General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLcrash info text
Updated crash information to remind players to disable mods for troubleshooting.
- ≈🎯Behaviorcombat music
Adjusted combat music logic to ensure it stops playing when no longer needed.
Music now turns off properly.
- ≈🎯Behaviorcorruption music
World corruption music now only plays during heavy combat while the latent orb quest is active.
Music tied to heavy combat and active quests.
- ≈🐛Bug fixcollision
Fixed an issue where invisible frozen weapon meshes remained after a headshot kill and collided with the player.
Fixed invisible frozen weapon meshes.
- ▲🎯BehaviorFlamerattack range—→Limited
Limited Flamer's flamethrower range and adjusted projectile speed for easier dodging.
behavior
- ▲📊NumericSummoning Stationsummon requirements—→Lowered
Lowered requirements for summoning enemies to better match their in-game rarity.
numeric
- ≈🛠QoLPerformancestutters—→Reduced
Improved streaming times and particle loading to reduce hitches, especially on Velmorne.
quality
- ≈🐛Bug fixWarrior Priestinvincibility bugBugged→Fixed
Fixed a bug where Warrior Priests became invincible if stunned during teleport.
bugfix
- ▲🛠QoLWitchfire Eyesperformance
Optimized the rendering/logic of witchfire eyes on enemies to improve overall performance.
optimization
- ≈🛠QoLVendor UI refresh
Optimized Vendor UI logic to prevent framerate drops when buying multiple items quickly.
quality
- ≈📊NumericIncense costs—→Updated
Applied the intended changes to Incense costs as previously announced.
numeric
- ≈🐛Bug fixToll Collector collision—→Fixed
Added extra collision to the Toll Collector's legs in the Castle to prevent the player from being launched upwards.
bugfix
- ≈🎨VisualCrossbow ProjectileVisible→Hidden
Fixed visible crossbow projectiles when interacting with the Collector or Gnosis book.
Visual fix
- ≈🛠QoLFirepower Boost Arcanaformatting
Fixed the percentage bonus formatting for Firepower Boost Arcana.
UI fix
- ≈✨NewUI—→Added
Added experimental Crosshair Spells Notifiers to alert players when spells recharge.
Experimental
- ▲📊NumericScepter cleaning cost5K→2K Witchfire
Lowered the Witchfire cost of cleaning areas with the scepter from 5K to 2K.
Cost reduction
- ▲📊NumericAbsorbing Manifestations—→Increased HP
Absorbing Manifestations now heals the player significantly more.
Healing buff
- ▲📊NumericShieldbearer Dome—→+20%
Increased Shieldbearer's Shield dome radius by roughly 20% for better manageability.
Radius increase
- ≈🛠QoLControls—→Improved
Improved key rebinding and added visual indicators (red text) for missing bindings in settings.
QoL
- ≈🐛Bug fixstability
Fixed rare crashes caused by asynchronous saving requests.
Crash fix
- ▲🎨Visualmushroom hit fx—→Returned
Restored hit effects to mushrooms to clearly indicate which ones deal damage.
Clarity fix
- ≈🐛Bug fixSniper Riflessight shaderRed X bug→Fixed
Fixed a shader bug on Basilisk sights that showed a red X while jumping with a lowered crosshair.
Visual bugfix
- ≈🐛Bug fixenemy visionWall-hack→Fixed
Fixed obscure scenarios where enemies could see the player through walls.
AI fix
- ≈🐛Bug fixstability
Fixed two rare crashes and implemented safeguards for a third to improve overall game stability.
- ≈🐛Bug fixterrain
Fixed a hole in the terrain and removed floating rocks on the island.
- ≈🐛Bug fixstreaming
Resolved a significant streaming hitch occurring inside the Wailing Tower.