Warlord
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixBack Slammerexecution
Fixed an issue where Warlord could not perform Back Slammer execution from the opponent's back.
Bugfix
- ▲✨NewSide Dodge Attackexistence—→Added
Warlord now has a Side Dodge Attack (600ms) performed with Light Attack to punish bashes.
New tool to punish bashes.
- ▲📊NumericBoard and Bladeforward movement—→+1m m
Increased forward movement of Board and Blade by 1m to better catch opponents dodging or rolling away.
Better catch for dodging opponents.
- ▲📊NumericZone Attackstamina cost60→30
Zone Attack stamina cost reduced from 60 to 30 to improve stamina economy.
Standardized cost.
- ≈🎯BehaviorBoard and Bladetrajectory
Updated Board and Blade's trajectory to better match the weapon strike.
Visual/hitbox alignment.
- ▼📊NumericSprint Attacktracking—→Reduced
Reduced the tracking of the Sprint Attack.
improvement
- ▼📊NumericJump Attacktracking—→Reduced
Reduced the tracking of the Jump Attack.
improvement
- ▼📊NumericCrashing Chargestamina cost—→20 stamina
Increased base stamina cost of Crashing Charge to 20.
Increased cost
- ▼📊NumericCrashing Chargemiss stamina cost—→40 stamina
Missing a Crashing Charge now costs 40 stamina.
Penalty for missing
- ≈🔁ReworkCrashing Chargecollision detection
Modified collision detection to improve targeting and opponent dodge timing.
Improved targeting
- ≈🐛Bug fixdamage
Fixed an issue where Out of Lock attacks dealt different damage than Locked versions.
Consistency fix
- ▼📊NumericHeadbuttstamina cost12→15
Increased stamina cost to discourage spamming.
numeric
- ▼📊NumericHeadbuttdodge window—→+200ms ms
Increased the window for enemies to dodge the Headbutt.
numeric
- ▲📊NumericHeadbuttmiss recovery800ms→700ms ms
Reduced miss recovery time.
numeric
- ▼🔁ReworkFull Block StanceHeadbutt chainAvailable→Only after block
Removed ability to Headbutt from Full Block Stance idle; now only available after an attack is blocked.
mechanic
- ▲🐛Bug fixFull Block Stancestamina cost
Fixed bug where stamina cost could be doubled in some cases.
bugfix