Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
- SpearSide Lightswing gap13→12 frames
Decreased the gap between the two swings, making the overall attack faster.
- BowNeutral Lightrecover on miss20V/8F→20V/7F frames
Reduced recovery on miss for the anti-air attack.
- DodgeSpeed Dodgeduration—→+3 frames frames
Increased the duration of Speed Dodges by 3 frames.
- DodgeSpeed Dodgetravel speed100%→110%
Increased the travel speed of Speed Dodges by 10%.
- KatarsDown Lightrecover on miss18V/3F→18V/2F frames
Reduced recovery on miss, strengthening grounded conversions against airborne opponents.
- +3件
- AxeSide Lightrecover on miss10V/3F→10V/5F frames
Increased recovery on miss, making the attack riskier for the user.
- SpearNeutral Airactive frames11→9 frames
Decreased active frames to reduce the window it covers against new dodge durations.
- SpearNeutral Airrecover frames16V/6F→16V/7F frames
Increased fixed recovery frames.
- BowDown Lightstun18→17 frames
Decreased stun to widen the dodge window for opponents.
- DodgeSlow Dodgeduration—→+3 frames frames
Increased Slow Dodge duration by 3 frames; the player is not invulnerable during this extra time, making them easier to punish.
- +11件
- Generalcosmetics—→Added
Added Commando Val skin, Dusk weapon skin, and flag avatars for Ukraine, Malaysia, Jamaica, Iceland, and Hungary.
- Generalservers
Relocated Singapore servers to a new data center and upgraded servers in Brazil.
- Mapslayout
Grumpy Temple and Lost Labyrinth (and their small/big variants) adjusted to fit the new jump height.
