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FOR HONOR™
FOR HONOR™
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Ubisoft Montreal, Ubisoft Quebec, Ubisoft Toronto, Blue Byte · Ubisoft·$29.99
Jan 11, 2018 · 102mo ago

Patch Notes 1.18

AI要約2d

Patch 1.18 focuses on reducing tracking for several heroes, buffing the Aramusha, and implementing a wide array of bug fixes for combat interactions and UI.

バフ12

  • All Heroes
    • Drop Attack:Fixed an issue where Drop Attacks would effectively miss when the opponent was unbalanced.
    • Throw:Fixed an issue where the player performing a throw would be interrupted by it.
  • ValkyrieShield Charge:Shield Charge can now be cancelled by going out of lock, increasing versatility.Added
  • OrochiStorm Rush:Storm Rush can now be cancelled by going out of lock.Added
  • ShinobiHeavy Attack:Heavy attack charge now reinitializes after a hit if the button is held, matching Conqueror's behavior.NoYes
  • Aramusha
    • Fury Unleashed:Increased damage of Fury Unleashed.2530
    • Fury Unleashed:Added Uninterruptible Stance property to Fury Unleashed.Uninterruptible
    • Twin Vipers:Increased damage of Twin Vipers.3540
    • Ring the Bell:Increased damage of Ring the Bell.1015
    • Ring the Bell:Increased stamina damage of Ring the Bell.1020
    • Basic Side Heavy:Increased damage of the Basic Side Heavy Attack.2530
    • Basic Top Heavy:Reduced the startup time of the Basic Top Heavy strike.700ms600ms ms

ナーフ15

  • All Heroes
    • Fixed an issue allowing players to dodge out of certain death situations when thrown off specific ledges.
    • Guardbreak:Fixed an issue allowing players to feint a guardbreak by quickly performing a heavy attack after blocking.
  • PeacekeeperZone Attack:Fixed an issue that made the Zone Attack very hard to block when feinted during Revenge.
  • ConquerorSprint Attack:Reduced the tracking of the Sprint Attack, making it easier for opponents to dodge.Reduced
  • LawbringerImpaling Charge:Reduced the tracking of the Impaling Charge.Reduced
  • Warlord
    • Sprint Attack:Reduced the tracking of the Sprint Attack.Reduced
    • Jump Attack:Reduced the tracking of the Jump Attack.Reduced
  • Shinobi
    • Front Roll Kick:Increased the window where Shinobi is vulnerable to guardbreaks during Front Roll Kick recovery.200ms400ms ms
    • Tackle:Reduced the tracking of the Tackle ability.Reduced
  • Centurion
    • Eagle's Fury:Reduced the tracking of Eagle's Fury.Reduced
    • Eagle's Talon:Reduced the tracking of Eagle's Talon.Reduced
  • Gladiator
    • Sprint Attack:Reduced the tracking of the Sprint Attack.Reduced
    • Crowd Pleaser:Reduced the tracking of Crowd Pleaser.Reduced
  • Shaman
    • Predator's Mercy:Removed uninterruptible property from the first 100ms of Predator's Mercy, allowing it to be interrupted.0ms100ms ms
    • Predator's Mercy:Opponents can now activate Revenge significantly earlier after being bitten by Predator's Mercy.0300-500ms earlier ms

バグ修正1

  • All HeroesFixed soft feints and flickers for attacks, guardbreaks, and dodges when playing within 100ms latency to prevent exploitation.

その他の変更4

  • ShugokiHeadbutt:Headbutt stun now correctly interacts with Debuff Resistance gear.Affected by Gear
  • Faction War
    • Added an interface to display how players earned their Troops based on match length and score rank.Added
    • Added weather icons and faction emphasis icons to the territory map.Added
  • PCReplaced the Dynamic Reflection toggle with a quality selection box (Off, Low, Medium, High, Extreme).ToggleQuality Selection

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FOR HONOR™ · Jan 11, 2018
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