Aircraft
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixcamera zoom
Fixed a camera jerk issue when zooming on locked targets, improving visual smoothness for pilots.
Fixed camera jerk at the end of zoom animation when locked on target.
- ▲🐛Bug fixRadarmissile launch zone indication
Fixed a bug where the missile launch zone was not displayed on the radar unless the target was locked by a targeting pod.
bugfix
- ≈🐛Bug fixMFDrespawn point display
Fixed incorrect display of airborne respawn points on the horizontal situation display MFD page.
bugfix
- ▲🐛Bug fixIR Missileslock-on stability
Fixed an issue where infrared missile locks could 'drift' away from targets not using countermeasures.
bugfix
- ≈🐛Bug fixCockpitartificial horizon
Fixed the artificial horizon moving incorrectly during left-hand barrel rolls.
bugfix
- ≈🐛Bug fixRadartarget acquisition
Fixed a bug where radars and radar seekers could acquire ships that had already submerged.
bugfix
- ≈🐛Bug fixCCRPrelease point calculation
Fixed an issue where the automatic bomb release point was calculated erroneously during dives.
bugfix
- ▼🎯Behaviorfuel tank detonationprobabilistic→guaranteed
Direct hits on fuel tanks by high-explosive air-to-air missiles now always cause detonation, increasing the lethality of missile strikes.
Direct HE missile hits now always detonate fuel tanks
- ≈🐛Bug fixwing structural integrity
Fixed a bug where air-to-air missile explosions in fuel tanks did not correctly cause wings to tear off.
bugfix
- ≈🐛Bug fixRadarindicator state
Fixed a bug where the radar indicator could freeze when switching selected radar targets.
bugfix
- ▼🐛Bug fixfuselage damage resistance
Fixed a bug where aircraft remained mostly unharmed from forward fuselage impacts from large air-to-air missiles (AIM-9 size or larger), increasing lethality of these hits.
- ≈🐛Bug fixrunway behavior
Fixed a bug that caused aircraft to jump on runways in certain cases.
bugfix
- ≈🐛Bug fixengine damage check
Fixed a bug where any hit on an aircraft with no fuel was incorrectly counted as severe damage.
bugfix
- ▲🐛Bug fixtakeoff acceleration
Fixed a bug where some aircraft failed to accelerate properly or took off slower with scratching sounds.
bugfix
- ≈🐛Bug fixweapon change hotkey
Fixed a bug where the first weapon change via hotkey displayed a notification instead of executing the switch.
Fixed bug where first hotkey press displayed a message instead of switching weapons.
- ≈🐛Bug fixVisual weapon selectorammo count display
The pinned Visual weapon selector now correctly reflects ammo decrease after firing.
Fixed ammo count not updating in pinned selector.
- ≈🐛Bug fixWeapon selection menumenu closing behavior
Fixed an issue where the weapon selection menu would close simultaneously with the multi-function menu when pressing Esc.
Fixed menu closing unexpectedly when pressing Esc.
- ≈🐛Bug fixVisual weapon selectorweapon pod count
Fixed a bug where the number of equipped weapon pods did not match the count shown in the Visual weapon selector.
Fixed mismatch between equipped pods and selector display.
- ≈🐛Bug fixspawn point
Fixed a bug in Enduring Confrontation where selecting a non-existent carrier caused aircraft to spawn stationary in mid-air.
bugfix
- ≈🐛Bug fixcamera clipping
Fixed an issue where the aircraft camera would clip through buildings.
bugfix
- ≈🐛Bug fixcamera stability
Fixed camera jittering/jumping when landing aircraft without deploying landing gear.
bugfix
- ▲🐛Bug fixmissile damage
Fixed a bug where air-to-air and anti-aircraft missiles occasionally failed to damage targets upon close explosion.
bugfix
- ▲🐛Bug fixHE shell damage
Fixed an issue where HE shells dealt little to no damage to aircraft.
