Update 2.53.0.26 focuses on refining the avionics damage model for high-rank aircraft, fixing munition interception logic, and addressing various visual and map bugs.
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▲Buffs4
- Rank VII-VIII Aircraft
- High-rank aircraft are now more resilient to small-arms and shrapnel damage affecting their electronics.fragmentation/kinetic→Removed
- Small explosive hits no longer automatically disable critical electronics, requiring larger warheads to do so.small HE→Removed
- Prevents total weapon failure from a single hit, increasing survivability in combat.all at once→Removed
- Reduces the likelihood of non-critical systems failing during a missile strike.→30% %
▼Nerfs1
- Rank VII-VIII AircraftLarge missile hits are now guaranteed to knock out critical electronic systems.→Always
✚Bug fixes5
- F/A-18EHardpoints:Corrected visual placement of 500 lb and 1000 lb bombs on hardpoints.
- JAS39ELanding Gear:Fixed visual clipping and incorrect height of the landing gear struts.
- Munitions
- Interception:Fixed a bug where shot-down munitions did not cause damage to nearby units.0→Enabled
- Interception:Prevents double-counting interceptions when one explosion triggers a chain reaction of other munitions.→Fixed
- Ash RiverCorrected visual glitches with ground textures.
◆Other changes4
- Rank VII-VIII AircraftStandardizes the probability of electronic failure when hit by smaller missiles.→>50% %
- MunitionsInterception:Refined the scoring system for intercepted missiles to ensure correct credit for enemy and teammate destructions.→Corrected
- PradeshAdjusted cloud height for better visual clarity or atmosphere.→Increased
- Ash RiverRestored access to previously disabled missions on this map.Disabled→Enabled
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Patch history
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