✦AI要約3d
Major update introducing Side Dodge Attacks for several heroes, widespread stamina cost reductions for Zone Attacks, and a complete migration of all game modes to dedicated servers.
▲バフ20
- Warlord
- Side Dodge Attack:Warlord now has a Side Dodge Attack (600ms) performed with Light Attack to punish bashes.→Added
- Board and Blade:Increased forward movement of Board and Blade by 1m to better catch opponents dodging or rolling away.→+1m m
- Zone Attack:Zone Attack stamina cost reduced from 60 to 30 to improve stamina economy.60→30
- Peacekeeper
- Dagger Cancel:Dagger Cancel can now cancel recovery to a dodge between 200ms and 300ms, making it safer.333ms→200-300ms ms
- Dashing Thrust:Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge.300ms→200-500ms ms
- Guardbreak Throws:All Guardbreak Throws now have 200ms less recovery.→-200ms ms
- Crossbow:Crossbow feat now deals 15 flat damage and 10 bleed damage over 10 seconds instead of 25 flat damage.25→15+10 Bleed
- Warden
- Zone Attack:Zone Attack stamina cost reduced from 60 to 30.60→30
- Light Attack:Second Light Attacks in chain are now 500ms, down from 600ms.600ms→500ms ms
- Valliant Breakthrough:Fixed an issue that prevented switching targets during the dodge of Valliant Breakthrough.
- Berserker
- Zone Attack:Front and Back Zone Attacks now cost 30 stamina each, down from 65.65→30
- Base HP increased from 120 to 130 to better fit the hero's aggressive identity.120→130 HP
- Highlander
- Side Dodge Attack:Highlander now has a Side Dodge Attack (600ms) performed with the Heavy Attack button.→Added
- Zone Attack:Zone Attack cost reduced from 60 to 36 (12+12+12).60→36
- Centurion
- Side Dodge Attack:Centurion now has a Side Dodge Attack (600ms) performed with Light Attack.→Added
- Zone Attack:Zone Attack cost reduced from 60 to 36 (12+12+12).60→36
- Charged Punch:Charged Punch total speed reduced to 1300ms.1400ms→1300ms ms
- Charged Punch:Charged Punch now gains Uninterruptible Stance at 1000ms.1033ms→1000ms ms
- General
- Added a new in-game blocklist system to mute voice/text chat and hide emblems of toxic players.→Added
- Out of Lock/Stamina Hints:Reworked visual contrast and animation for Out of Lock and Out of Stamina hints to make them more visible.
▼ナーフ1
- PeacekeeperBleed Stabs:Guardbreak follow-up Bleed Stabs damage reduced from 38 to 28.38→28
✚バグ修正1
- BerserkerInfinite Chain:Unified timings for Infinite Chain whether locked or out of lock.
◆その他の変更3
- WarlordBoard and Blade:Updated Board and Blade's trajectory to better match the weapon strike.
- General
- All game modes, including Custom Matches, Story, Arcade, and Training, have been moved to dedicated servers, removing the need for NAT configuration.P2P→Dedicated Servers
- Voice Chat:Voice Chat has been re-enabled for cross-platform matches.Disabled→Enabled
影響を受けた項目(7)
タップしてバランス履歴を見る
このパッチはどうでしたか?
公式ノート
FOR HONOR™ · Sep 15, 2022
PatchDiffを楽しんでいますか?
AI・サーバー費用がかさんでいます — コーヒー1杯で誰でも無料で使い続けられます。ありがとうございます!
パッチ履歴
- Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 32mo+6−2→
- Warrior’s Den Recap – October 19thOct 19, 2023 · 32mo+1→
- Patch Notes 2.46.0Sep 14, 2023 · 33mo+11−8→
- →Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 33mo
- Patch Notes 2.45.1 – For HonorJul 27, 2023 · 35mo+5−4→
- Y7S2 Testing GroundsJun 15, 2023 · 36mo+15−8→
- Patch Notes 2.44.0Jun 15, 2023 · 36mo+12−2→
- Warriors Den Recap June 8, 2023Jun 8, 2023 · 36mo+1→
最近更新
6

[Dev Team] stellaris_test updated with 4.4.2 (checksum 38b9)
Stellaris·19h
ベータアップデート 4.4.2 では、Forever Cruise シチュエーションの進行速度の低下と、いくつかの安定性に関するクラッシュの修正に重点を置いています。
+1 バフ−2 ナーフ


CHAOS REIGN Update Patch notes
MechWarrior 5: Mercenaries·21h
Chaos Reignのリリース後初となるパッチで、コミュニティから報告されたバグ修正と全般的な改善に焦点を当てています。

Beta Branch - Version 0.25.2_1
Romestead·22h
マルチプレイヤーの安定性、クラッシュの修正、およびオーディオの改善に焦点を当てたベータブランチのアップデートです。
+9 バフ

1.0.30 - Patch Notes
Momento·1d
Unityエンジンのアップデートによる安定性の向上とクラッシュ修正、および既知の不具合の調査に焦点を当てたテクニカルアップデートです。


Patch 0.1.1d
Witchspire·1d
パッチ 0.1.1d では、スポーン問題の修正と、一貫性を向上させるための The Vault ダンジョンのリワークに重点を置いています。
+1 バフ



Patch 1.5.5
Master of Command·1d
パッチ 1.5.5 では、砲兵の有効性、Basing(構え)メカニクス、および Sweden と Poland の大幅なバランス調整に重点を置き、あわせて様々なユニットステータスの微調整が行われました。
+22 バフ−5 ナーフ
類似ゲーム
6






