Naval Vessels
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixrudder position
Fixed a bug where the ship's rudder retained its last position when launching a scout plane; it now correctly returns to neutral.
Fixed rudder sticking during scout plane launch
- ≈🐛Bug fixship model movement
Fixed a bug where the ship model moved incorrectly when launching a hydroplane during circulation.
Fixed movement bug during hydroplane launch
- ≈🐛Bug fixtorpedo hit notification
Fixed a bug where torpedo hit notifications played when hitting the environment instead of an enemy.
Fixed sound trigger
- ▲🐛Bug fixmain caliber shell types2→More than 2
Fixed a bug that prevented players from bringing more than two types of main caliber shells into battle.
Fixed ammo limitation bug
- ≈🎨Visualtracer size/brightnessExcessive→Reduced
Reduced the excessive size and brightness of tracer rounds for shells larger than 100mm to improve visual clarity.
Visual correction
- ≈🐛Bug fixAutomatic Gunnersfiring range
Fixed automatic gunners in Arcade Battles firing beyond the actual capabilities of the guns.
bugfix
- ▲🐛Bug fixAutomatic Gunnerslead indicator
Fixed a bug where automatic guns in Arcade Battles stopped calculating lead, improving accuracy for AI-assisted firing.
bugfix
- ≈🐛Bug fixTorpedo Sightsynchronization
Fixed a critical bug where activating the torpedo sight caused ship jerking and session disconnects.
bugfix
- ≈🐛Bug fixSight Aiming ModeUI interaction
Fixed a keybind conflict that prevented players from exiting sight aiming mode after using the statistics context menu.
bugfix
- ▲🐛Bug fixreload time
Fixed a bug that incorrectly increased reload time while the crew was extinguishing a fire.
Fixed reload penalty during fire extinguishing.
- ≈✨Newexplosion sound—→Unique
Ammo explosions on naval vessels now have their own dedicated sound effects.
audio
- ≈🐛Bug fixautomatic repairs/fire extinguishing/pumping
Fixed a bug where automatic repairs, fire extinguishing, and water pumping could not be disabled when joining an ongoing battle.
bugfix
- ≈🐛Bug fixTest Sailrange measurement
Fixed an issue where range was not measured correctly when restarting a test sail with the same target.
bugfix
- ≈🐛Bug fixCamera Shake
Fixed a bug where the 'Camera Shake' option did not correctly affect intensity on ships.
bugfix
- ▲🐛Bug fixTurretsfiring accuracy
Fixed an issue in Naval Arcade Battles where turrets would occasionally fire at the wrong location instead of the crosshair.
bugfix
- ≈🐛Bug fixassistance notification
Fixed a bug that caused incorrect assistance notifications to appear upon destroying an enemy vessel.
- ▲🐛Bug fixGunsrange compensation
Fixed incorrect range compensation in Naval Arcade Battles when no target is selected, making it easier to fire behind obstacles.
- ▲🐛Bug fixArcade Fireturret adjustment
Fixed a bug in Naval Arcade Battles where turrets failed to adjust fire to the crosshair, instead hitting the same spot.
bugfix
- ≈🐛Bug fixX-raymodule visibility
Fixed a bug where coastal fleet vessel modules would occasionally disappear from the X-ray during test sails.
bugfix
- ≈🔁ReworkAmmunition Storageexplosion powerstatic→dynamic
Ammunition storage explosions now scale with the amount of ammo present, resulting in larger damage and radius.
Scaling based on ammo quantity.
- ≈🎯BehaviorAmmo Elevatorsfire propagationlimited→bidirectional
Fire can now spread through ammo elevators both upwards to guns and downwards to storage, increasing the risk of catastrophic explosions.
Fire can now travel between turrets and storage.
- ≈🐛Bug fixMine Layingrespawn behavior
Fixed a bug where mines queued for dropping would erroneously deploy upon the player respawning after being destroyed.
bugfix
- ≈🐛Bug fixarmor penetration
Fixed a bug where shooting armor with large-caliber shells allowed subsequent smaller shells to damage internal modules (like ammo elevators and magazines) regardless of armor.
