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Warhammer 40,000: Gladius - Relics of War
Warhammer 40,000: Gladius - Relics of War
Strategy
Proxy Studios · Slitherine Ltd.·$39.99
Nov 15, 2019 · 81mo ago

Warhammer 40,000: Gladius - v1.4.2 Update

AI summary1mo

Version 1.4.2 focuses on weapon balance adjustments, cost increases for specific units and structures, and several stability and logic bug fixes.

Buffs3

  • Weapon UpgradesWeapon upgrades now provide +1 armour penetration instead of +25% damage to better compensate for armour upgrades.01
  • PredatorKillshot:Killshot now grants +33% damage instead of +2 armour penetration, increasing effectiveness in most combat scenarios.033% %
  • GeneralProjected Void Shield / Lasher Tendrils:Fixed the ability to disable Projected Void Shield and Lasher Tendrils.Unable to disableAble to disable

Nerfs7

  • Weapon UpgradesWeapon upgrades no longer provide a 25% damage bonus.25%0% %
  • Skyfire WeaponsSkyfire weapons now have regular accuracy against skimmers, reducing their overwhelming effectiveness against Necron vehicles.increasedregular
  • PredatorKillshot:Killshot no longer provides +2 armour penetration.20
  • Hormagaunts
    • Hormagaunt cost increased by 50% to balance their high damage output from Toxin Sacks.100%150% %
    • Hormagaunt upkeep increased by 50%.100%150% %
  • Void Shield Generator
    • Void Shield Generator cost increased by 50%.100%150% %
    • Void Shield Generator upkeep increased by 50%.100%150% %

Bug fixes4

  • Lord CommissarIron Will:Fixed a bug where Iron Will would heal the Lord Commissar upon acquiring the skill or toggling the passive.Heals on acquireNo heal on acquire
  • General
    • Fixed crashes occurring due to artefact destruction and when ending the turn.
    • Fixed accuracy above 100% not being correctly capped by squad member hitpoints.
    • Fixed issues where items could be used while on cooldown and cooldowns were not displaying correctly.

subjects affected (7)

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How did this patch land?
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official notes
Warhammer 40,000: Gladius - Relics of War · Nov 15, 2019

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Patch history

see all 41

  1. Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo

    A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.

    +5
  2. Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo

    A minor stability update focusing on fixing a crash related to unit production.

  3. Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo

    A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.

    +2
  4. Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo

    Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.

    +95
  5. Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo

    Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.

    +134
  6. Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo

    Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.

  7. Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo

    Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.

    +81
  8. Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo

    A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.

    1

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