✦AI要約2d
V1.03 focuses on Valkyrie buffs, Peacekeeper balancing, Guardbreak mechanic reverts, and extensive UI/system stability fixes.
Images © FOR HONOR™ via Steam
▲バフ30
- Valkyrie
- Bloodlust:Bloodlust Feat now correctly triggers on all types of kills.→All kills
- Pouncing Thrust:Increased damage for Pouncing Thrust to improve dueling viability.12→17
- Hunter's Strike:Increased damage for Hunter's Strike to improve dueling viability.12→17
- Pouncing Thrust:Pouncing Thrust and Hunter's Strike can now link into Light Chains significantly faster.400-900ms→200-500ms ms
- Hunter's Strike:Pouncing Thrust and Hunter's Strike can now link into Light Chains significantly faster.400-900ms→200-500ms ms
- Light Attack:Reduced recovery time after missing a light attack.900→800 ms
- Light Attack:Reduced recovery time after hitting with a light attack.700→600 ms
- Light Attack:Reduced recovery time when a light attack is interrupted by a block.800→700 ms
- Light Attack:Reduced recovery time when a light attack is blocked.700→600 ms
- Light Chain (2nd):Reduced startup time for the second attack in the light chain.600→500 ms
- Light Chain (2nd):Reduced recovery time after missing the second light chain attack.800→700 ms
- Light Chain (2nd):Reduced recovery time after hitting with the second light chain attack.600→500 ms
- Light Chain (2nd):Reduced recovery time when the second light chain attack is interrupted by a block.700→600 ms
- Light Chain (2nd):Reduced recovery time when the second light chain attack is blocked.600→500 ms
- Shield Crush:Shield Crush can now be chained into a Light Chain, adding new mix-up options.→Added
- Hunter's Rush:Reduced recovery time after missing Hunter's Rush.1000→800 ms
- Hunter's Rush:Reduced recovery time after hitting with Hunter's Rush.800→600 ms
- Hunter's Rush:Reduced recovery time when Hunter's Rush is interrupted by a block.900→700 ms
- Hunter's Rush:Reduced recovery time when Hunter's Rush is blocked.800→600 ms
- Peacekeeper
- Stab Attack:Increased stab range to ensure bleed is applied more consistently.1→2 m
- Light Attack:Increased light attack range by 0.25m, allowing her to connect a light attack after a parry.2.75→3 m
- Berserker
- Stun Trap:Stun Trap now correctly applies damage even if the player stops moving toward the trap.→Correct
- Light Attack:Reduced recovery on block for light attacks to prevent opponents from getting free Guardbreaks.900→700 ms
- ConquerorLight Attack:Reduced recovery on block for light attacks to prevent opponents from getting free Guardbreaks.900→700 ms
- Orochi
- Nail Bomb:Nail Bomb now correctly applies damage even if the player stops moving toward the trap.→Correct
- Riptide Strike:Increased the distance Orochi dodges back during Riptide Strike.1.75→2 m
- ShugokiHard to Kill:Fixed a bug that caused players to lose the Hard to Kill Feat upon death.Lost on death→Fixed
- General
- Various UI improvements including clickable player widgets, separated loading tips for PC, and fixed aspect ratio issues.→Improved
- Visual improvements to nVidia HBAO+ and improved HZB generation for 4K resolutions.→Improved
- Fixed multiple crashes and improved EAC error descriptions.→Fixed
▼ナーフ1
- PeacekeeperBleed:Total bleed damage from stabs reduced from 45 to 36 for balancing.45→36
✚バグ修正2
- PeacekeeperGuardbreak:Fixed a bug regarding Guardbreak and Bleed stacking.
- All FightersExecutions:Fixed camera clipping issues with walls during executions.→Fixed
◆その他の変更7
- Peacekeeper
- Stab 1:Stab 1 now applies 2 direct damage and 15 bleed damage over 10 seconds.→2 + 15 Bleed
- Stab 2:Stab 2 now applies 2 direct damage and 12 bleed damage over 8 seconds.→2 + 12 Bleed
- Stab 3:Stab 3 now applies 2 direct damage and 9 bleed damage over 6 seconds.→2 + 9 Bleed
- All Fighters
- Guardbreak:Reverted Guardbreak to Beta behavior; it is no longer un-counterable if you are Guardbroken during the startup.Un-counterable→Counterable
- Unblockable Attack:Attacks that are too fast to be blocked no longer display the Unblockable Attack feedback.Displayed→Removed
- General
- Bots joining an in-progress match will now be dead for the current round.→Dead for round
- Changed the music on the Face Off screen.→Changed
影響を受けた項目(8)
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公式ノート
FOR HONOR™ · Feb 27, 2017
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パッチ履歴
- Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 32mo+6−2→
- Warrior’s Den Recap – October 19thOct 19, 2023 · 32mo+1→
- Patch Notes 2.46.0Sep 14, 2023 · 33mo+11−8→
- →Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 33mo
- Patch Notes 2.45.1 – For HonorJul 27, 2023 · 35mo+5−4→
- Y7S2 Testing GroundsJun 15, 2023 · 36mo+15−8→
- Patch Notes 2.44.0Jun 15, 2023 · 36mo+12−2→
- Warriors Den Recap June 8, 2023Jun 8, 2023 · 36mo+1→
最近更新
6

[Dev Team] stellaris_test updated with 4.4.2 (checksum 38b9)
Stellaris·19h
ベータアップデート 4.4.2 では、Forever Cruise シチュエーションの進行速度の低下と、いくつかの安定性に関するクラッシュの修正に重点を置いています。
+1 バフ−2 ナーフ


CHAOS REIGN Update Patch notes
MechWarrior 5: Mercenaries·21h
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Romestead·22h
マルチプレイヤーの安定性、クラッシュの修正、およびオーディオの改善に焦点を当てたベータブランチのアップデートです。
+9 バフ

1.0.30 - Patch Notes
Momento·1d
Unityエンジンのアップデートによる安定性の向上とクラッシュ修正、および既知の不具合の調査に焦点を当てたテクニカルアップデートです。


Patch 0.1.1d
Witchspire·1d
パッチ 0.1.1d では、スポーン問題の修正と、一貫性を向上させるための The Vault ダンジョンのリワークに重点を置いています。
+1 バフ



Patch 1.5.5
Master of Command·1d
パッチ 1.5.5 では、砲兵の有効性、Basing(構え)メカニクス、および Sweden と Poland の大幅なバランス調整に重点を置き、あわせて様々なユニットステータスの微調整が行われました。
+22 バフ−5 ナーフ
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