A balancing and bug-fixing update featuring gear redesigns, new Island of the Damned content, and several quality-of-life improvements to the UI and controls.
▲Buffs12
- Island of the DamnedAdded a new Obelisk event, a mini-boss, and a new area around the galleon with an extra event.→Added
- Hangfire
- Explosions:Increased base stun damage on the initial target by 300% to improve crowd control.→300% %
- Increased ammo reserves from 90 to 120.90→120 rounds
- Ring of ThornsUnderwent a thorough redesign to provide a bigger reward for the risky gameplay style it requires.→Redesigned
- Foul StimulantNow grants +100% witchfire for the whole run duration.→+100% %
- WhisperCan once again stun Familiars and Faithfuls, though it requires multiple shots depending on size.Removed→Added
- FlamebreathMysterium II:Increased bonus damage provided by Mysterium II when attacking burning targets.→Increased
- All-Seeing EyeAdded one more bullet to the clip.→+1 bullet
- White Raven's FeatherUnveiling Arcana:Lowered the cost of Unveiling Arcana from 2 to 1.2→1 points
- General
- Lowered the Witchfire cost of cleaning areas with the scepter from 5K to 2K.5K→2K Witchfire
- Absorbing Manifestations now heals the player significantly more.→Increased HP
- Increased Shieldbearer's Shield dome radius by roughly 20% for better manageability.→+20% %
▼Nerfs4
- Hangfire
- Mysterium II:Removed a hidden 'Fourth Mysterium' that caused single target damage to balloon out of proportion.Overpowered→Balanced
- Bullets:Lowered bullet stun damage by 20% to balance the increased explosion stun.→-20% %
- Foul StimulantLowers health and stamina by 50% and prevents corpse spawning on death.→-50% %
- White Raven's FeatherSlightly lowered the amount of Feathers dropped.→Lowered
◆Other changes2
- General
- Added experimental Crosshair Spells Notifiers to alert players when spells recharge.→Added
- Improved key rebinding and added visual indicators (red text) for missing bindings in settings.→Improved
subjects affected (9)
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Patch history
- Witchfire 0.9.6 Hotfix has gone liveJul 15, 2026 · 1mo
Hotfix 0.9.6 focuses on loot cleanup, incense buffs, and performance optimizations.
+1→ - Witchfire 0.9.6 has been deployedJul 14, 2026 · 1mo
Patch 0.9.6 focuses on performance optimizations for the Marshland, bug fixes for loot and quest tracking, and localization improvements.
+3→ - Witchfire 0.9.5 has gone live.Jul 8, 2026 · 1mo
Patch 0.9.5 focuses on performance optimizations, bug fixes for the Duel event, and corrections to weapon and loot behavior.
+1−1→ - Witchfire 0.9.4 is now live.Jul 7, 2026 · 1mo
Patch 0.9.4 focuses on a significant weapon damage drop-off rebalance, early game leveling improvements, and the introduction of the Zweihander melee weapon.
+17−6→ - Witchfire 0.9.3 is now available.Jun 25, 2026 · 1mo
Patch 0.9.3 focuses on significant Marshland balancing, a rework of the World Corruption Spire mechanics, and a tightening of the ammunition economy.
+13−5→ - Patch 0.9.1 is out now.Jun 19, 2026 · 2mo
Patch 0.9.1 introduces weapon balancing, Marshland patrol adjustments, and various enemy and system fixes for Revelations.
+13−2→ - Witchfire 0.8.6 has gone liveJan 20, 2026 · 7mo
Hotfix 0.8.6 addresses critical world collision bugs, a lethal Madness interaction, and a missing bonus for the Corrupt Stimulant.
+2→ - Hotfix 0.8.5 is now liveJan 16, 2026 · 7mo
Hotfix 0.8.5 focuses on stabilizing the World Corruption system, fixing scenario triggers, and polishing audio and visual bugs.
+2→
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