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Warhammer 40,000: Gladius - Relics of War
Warhammer 40,000: Gladius - Relics of War
Strategy
Proxy Studios · Slitherine Ltd.·$39.99
Oct 31, 2019 · 81mo ago

Warhammer 40,000: Gladius - v1.4.1 Update

AI summary1mo

v1.4.1 introduces key rebinding, cliff highlights, and significant balance adjustments for Necrons, Tyranids, Space Marines, and Orks, alongside various stability fixes.

Buffs11

  • ImmortalsReduced cost by 25% to make them a more viable alternative to Necron Warriors.100%75% %
  • Canoptek SpydersFabricator Claw Array:Now come with Fabricator Claw Array by default, making vehicle builds more viable.UpgradeDefault
  • Triarch StalkerTargeting Relay:Targeting Relay now also affects vehicles, improving synergy for the Necron vehicle lineup.Non-vehiclesVehicles
  • Necron General
    • Dimensional Corridor:Reduced cost of Dimensional Corridor from 40 to 30 influence.4030 influence
    • Dimensional Stability:Dimensional Stability now reduces the cost of Dimensional Corridor further to 20 influence.3020 influence
  • Tyranid WarriorsIncreased group size from 2 to 3 to make Warrior builds more viable.23 units
  • MalanthropesToxic Miasma:Reduced Toxic Miasma cooldown from 10 to 5.105 turns
  • Space Marines
    • Fortress Upgrades:Fortress Expansion, Advanced Redoubts, and Fortress Supreme now increase resources from features by 25%.0%25% %
    • Deploy Fortress of Redemption:Fortress upgrades now reduce the cooldown of Deploy Fortress of Redemption by 1.XX-1 turns
  • OrksScavenger:Increased Scavenger ore per kill from 2 to 3 to boost Ork economy.23 ore
  • Big MekReduced cost by 33% and changed resource requirements to ore and energy.100%67% %

Nerfs13

  • Tomb Blades
    • Increased cost by 33% to balance their power.100%133% %
    • Shield Vanes:Shield Vanes upgrade moved to tier 6 to prevent early removal of their low resilience downside.26
  • Tyranid Warriors
    • Increased cost from 40 to 60.4060 resource
    • Research moved from tier 1 to tier 2.12
  • Malanthropes
    • Reduced hitpoints from 16 to 12 to prevent them from tanking too many overwatch shots.1612 HP
    • Grasping Tail:Increased Grasping Tail cooldown from 1 to 3.13 turns
    • Malanthropes can no longer consume tiles in enemy cities.YesNo
  • Spore Mines
    • Spore Mines no longer provide experience when they explode.YesNo
    • Spore Mines are no longer reclaimable.YesNo
  • Noctilith CrownHalved attacks from 6 to 3 to bring damage in line with Imperial Bastion.63 attacks
  • LictorsAdditional Weapon:Lictors now require the Flesh Hooks upgrade to receive the additional weapon.NoneFlesh Hooks
  • General
    • Invulnerable damage reduction:Invulnerable damage reduction no longer stacks.StacksNo stack
    • Items:Items now go on a 1 turn cooldown when assigned to a new hero.01 turn

Bug fixes1

  • GeneralFixed sporadic unit state crashes and crashes when destroying cities or using Jokaero Digital Weapons.

Other changes8

  • Big MekChanged upkeep from food to energy to better match the unit's role.Food/OreEnergy
  • Noctilith CrownChanged cost to half ore and half energy with energy upkeep.OreOre/Energy
  • Void Shield GeneratorChanged cost to half ore and half energy with energy upkeep.OreOre/Energy
  • LictorsChameleonic Skin:Chameleonic Skin now allows overwatch with melee weapons instead of increasing ranged damage reduction.Ranged DRMelee Overwatch
  • General
    • Added the ability to rebind controls through a new Controls tab in settings.Added
    • Added video setting to show cliff highlights.Added
    • Fear:Fear changed from damage reduction to accuracy reduction for more consistent results across weapons.-50% melee damage-33% melee accuracy %
    • Stealth:Stealth now only works if the unit has actions remaining.PassiveAction-based

subjects affected (15)

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How did this patch land?
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official notes
Warhammer 40,000: Gladius - Relics of War · Oct 31, 2019

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Patch history

see all 41

  1. Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo

    A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.

    +5
  2. Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo

    A minor stability update focusing on fixing a crash related to unit production.

  3. Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo

    A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.

    +2
  4. Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo

    Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.

    +95
  5. Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo

    Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.

    +134
  6. Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo

    Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.

  7. Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo

    Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.

    +81
  8. Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo

    A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.

    1

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