v1.7.3 focuses on balance adjustments for various factions, significant bug fixes for traits and AI behavior, and new modding attributes.
▲Buffs6
- PinnedPinned units now suffer a significantly smaller accuracy penalty, making them more effective while suppressed.-50%→-17% %
- MontkaThe Montka damage bonus has been increased across all levels, boosting offensive power.+20%...+60%→+25%...+75% %
- Primaris PsykerLife Leech:Life Leech now spreads gained hitpoints to all adjacent allied infantry, increasing the unit's overall sustain capability.single target→adjacent allies
- The Spiders' ParlourMoved from tier 10 to tier 1, allowing much earlier access to this technology.10→1
- HeadquartersIncreased HQ weapon strength for Astra Militarum, Orks, Space Marines, and Tyranids for better faction parity.lower→higher
- GeneralRapid Fire:Fixed Rapid Fire not working at ranges greater than 1.1→standard
▼Nerfs7
- Dusk BladeReduced the amount of health recovered through life steal.25%→20% %
- Webway RedoubtsDeploying Webway Redoubts now requires a new tier 3 technology, delaying their availability.→Tier 3 Tech
- WraithknightReduced maximum hitpoints, making the unit more fragile.72→56 HP
- DronesDrone hitpoints reduced by 33%, making them easier to clear.100%→67% %
- Biogenesis OrganellesMoved from tier 9 to tier 10, slightly delaying its availability.9→10
- Shining SpearsIncreased the cost and upkeep of Shining Spears by 33%.100%→133% %
- GeneralEndurance Implant:Fixed a bug that allowed for infinite movement when using the Endurance Implant.infinite→capped
✚Bug fixes1
- GeneralFixed issues where the Target Acquired trait was not showing or disappeared upon attacking.
◆Other changes2
- General
- AI players with Craftworld Aeldari allies will no longer attack neutral webway gates.
- The game now prioritizes the graphics card with the most video memory when multiple cards are present.
subjects affected (12)
tap to see balance history
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
Recently Updated
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