Update 1.6.4 introduces a 'maximum damage' attack helper, world generation improvements, significant unit balance adjustments based on tabletop rules, and various stability fixes.
▲Buffs10
- General
- Holding Ctrl during attack now automatically selects the tile for maximum possible damage, supporting both melee and ranged units.→Added
- City traits and edicts (e.g., Cultist Sacrifice) are now visible in the city's tile hint.
- Bikes & JetbikesBikes and Jetbikes can no longer be pinned, aligning the game with 7th edition tabletop rules.Pinnable→Immune
- Heavy Flamer
- Heavy Flamer:Increased damage by 0.5 to correct a discrepancy where it was identical to the standard Flamer.X→X+0.5
- Heavy Flamer:Increased armor penetration by 1 to correctly differentiate it from the standard Flamer.X→X+1
- Tidewall GunrigReduced costs and upkeep by 25%.100%→75% %
- Twin-Linked Plasma RifleTwin-Linked Plasma Rifle:Increased armor penetration from 2 to 6 to match tabletop stats.2→6
- Broadside BattlesuitReduced costs and upkeep by 33%.100%→67% %
- Walking VehiclesWalker Trait:Added new Walker trait which reduces movement cost in forests and imperial ruins by 1.3→2
- Chaos Spawn / Defiler / OthersAura of Fear:Added Aura of Fear to a wide variety of units including Chaos Spawn, Defiler, Heldrake, and Tesseract Vault.→Added
▼Nerfs4
- Tidewall GunrigReduced accuracy from 50% to 33%.50%→33% %
- Twin-Linked Plasma Rifle
- Twin-Linked Plasma Rifle:Reduced number of attacks from 2 to 1 to match tabletop stats.2→1
- Twin-Linked Plasma Rifle:Reduced damage from 4 to 3 to match tabletop stats.4→3
- Scythed HieroduleReduced maximum hitpoints from 96 to 72.96→72 HP
◆Other changes3
- General
- Water is now spread more evenly across maps and cliffs are shorter.
- Produced hero levels now scale according to the game pace.
- Scythed HieroduleNow possesses the Instinctive Behaviour trait.→Added
subjects affected (9)
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
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