Update 2.45.1.50 focuses on critical bug fixes for aircraft targeting and HUDs, a significant overhaul of ground vehicle sound detection and server-client synchronization, and naval combat fixes.
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▲Buffs3
- F/A-18C EarlyAIM-7P:Fixed a bug where target acquisition via the targeting pod prevented the AIM-7P seeker from activating.
- Ground VehiclesFixed a bug where engine sounds would disappear behind obstacles, leaving only track sounds.
- Naval VesselsArcade Fire:Fixed a bug in Naval Arcade Battles where turrets failed to adjust fire to the crosshair, instead hitting the same spot.
✚Bug fixes3
- Tornado GR.4Fixed a bug where text keys were incorrectly displayed on the HUD when selecting AIM-9 missiles and BOL countermeasures.
- Ground VehiclesFixed a bug causing desynchronization of moving ground vehicles' positions.
- Naval VesselsX-ray:Fixed a bug where coastal fleet vessel modules would occasionally disappear from the X-ray during test sails.
◆Other changes2
- Ground Vehicles
- Keen Vision:Absolute detection is now standardized to 215m (280m with Improved Optics) regardless of crew skill, ensuring consistent sound transmission.Variable→215 m
- Reduced theoretical engine/track audibility radius to 215m to align with server detection and eliminate abrupt sound pops.400→215 m
subjects affected (4)
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Patch history
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