- ≈🐛Bug fixDavy Crockett decoration
Fixed lag spikes that occurred when applying the 'Davy Crockett' decoration to ships.
bugfix
- ≈🐛Bug fixTorpedoesaiming marker
Fixed an issue where the torpedo aiming marker would disappear after a launch even if torpedoes remained in the tubes.
UI Fix
- ≈🎯BehaviorAttack Indicatorfriendly fire visibilityEnabled→Disabled
The circular attack direction indicator is now disabled for friendly fire to reduce visual clutter and confusion.
Clarity improvement
- ▲🐛Bug fixweapon group firing
Fixed a bug where weapon groups would stop firing while the ship was flying a reconnaissance aircraft.
Fixed firing bug
- ≈🛠QoLdamage direction marker
Updated the incoming damage direction marker with a central arrow and improved color palette for better clarity.
UI Update
- ≈🐛Bug fixcritical damage message
Fixed an issue where critical damage messages in naval battles and results were not appearing correctly.
Fixed display bug
- ▲🐛Bug fixGun StabilizersOperational SpeedDisabled > 80km/h→Enabled > 80km/h km/h
Fixed a bug where gun stabilizers for boats would automatically disable at speeds exceeding 80 km/h.
Fixed stabilizer cutoff
- ≈🐛Bug fixWeapon Replenishmentprogress indicator
Fixed a bug where replenishment progress was not shown on weapon icons for torpedoes, rockets, and depth charges if they weren't completely empty.
Fixed UI icon
- ▲🐛Bug fixReconnaissance Aircraftbomb replenishment timer
Fixed a bug where the bomb replenishment timer for reconnaissance aircraft reset when switching between a ship and the aircraft.
Fixed timer reset
- ≈🐛Bug fixhitcamsurvivability percentage
Fixed a bug where the hitcam survivability percentage did not match actual values when attacking targets with upgraded crews.
Fixed mismatch with upgraded crew
- ≈🐛Bug fixhitcamsurvivability percentage
Fixed a bug where the hitcam failed to display changes in survivability percentage upon hitting a target.
Fixed display not updating on hit
- ≈🐛Bug fixprojectile interaction
Fixed a bug where projectiles could ignore the water surface and hit ships from below, which previously allowed low-caliber shells to penetrate main armor belts.
Fixed water penetration bug
- ≈🐛Bug fixwreck physicslevitating→—
Fixed a bug where destroyed ships would levitate above the water surface.
Fixed floating wrecks
- ▲🐛Bug fixmodule durability
Fixed a bug where repaired modules would spontaneously become damaged again, ensuring repairs are permanent unless further damage is taken.
- ≈🐛Bug fixHit Cameradestroyed gun count
Fixed an issue where the hit camera displayed an incorrect number of destroyed guns on some ships.
Fixed incorrect gun count in hit camera
- ≈🐛Bug fixHit Cameratarget deselection reading0%→—
Fixed a bug where the hit camera incorrectly read 0% when a target was deselected.
Fixed incorrect 0% reading when deselecting
- ≈🐛Bug fixTurretsreload time display
Fixed incorrect reload time display on turrets when changing ammunition types on a single turret.
bugfix
- ≈🐛Bug fixship decorations
Fixed a bug where ship decorations at high angles would flip vertically and become unusable.
- ▲✨NewCrew Maintenancebase capabilitiesNone→Added
Unmodified naval crews can now put out fires, repair modules, patch holes, and pump water; modifications now serve to speed up these processes.
Base crew can now repair/pump
- ≈🐛Bug fixshell and charge cellar detonation
Fixed an issue where shells and charge cellars on naval vessels would fail to detonate when hit.
- ≈🐛Bug fixcrew movement
Fixed a bug that caused naval vessel crews to be blocked in battle, restoring normal crew functionality.
bugfix
- ≈🎯BehaviorTorpedoesUI visibilityAll vessels→Torpedo-equipped only
The 'Torpedo travel depth' option is now correctly hidden for vessels that do not possess torpedoes.
quality