Peacekeeper
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🔁Reworkguard typeReflex Guard→Static Guard
戦闘システムをよりユーザーフレンドリーにするため、Reflex Guardが削除され、Static Guardに置き換えられました。
Reflex Guardの削除
- ▲📊NumericDagger Canceldodge window333ms→200-300ms ms
Dagger Cancel can now cancel recovery to a dodge between 200ms and 300ms, making it safer.
More flexible recovery.
- ▲📊NumericDashing Thrustdodge window300ms→200-500ms ms
Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge.
More consistent landing.
- ▼📊NumericBleed Stabsdamage38→28
Guardbreak follow-up Bleed Stabs damage reduced from 38 to 28.
Standardizing guardbreak damage.
- ▲📊NumericGuardbreak Throwsrecovery—→-200ms ms
All Guardbreak Throws now have 200ms less recovery.
Faster recovery.
- ▲🔁ReworkCrossbowdamage25→15+10 Bleed
Crossbow feat now deals 15 flat damage and 10 bleed damage over 10 seconds instead of 25 flat damage.
Added utility via bleed.
- ▼🐛Bug fixZone Attackblockability
Fixed an issue that made the Zone Attack very hard to block when feinted during Revenge.
bugfix
- ≈🎯BehaviorZone Attackstrike type—→Light Attack
First strike is now a light attack to trigger interrupt reaction on block, removing frame advantage.
behavior
- ▼📊NumericZone AttackRevenge cancel exit—→600ms ms
Cancelling a blocked Zone attack in Revenge now forces a 600ms exit, preventing immediate re-attack.
numeric
- ▼📊NumericSidestep Strikerecovery on Interrupt Block700ms→800ms ms
Increased recovery on block to reduce initiative in certain matchups.
numeric
- ▼📊NumericSidestep Strikedamage20→15
Decreased damage to balance risk/reward against Riposting Stab.
numeric
- ▲📊NumericRiposting Stabdamage25→30
Increased damage to reward the use of Deflect.
numeric
- ≈📊NumericStab 1damage—→2 + 15 Bleed
Stab 1 now applies 2 direct damage and 15 bleed damage over 10 seconds.
Fixed stacking bug
- ≈📊NumericStab 2damage—→2 + 12 Bleed
Stab 2 now applies 2 direct damage and 12 bleed damage over 8 seconds.
Fixed stacking bug
- ≈📊NumericStab 3damage—→2 + 9 Bleed
Stab 3 now applies 2 direct damage and 9 bleed damage over 6 seconds.
Fixed stacking bug
- ▼📊NumericBleedtotal damage45→36
Total bleed damage from stabs reduced from 45 to 36 for balancing.
Balance adjustment
- ▲📊NumericStab Attackrange1→2 m
Increased stab range to ensure bleed is applied more consistently.
Consistency fix
- ▲📊NumericLight Attackrange2.75→3 m
Increased light attack range by 0.25m, allowing her to connect a light attack after a parry.
Parry follow-up
- ≈🐛Bug fixGuardbreakstacking
Fixed a bug regarding Guardbreak and Bleed stacking.
Bug fix