Public Beta 2 for version 7.50 introduces a lost ship replacement option, radar station modules, and various stability and behavior fixes.
▲Buffs6
- General
- Added a new option to replace lost ships, reducing the penalty of losing assets.→Added
- Introduced a new radar station module for enhanced scanning/detection capabilities.→Added
- Supply Factory Mission:Generic supply factory missions now filter out stations lacking relevant wares, reducing wasted travel.
- Carrier Undocking:Improved the behavior of ships undocking from carriers at high speeds for smoother departures.
- Autopilot:Autopilot behavior improved when approaching highways after warping through a gate.
- Gravidar:Adjusted the gravidar viewing angle to make distant objects more visible.
✚Bug fixes9
- General
- Autopilot:Fixed a freeze occurring when using autopilot on superhighway gates or mission contacts near stations.
- Explore:Fixed an issue where Explore targeting for jump gates or superhighways to undiscovered sectors failed.
- Travel Mode:Fixed anomalies acting with excessive strength while the player is in travel mode.
- Fleet Subordinates:Fixed fleet subordinates becoming unresponsive when attacked if they were unable to attack.
- Trade Ships:Fixed trade ships getting stuck while waiting for trade operations to complete.
- Trade Ships:Fixed trade amounts being reported as negative or excessively large during trade completion.
- Turrets:Fixed turrets resuming fire on non-hostile targets if hostilities ceased while they were disarmed.
- Plan Build Menu:Fixed the inability to control buy offers for Advanced Composites and Plasma Conductors.
- System:Fixed several causes of crashes and input failures when returning to the Start Menu.
◆Other changes2
- General
- Engines:Player ships now provide voice feedback when engines fail due to damage, improving situational awareness.→Added
- Live Stream View:Improved the camera and sound behavior within the Live Stream View.
subjects affected (1)
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Patch history
- →9.00 Public Beta 5 Hotfix 1 now availableApr 10, 2026 · 3mo
A small hotfix for the 9.00 Public Beta 5 addressing a ship repair economy bug.
- →8.00 Hotfix 4 releasedJan 7, 2026 · 6mo
Hotfix 4 for version 8.00 focuses on resolving a reported memory leak.
- 8.00 HF2 Public BetaOct 8, 2025 · 9mo
Hotfix 8.00 HF2 focuses on combat AI improvements, production fixes for the Envoy and Cypher, and general stability.
+8−1→ - 8.00 Hotfix 1 releasedSep 24, 2025 · 10mo
Hotfix 1 for version 8.00 focuses on stability and bug fixes following the Diplomacy Update, primarily addressing AI behavior, mission scripting, and UI issues.
+7→ - 8.00 HF1 Public BetaSep 17, 2025 · 10mo
Hotfix 8.00 HF1 addresses various bugs and stability issues introduced by the Diplomacy Update, focusing on AI behavior, mission scripting, and the Diplomacy Agent system.
+7→ - →8.00 Public Beta 1 Hotfix 2Jul 14, 2025 · 12mo
Hotfix 2 for the 8.00 Public Beta 1 focuses on fixing NVIDIA DLSS Frame Generation functionality.
- →7.50 RC4 now availableFeb 18, 2025 · 17mo
7.50 RC4 is a stability update focusing on fixing various game crashes.
- →7.50 RC3 now availableFeb 17, 2025 · 17mo
7.50 RC3 focuses on fixing a specific bug regarding fleet replacement requests when the commander is following another ship.
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