Version 1.9.0 introduces the Adeptus Mechanicus faction with unique building and unit mechanics, alongside general bug fixes and quality-of-life improvements.
▲Buffs8
- Adeptus Mechanicus
- Canticles of the Omnissiah:Introduces Canticles of the Omnissiah, allowing players to enhance units through hymns that scale with the number of praying warriors.→Added
- Hive Cities:Enables the construction of layered buildings on a single tile, increasing urban density.→Added
- Power Surge:Provides a way to forcefully increase the output of buildings on a tile.→Added
- Reprogram Kastelan Robot:Cybernetica Datasmiths can now capture enemy Kastelan Robots through programming rituals.→Added
- Bionics:Units possess high damage resistances due to their artificial limbs.→High
- Adjacency Integration:Upgrades now increase building output based on the number of adjacent buildings.→Added
- War WalkersAdded the missing Hammer of Wrath to War Walkers.→Hammer of Wrath
- GeneralIncreased read buffer size for relay servers to reduce connection issues and rejected network messages.10 MB→40 MB MB
▼Nerfs1
- Adeptus MechanicusEnslaved to the Past:Increases the cost of research due to the faction's reliance on ancient knowledge over innovation.→Increased
✚Bug fixes1
- GeneralFixed a crash occurring when using Webway Travel while inside a transport.
◆Other changes6
- Adeptus Mechanicus
- Doctrina Imperatives:Allows overriding Skitarii subroutines to trade off certain combat strengths for others.→Added
- Monolithic Buildings:Increases output for buildings of the same type on a tile, but decreases output for differing types.→Added
- Kastelan Robot
- Kastelan Robots now spawn from Cybernetica Datasmiths instead of Tech-Priest Enginseers.Tech-Priest Enginseers→Cybernetica Datasmiths
- Compendium entry now correctly appears under the Adeptus Mechanicus faction.→Adeptus Mechanicus
- General
- Added an advanced setting to avoid duplicate random factions, ensuring equal faction distribution.→Added
- Added 14 new Steam achievements.→14 New
subjects affected (4)
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
Recently Updated
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Patch 0.3.9
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