bugfix
- ▲🐛Bug fixmissile collision
Fixed a bug where missiles and SAMs would fly through targets without causing damage.
bugfix
- ▲🐛Bug fixseeker tracking
Fixed IR, ARH, and SARH seekers losing targets for no reason.
bugfix
- ▲🐛Bug fixHE shell damage
Fixed a bug where HE shells dealt little to no damage to aircraft, restoring intended lethality.
bugfix
- ▲🐛Bug fixfuel tank behavior
Fixed premature fuel starvation for jets and helicopters during negative overload maneuvers.
bugfix
- ≈🐛Bug fixRadar/IRSTboresight centering
Fixed a bug where resetting radar/IRST direction to boresight failed to center the scan zone in TWS mode while tracking a target.
- ≈🐛Bug fixTargeting Opticsauto tracker stability
Fixed an issue where the auto tracker target track would occasionally drift away from the target.
- ≈🐛Bug fixVisual Weapons Menumissile selection
Fixed a bug preventing the selection of different missile types via the visual menu when two different types were equipped on BOL countermeasure pylons.
- ▲🐛Bug fixCountermeasuresinput blocking
Fixed a bug where holding the 'Fire flares' control blocked the use of 'Fire chaff' and vice versa, allowing simultaneous or sequential use.
bugfix
- ▲🐛Bug fixOptical Seeker Viewpoint of interest visibility
Fixed an issue where points of interest would disappear when set through the Optical Seeker View.
bugfix
- ▲🎯BehaviorAAM IR SeekersFoV reduction triggerafter launch→after lock
Seeker Field of View reduction now occurs immediately upon locking onto a target rather than waiting for launch, improving tracking clarity.
behavior
- ▲🐛Bug fixRadar/IRSTboresight reset
Fixed 'Reset Radar/IRST direction to boresight' functionality for radars with vertically asymmetric scan areas.
bugfix
- ≈🐛Bug fixally/enemy markers
Fixed a bug where spectators in Air Realistic Battles could not see ally and enemy markers.
bugfix
- ≈🐛Bug fixtutorial targets
Fixed a bug where some air tutorial missions were impossible to complete due to missing target balloons.
bugfix
- ▼🎯BehaviorWeaponryjamming damage—→Added
Jammed weapons now take damage upon jamming and are visible as damaged in X-ray view, increasing the risk of weapon failure.
behavior
- ≈🐛Bug fixgyro sight display
Fixed a bug where gyro sights displayed incorrectly or moved when disabled while the camera moved.
bugfix
- ≈🐛Bug fixmissile launchlaunch zone indicator
Fixed an issue where missile launch zone lines would persist across different battles or aircraft.
bugfix
- ≈🎯Behaviorcollision damage
Collisions with friendly AI aircraft now correctly result in damage to the player's aircraft.
bugfix
- ≈🐛Bug fixbomb bayselector interaction
Fixed a bug where selecting external bombs would force the bomb bay closed and prevent it from reopening.
bugfix
- ≈🐛Bug fixbombinghelicopter collision
Fixed bugs where bombs could fly through helicopters or be deflected by blades without causing damage.
bugfix
- ≈🐛Bug fixvoice announcer
Fixed the voice announcer reporting the launch direction of the previous missile instead of the current one.
bugfix
- ≈🐛Bug fixcondensation effect position
Fixed a bug where condensation effects at transonic speeds appeared inside the cockpit instead of shifted forward.
bugfix
- ≈🐛Bug fixHMDinterface visibility
Fixed an issue where the Head-Mounted Display interface would erroneously appear during camera rotations.
bugfix
- ≈🐛Bug fixcamera collision
Corrected third-person camera collisions to prevent the camera from clipping through ceilings when flying through tunnels.
bugfix
- ≈🐛Bug fixMFDminimap image
Fixed a bug where the minimap image on the Multi-Function Display was stretched when viewing areas outside the playing zone.
bugfix
- ≈🐛Bug fixradio altimeter accuracy
Fixed a bug where the radio altimeter displayed incorrect values at altitudes exceeding 15,000 meters.
