Update 2.37.0.16 focuses on critical bug fixes for armor calculations, aircraft countermeasures, and a flight speed adjustment for the F-20.
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▲Buffs5
- R3 T106 FAAmmunition Loading:Fixed a bug where only part of the selected ammunition was issued on vehicles with two independent guns.
- Type 60 SPRG (C)Ammunition Loading:Fixed a bug where only part of the selected ammunition was issued on vehicles with two independent guns.
- RaketenautomatAmmunition Loading:Fixed a bug where only part of the selected ammunition was issued on vehicles with two independent guns.
- Kurnass 2000Countermeasures:Fixed a bug where countermeasure pods only contained 1 countermeasure instead of 100.1→100
- MiG-23Countermeasures:Fixed a bug where some variants had missing or insufficient countermeasures.
▼Nerfs1
- F-20Maximum speed decreased to ~M1.95 at 12,000 meters to align with flight manual specifications for the F404 engine.→M1.95 Mach
✚Bug fixes3
- SU-100YFixed a bug where armor elements were ignored after a shell ricocheted, ensuring correct protection for complex-shaped armor.
- SMKFixed a bug where armor elements were ignored after a shell ricocheted, ensuring correct protection for complex-shaped armor.
- Su-25KCountermeasures:Fixed a bug where the maximum number of countermeasures were loaded regardless of custom settings.
◆Other changes2
- MiG-23UI:Fixed an issue where text keys were displayed instead of countermeasure names in the respawn and test flight windows.text keys→names
- Mirage 2000 / JAS39Rearming:Fixed a bug where rearming on an airfield started immediately after respawning.immediate→
subjects affected (10)
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Patch history
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