Version 1.4.2 focuses on weapon balance adjustments, cost increases for specific units and structures, and several stability and logic bug fixes.
▲Buffs3
- Weapon UpgradesWeapon upgrades now provide +1 armour penetration instead of +25% damage to better compensate for armour upgrades.0→1
- PredatorKillshot:Killshot now grants +33% damage instead of +2 armour penetration, increasing effectiveness in most combat scenarios.0→33% %
- GeneralProjected Void Shield / Lasher Tendrils:Fixed the ability to disable Projected Void Shield and Lasher Tendrils.Unable to disable→Able to disable
▼Nerfs7
- Weapon UpgradesWeapon upgrades no longer provide a 25% damage bonus.25%→0% %
- Skyfire WeaponsSkyfire weapons now have regular accuracy against skimmers, reducing their overwhelming effectiveness against Necron vehicles.increased→regular
- PredatorKillshot:Killshot no longer provides +2 armour penetration.2→0
- Hormagaunts
- Hormagaunt cost increased by 50% to balance their high damage output from Toxin Sacks.100%→150% %
- Hormagaunt upkeep increased by 50%.100%→150% %
- Void Shield Generator
- Void Shield Generator cost increased by 50%.100%→150% %
- Void Shield Generator upkeep increased by 50%.100%→150% %
✚Bug fixes4
- Lord CommissarIron Will:Fixed a bug where Iron Will would heal the Lord Commissar upon acquiring the skill or toggling the passive.Heals on acquire→No heal on acquire
- General
- Fixed crashes occurring due to artefact destruction and when ending the turn.
- Fixed accuracy above 100% not being correctly capped by squad member hitpoints.
- Fixed issues where items could be used while on cooldown and cooldowns were not displaying correctly.
subjects affected (7)
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
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