bugfix
- ≈🎯Behaviorpreset trim position
Preset trim positions from test flights are now only applied once upon respawn and exclusively for full-real controls, preventing unintended trim application when switching control modes.
behavior
- ▲🐛Bug fixrespawn
Fixed a bug in Air Realistic Battles that prevented players from respawning after leaving a repaired and refueled aircraft on the airfield.
bugfix
- ≈🐛Bug fixvisuals
Fixed a bug where scorch marks appeared on aircraft models in the hangar after switching secondary weapons.
bugfix
- ≈🎯Behaviorlanding behavior—→surrender
Landing on an enemy aircraft carrier now triggers a surrender, aligning behavior with landing on airfields.
behavior
- ≈🐛Bug fixOptical seeker viewcamera targeting
Fixed a bug where the optical seeker view camera failed to track active targets in Simulator Battles.
Fixed camera not pointing at active targets in Sim Battles
- ≈🐛Bug fixHelmet-mounted sightfunctionality
Corrected an issue where activating mouse look disabled the helmet-mounted sight while in third-person view.
Fixed sight failure when using mouse look in 3rd person
- ≈🎯BehaviorBallistic Computerlead displayduplicate→single
Removed duplicate lead markers in Arcade Battles when using radar target acquisition; only the floating sight now displays the lead.
bugfix
- ≈🐛Bug fixMFDRWR indication scale
Fixed a bug where RWR indications on the MFD did not scale correctly, preventing radar names from overlapping the central element.
Fixed overlapping UI elements
- ≈🐛Bug fixRadartarget tracking marks
Fixed an issue where radar target tracking marks remained visible in the kill camera after an aircraft was lost.
Fixed kill camera display
- ≈🐛Bug fixMissilestarget acquisition indicator
Fixed a bug where the target acquisition indicator would blink incorrectly when SARH and active guidance seekers were activated.
- ▲🐛Bug fixHellfire Missileslaunch zone display
Fixed an issue where the allowed launch zone for Hellfire missiles was not displayed, improving situational awareness for the pilot.
- ≈🐛Bug fixMissileshardpoint visuals
Fixed a visual bug where AGMs and air-to-air missiles remained on their hardpoints after being fired during long sessions.
Fixed missiles remaining on hardpoints visually
- ▼🎯Behaviordestruction triggerWing detachment→No longer destruction
Detachment of an aircraft wing due to exceeding allowable load is no longer counted as a destruction.
Wing loss from overload no longer counts as a kill
- ≈🐛Bug fixmodel rendering
Fixed a bug where aircraft models would flicker when viewed from a distance against a cloud backdrop.
- ≈🐛Bug fixprotection analysis display
Fixed a bug where countermeasures were incorrectly selectable in the aircraft protection analysis display.
Fixed countermeasures visibility
- ≈🐛Bug fixrepair trigger
Fixed an issue where pilots would remain in damaged aircraft on airfields/carriers when adjusting thrust despite repairs being available.
Fixed airfield repair logic
- ≈🔁Reworkmap rotation
The map rotation has been revised to create more interesting and intense battles.
Revised map rotation
- ▲🎯BehaviorCountermeasuresavailabilityAfter research→Immediate
A default set of countermeasures is now available immediately after researching an aircraft, removing the initial grind for basic defense.
Default countermeasures available immediately
- ≈🐛Bug fixvisual effects
Fixed a bug where visual effects would occasionally hover in the air during battles.
Fixed hovering VFX
- ▲🐛Bug fixengine stability
Fixed a bug that caused engines to break down and aircraft to bounce on the airfield during takeoff and landing in Realistic and Simulator battles.
- ≈🐛Bug fixautomatic abandonment timer
Fixed a bug where the automatic abandonment timer in Air RB would trigger upon critical damage even if the pilot could still reach the airfield for repairs.
