Dodge
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▼📊NumericSlow Dodgeduration—→+3 frames frames
Increased Slow Dodge duration by 3 frames; the player is not invulnerable during this extra time, making them easier to punish.
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- ▼📊NumericSlow Dodgerecovery period2→4 frames
Increased the recovery period after a Slow Dodge, during which players cannot attack or jump.
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- ▼📊NumericSlow Dodgetravel speed100%→88%
Decreased the travel speed of Slow Dodges by 12%.
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- ▲📊NumericSpeed Dodgeduration—→+3 frames frames
Increased the duration of Speed Dodges by 3 frames.
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- ▲📊NumericSpeed Dodgetravel speed100%→110%
Increased the travel speed of Speed Dodges by 10%.
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- ▼📊NumericGrounded Slow Dodgecooldown—→75 frames
Set the cooldown for Grounded Slow Dodges to 75 frames.
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- ▼📊NumericAerial Dodgelanding cooldown—→+25 frames frames
Landing after an Aerial Dodge now incurs a cooldown 25 frames longer than the grounded version.
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- ▼📊NumericGrounded Spot Dodgecancelable frame20→16 frames
Grounded spot dodges are no longer cancelable after the 16th frame, reducing the window for quick retaliation.
Reduced window to cancel
- ▼📊NumericAerial Spot Dodgecancelable frame20→18 frames
Aerial spot dodges are no longer cancelable after the 18th frame.
Reduced window to cancel
- ▼📊NumericAll Dodgesattack delay0→2 frames
All dodges (except chase dodges) now have a 2-frame delay before an attack can be performed.
Added delay after dodge
- ≈📊NumericDirectional Dodgeduration16→22 frames
Directional dodges (except chase) increased in duration but slowed down, resulting in slightly less distance.
Slower movement
- ▼📊NumericGround Dodgecooldown50→60 frames
Ground dodges (except chase) now have a longer cooldown.
Increased cooldown
- ▼🎯Behaviordirection change speed
Reduced the ability to instantly reverse direction after a dodge, making movement more predictable.
Decreased ability to instantly change directions when coming out of a dodge.
- ▼📊Numericattack delay—→3 frames frames
Introduced a 3-frame delay when attacking after reversing direction from a dodge to prevent instant turn-around attacks.
Added delay before attacking if reversing direction out of dodge.
- ▲📊NumericDodgestartup frames3→2 frames
Dodge startup reduced to 2 frames for better responsiveness and fewer rollbacks.
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- ≈🎯BehaviorDodgeanimation/sound trigger—→On invulnerability
Dodge animation and sound now only play once the player is actually invulnerable.
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- ▲📊Numericiframes—→+2
Increased dodge invulnerability by 2 frames, improving the ability to avoid attacks.
Last two frames of dodging are now invulnerable again.
- ▲🎯Behavioritem immunity—→Added
Dodging through items now grants immunity until the player leaves the hitbox, preventing immediate catches by throws.
Immune to item until leaving hitbox after dodging through it.
- ▲📊Numericstartup timesome→0 s
Removed startup delay when dodging item throws to make the action more responsive.
Removed startup time for dodging item throws.
- ▼🎯Behaviorwall resetYes→No
Touching a wall no longer resets the dodge cooldown, significantly reducing the effectiveness of air dodging combined with wall hugging.
Touching a wall no longer resets dodge cooldown
- ≈🔁Reworkvelocity—→Dynamic
Dodge velocity is now influenced by the player's current direction of travel and speed, making movement more fluid.
Dodge velocity now scales with travel direction and speed
- ▲📊Numericinvulnerability startup1→3 frames
Dodge invulnerability startup increased from 1 to 3 frames, though movement still begins immediately.
Increased startup frames for invulnerability
- ▲📊Numericending vulnerability4→2 frames
Dodge ending vulnerability frames decreased from 4 to 2, reducing the window where players are punished after dodging.
Decreased vulnerability frames at the end of a dodge
- ▼📊Numericduration20→16 frames
Total dodge duration decreased from 20 to 16 frames, making the defensive window tighter.
Shorter overall dodge duration
- ▼📊Numericdodge delay0→8 frames frames
Added an 8-frame delay after attacking before a dodge can be performed, preventing instant dodging after hits.
Post-attack lock
- ▼📊Numericinvulnerability frames20→18 frames
Dodge invulnerability reduced by 2 frames, though players can now attack immediately after the dodge ends.
Reduced i-frames