Major update introducing the Craftworld Aeldari faction, extensive balance changes across all factions, new neutral units, items, and significant UI/UX improvements.
▲Buffs17
- Craftworld Aeldari
- Asuryani Arrivals:Can call upon offworld Asuryani to temporarily increase growth rate.→Boosted
- Spirit Preservation:Gain energy whenever an Aeldari unit falls in battle.→Added
- Ancient Doom:Increased accuracy when fighting Chaos forces, though they take more damage in return.→Increased
- Space Marines
- Apothecaries:Apothecaries are now available one tier earlier.6→5
- Multi-Melta:Multi-Melta weapon research moved to an earlier tier.8→7
- Dozer Blade:Dozer Blade research moved to an earlier tier.7→6
- Orks
- Kraklin Gubbinz:New Tier 8 research that increases the energy output of Ork cities.→Increased
- Battlewagon / Tidewall Gunrig:Battlewagons and Tidewall Gunrigs now have the Assault Vehicle trait.→Assault Vehicle
- Chaos Space Marines
- Daemon Prince:Daemon Prince hitpoints increased from 16 to 20.16→20
- Daemon Prince:Daemon Prince influence cost and upkeep reduced by 25%.100%→75%
- Items
- Entropic Locum:New common item that increases armor penetration.→Increased
- Laurels of Command:New uncommon item that restores morale of adjacent allied units.→Restored
- Faolchu's Wing:New artefact that consumes an action to increase movement.→Increased
- General
- Transports can now carry allied units, increasing strategic flexibility.Same faction→Allied units
- Added a detailed stats panel listing resources, units created/lost, and damage dealt/taken.→Added
- General performance improvements for better game stability.→Improved
- Rapid Fire now doubles attacks instead of adding one, significantly buffing units like the Chimera.+1 attack→Double attacks
▼Nerfs15
- Craftworld AeldariFaction suffers from a reduced city growth rate due to their lore as a remnant people.→Reduced
- Space Marines
- Orbital Deployment:Orbital Deployment is now restricted to Space Marine cities only.Any→SM Cities
- Apothecaries:Apothecaries now require requisitions upkeep.→Requisitions
- Orks
- Tidewall Gunrig:Tidewall Gunrig cost increased by 33%.100%→133%
- Deffkoptas:Deffkoptas now have ore upkeep.→Ore
- Tyranids
- Catalyst:Tervigon's Catalyst range reduced from 2 to 1.2→1
- Catalyst:Tervigon's Catalyst now only works on Tyranid units.All→Tyranids
- Birthing Canals:Birthing Canals provide less influence upkeep reduction.-50%→-25%
- Spore Mines:Spore Mines group size reduced from 6 to 5.6→5
- Spore Mines:Spore Mines cooldown increased from 3 to 5.3→5 turns
- Chaos Space Marines
- Possession:Possession now has a cooldown of 3 turns.→3 turns
- Heroes:Chaos Space Marines heroes can no longer transform.Yes→Removed
- Necrons
- Tomb Blades:Tomb Blades cost increased by 33%.100%→133%
- Population Limit Upgrade:Necron population limit upgrade reduced from +2 to +1 per housing building.+2→+1 per building
- TauMarkerlight:Markerlight now requires line of sight to be used.None→Line of Sight
◆Other changes4
- OrksMek Gunz:Mek Gunz no longer cost energy and now have ore upkeep.Energy→Ore
- NecronsTargeting Relay:Targeting Relay now applies a debuff that increases Necron ranged accuracy against the target by 2 for 1 turn.Damage→Accuracy
- TauMarkerlight Target Acquired:Markerlight Target Acquired now increases accuracy by 1 instead of increasing damage taken by 10%.+10% Damage→+1 Accuracy
- UmbraAdded a new neutral unit: Umbra, a terrifying flying monstrous creature vulnerable to light.→Added
subjects affected (10)
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
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