Fixed bug where critical damage triggered abandonment timer even when airfield was reachable
- ▲✨Newweaponry selection—→Added
Added automatic selection of the next suspended weapon after the current one is depleted, featuring a 1-second delay to prevent accidental firing.
Automatic selection of next weapon
- ≈✨NewUI—→Added
A new UI has been enabled to display flight parameters, engine mode, ammo capacity, and aiming markers for bombs and missiles.
- ≈🐛Bug fixwheel animation
Fixed animations for wheels, flaps, and radiator intake flaps in third-person and cockpit views.
- ≈🐛Bug fixparachute animation
Fixed the animation for the opening of drogue parachute container flaps.
- ▲🎯BehaviorOptical Targeting Systemstargeting point—→Added
Aircraft with built-in optical targeting systems can now set the targeting point in the sky while in 3rd person view, improving targeting flexibility.
- ≈🐛Bug fixATGM Sightzoom out
Fixed a bug that made it difficult to zoom out of the sight when stabilized on a target or moving the sight in 3rd person view.
- ≈🛠QoLEngine Sounddistinctivenessannoying→distinctive
Distant aircraft engine sounds have been modified to be more distinctive and less irritating.
quality
- ≈🐛Bug fixTarget lock / Sight stabilizationground vehicle display
Fixed a bug where activating target lock or sight stabilization could cause distant ground vehicles to be displayed incorrectly for a short period.
- ≈🐛Bug fixweather effects display
Fixed a bug where fog and other weather effects did not display in cockpit view for aircraft with rear view mirrors when using old video card support mode.
- ≈🔁ReworkCockpit Viewvibration sounds
Cockpit vibration sounds in first-person view have been reworked to be more distinctive when the aircraft is overloaded.
Reworked sounds
- ≈🐛Bug fixLanding Geartouchdown soundNone→Added
Fixed a bug where landing gear touchdown sounds were missing in third-person view.
Bugfix
- ▼🎯BehaviorLandinglanding gear durabilityinvulnerable in shallow water→breakable
Aircraft can no longer land in shallow water without risking damage to their landing gear.
- ≈🐛Bug fixFiring SoundsplaybackBugged→Fixed
Fixed a bug where sounds of allied or enemy aircraft firing might not have played.
Fixed missing firing sounds for aircraft.
- ▲✨Newcockpit models—→Added
Added scaled cockpit models for all aircraft that previously lacked them.
Scaled models for all aircraft.
- ▲✨NewBomb Doorscontrol—→Manual
Players can now manually control bomb doors.
Manual control added.
- ▲✨NewBombingdrop mode—→Series
Added the ability to drop bombs as a series.
Series drop added.
- ▼✂️RemovedArcade Bomber SightavailabilityEnabled→Disabled
Arcade bomber sights are now disabled in Realistic Air Battles and Combined battles for increased difficulty.
Removed from RB and Combined.
- ▲🎯Behaviorwater ditchingFloatplanes only→All aircraft
All aircraft can now land or 'ditch' on the surface of water, not just floatplanes.
New interaction
- ≈🐛Bug fixTelescopic SightsTrackIR zoom
Fixed zooming issues when using TrackIR in aircraft cockpits equipped with telescopic sights.
bugfix
- ▲🛠QoLtelescopic sight visibility
Improved visibility through aircraft telescopic sights for better target acquisition.
Improved visibility
- ▲📊Numericground vehicle draw distance—→6km km
Increased the distance at which ground vehicles are rendered from the air to 6km, improving situational awareness.
Increased
- ▲🎯BehaviorHUDvisibilityhidden→visible
Aircraft without interiors will now display the HUD even in HUD-less modes, improving usability.
In modes without HUD, aircraft without an interior will display the HUD.
- ≈🐛Bug fixhorizontal wobble
Fixed an unnatural horizontal wobble for aircraft during arcade tank battle air events.
Fixed incorrect horizontal aircraft wobble in the air events for arcade tank battles.
- ▲✨Newaircraft count—→Added
New aircraft have been added to the game as part of the 1.45 update.