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Lawbringer

ヒーローLawbringer · Polearm · Heavy · Warden · Fighter · Hero
4 パッチ最終変更 33mo ago-3

勢力推移

上=バフ、下=ナーフ
-30Apr 6, 2017Sep 14, 2023Apr 6, 2017 — Release Notes for v1.05 +0 / -0 (cum 0)Jan 11, 2018 — Patch Notes 1.18 +0 / -1 (cum -1)Jun 15, 2023 — Y7S2 Testing Grounds +5 / -7 (cum -3)Sep 14, 2023 — Patch Notes 2.46.0 +5 / -5 (cum -3)
アビリティにズーム:22アビリティ追跡中
変更タイプで絞り込み:この項目に6タイプ

パッチ履歴

  1. Sep 14, 2023·Patch Notes 2.46.0+5-5
    • 🎯BehaviorImpaling RiposteguaranteeLight/Heavy ParriesLight Parries only

      バーストダメージを抑えるため、Heavy Parry後のImpaling Riposteが確定ではなくなりました。

      ダメージポテンシャルの低下

    • 🎯BehaviorSwift JusticeaccessibilityLimitedHeavy Openers/Top Heavy Finisher

      Heavy OpenerおよびTop Heavy Finisherヒット後にSwift Justiceが使用可能になりました。

      フィニッシャーへのショートカット

    • NewChained Heavy AttacksstanceUninterruptible

      Chained Heavy Attacksが100msでUninterruptible Stanceを得るようになりました。

      集団戦でのユーティリティ向上

    • ✂️Removedstamina drain/stunPresentRemoved

      Lawbringerの技から、すべてのスタミナドレイン、スタミナ回復停止、およびスタン効果が削除されました。

      キットの整理

    • 📊NumericHeavy Openersdamage2420

      Heavy Openersのダメージが24から20に変更されました。

      ダメージ減少

    • 📊NumericHeavy Chained Attacksdamage27-2826

      Chained Heavy Attacksのダメージが26に減少しました。

      ダメージの正常化

    • 📊NumericHeavy Chain Finishersdamage30-3228

      Heavy Chain Finishersのダメージが28に減少しました。

      ダメージ減少

    • 📊NumericBlind Justicedamage3225

      Blind Justiceのダメージが32から25に減少しました。

      ダメージ減少

    • 📊NumericMake Waystamina cost6030

      Make Wayのスタミナ消費量が60から30に減少しました。

      コスト減少

    • 📊NumericZone Attackstamina cost6030

      Zone Attackのスタミナ消費量が60から30に減少しました。

      コスト減少

    • 📊NumericLong Armpin duration1200ms1333ms ms

      Long Armのピン留め時間が1200msから1333msに延長されました。

      ピン留め時間の増加

  2. Jun 15, 2023·Y7S2 Testing Grounds+5-7
    • 📊NumericImpaleparry window8001100 ms

      Impale after Parry now has a longer window, making it easier to land.

      Increased window for Impale after Parry

    • ✂️RemovedHeavy Finishersuper armorYesRemoved

      Heavy Finishers no longer possess Super Armor, making them more interruptible.

      Removed Super Armor on Heavy Finishers

    • 📊NumericBranching Heavyparry follow-up window500-666600-700 ms

      The timing window to branch into a heavy after a parry has been slightly increased.

      Increased window for parry to follow up heavy branching

    • 🔁ReworkImpalefollow-upModifiedReverted

      Previous changes to Impale follow-ups have been reverted to their original state.

      Impale Follow-Up changes reverted

    • ✂️RemovedLong ArmavailabilityAfter Guard BreakRemoved

      Long Arm can no longer be performed immediately following a Guard Break.

      Removed Long Arm after Guard Break

    • 🎯BehaviorLong Armstamina drainYesNo

      Long Arm no longer consumes or pauses stamina, improving flow.

      Long Arm no longer pause or drains stamina

    • 📊NumericBack Throwdistance105 units

      The distance pushed during the final phase of a back throw has been reduced.

      Back throw distance reduced in last movement phase

    • ✂️RemovedTop HeavystunYesRemoved

      Top Heavy no longer causes a stun when performed after a parry.

      Remove stun on Top Heavy after Parry

    • 📊Numeric2nd Heavydamage2026

      The damage of the second heavy attack in a sequence has been increased.

      Increased damage for 2nd Heavies

    • 📊NumericParry Top Heavy Finisherdamage3225

      Damage dealt by the Top Heavy Finisher after a parry has been reduced.

      Reduced damage for Parry Top Heavy Finisher

    • 📊NumericHeavy Finisherdamage30-3228

      General damage for all Heavy Finishers has been lowered and standardized.

      All Heavy Finisher damage normalized to 28

    • 📊NumericLight Parry Punishdamage1612

      Damage for the dedicated light attack parry punish has been reduced.

      Reduced dedicated light parry punish damage

    • 📊NumericDodge Forward Bash Strikestartup500433 ms

      The startup time for the Dodge Forward Bash Strike has been reduced.

      Faster Dodge Forward Bash Strike

  3. Jan 11, 2018·Patch Notes 1.18-1
    • 📊NumericImpaling ChargetrackingReduced

      Reduced the tracking of the Impaling Charge.

      improvement

    • 🐛Bug fixShovefall reactionLand on feetFall on back

      Fixed issue where shoving an enemy about to fall would change their reaction to landing on their feet.

      bugfix

Lawbringer balance history — FOR HONOR™ · PatchDiff