v1.4.1 introduces key rebinding, cliff highlights, and significant balance adjustments for Necrons, Tyranids, Space Marines, and Orks, alongside various stability fixes.
▲Buffs11
- ImmortalsReduced cost by 25% to make them a more viable alternative to Necron Warriors.100%→75% %
- Canoptek SpydersFabricator Claw Array:Now come with Fabricator Claw Array by default, making vehicle builds more viable.Upgrade→Default
- Triarch StalkerTargeting Relay:Targeting Relay now also affects vehicles, improving synergy for the Necron vehicle lineup.Non-vehicles→Vehicles
- Necron General
- Dimensional Corridor:Reduced cost of Dimensional Corridor from 40 to 30 influence.40→30 influence
- Dimensional Stability:Dimensional Stability now reduces the cost of Dimensional Corridor further to 20 influence.30→20 influence
- Tyranid WarriorsIncreased group size from 2 to 3 to make Warrior builds more viable.2→3 units
- MalanthropesToxic Miasma:Reduced Toxic Miasma cooldown from 10 to 5.10→5 turns
- Space Marines
- Fortress Upgrades:Fortress Expansion, Advanced Redoubts, and Fortress Supreme now increase resources from features by 25%.0%→25% %
- Deploy Fortress of Redemption:Fortress upgrades now reduce the cooldown of Deploy Fortress of Redemption by 1.X→X-1 turns
- OrksScavenger:Increased Scavenger ore per kill from 2 to 3 to boost Ork economy.2→3 ore
- Big MekReduced cost by 33% and changed resource requirements to ore and energy.100%→67% %
▼Nerfs13
- Tomb Blades
- Increased cost by 33% to balance their power.100%→133% %
- Shield Vanes:Shield Vanes upgrade moved to tier 6 to prevent early removal of their low resilience downside.2→6
- Tyranid Warriors
- Increased cost from 40 to 60.40→60 resource
- Research moved from tier 1 to tier 2.1→2
- Malanthropes
- Reduced hitpoints from 16 to 12 to prevent them from tanking too many overwatch shots.16→12 HP
- Grasping Tail:Increased Grasping Tail cooldown from 1 to 3.1→3 turns
- Malanthropes can no longer consume tiles in enemy cities.Yes→No
- Spore Mines
- Spore Mines no longer provide experience when they explode.Yes→No
- Spore Mines are no longer reclaimable.Yes→No
- Noctilith CrownHalved attacks from 6 to 3 to bring damage in line with Imperial Bastion.6→3 attacks
- LictorsAdditional Weapon:Lictors now require the Flesh Hooks upgrade to receive the additional weapon.None→Flesh Hooks
- General
- Invulnerable damage reduction:Invulnerable damage reduction no longer stacks.Stacks→No stack
- Items:Items now go on a 1 turn cooldown when assigned to a new hero.0→1 turn
✚Bug fixes1
- GeneralFixed sporadic unit state crashes and crashes when destroying cities or using Jokaero Digital Weapons.
◆Other changes8
- Big MekChanged upkeep from food to energy to better match the unit's role.Food/Ore→Energy
- Noctilith CrownChanged cost to half ore and half energy with energy upkeep.Ore→Ore/Energy
- Void Shield GeneratorChanged cost to half ore and half energy with energy upkeep.Ore→Ore/Energy
- LictorsChameleonic Skin:Chameleonic Skin now allows overwatch with melee weapons instead of increasing ranged damage reduction.Ranged DR→Melee Overwatch
- General
- Added the ability to rebind controls through a new Controls tab in settings.→Added
- Added video setting to show cliff highlights.→Added
- Fear:Fear changed from damage reduction to accuracy reduction for more consistent results across weapons.-50% melee damage→-33% melee accuracy %
- Stealth:Stealth now only works if the unit has actions remaining.Passive→Action-based
subjects affected (15)
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
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