayed incorrectly on the UI.
Fixed water/oil temp UI
- ≈🐛Bug fixfuel load allocation
Fixed an issue where the selected fuel load was not correctly allocated before the battle started.
Fixed pre-battle fuel selection
- ▼🔁Reworkmachine gun operationIndependent→Crew-linked
Anti-air and paired machine guns are now linked to specific crew members; if the linked crew member is disabled, the guns cannot be used.
Crew dependency added