PatchDiff
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Warlord

ヒーローKnight · Heavy · Strength · Tank · Fighter · Hero
5 パッチ最終変更 35mo ago-2

勢力推移

上=バフ、下=ナーフ
-50Apr 6, 2017Jul 27, 2023Apr 6, 2017 — Release Notes for v1.05 +2 / -3 (cum -1)Dec 16, 2017 — Patch Notes 1.17 +0 / -2 (cum -3)Jan 11, 2018 — Patch Notes 1.18 +0 / -2 (cum -5)Sep 15, 2022 — FOR HONOR PATCH NOTES 2.38.0 +3 / -0 (cum -2)Jul 27, 2023 — Patch Notes 2.45.1 – For Honor +0 / -0 (cum -2)
アビリティにズーム:10アビリティ追跡中
変更タイプで絞り込み:この項目に5タイプ

パッチ履歴

    • 🐛Bug fixBack Slammerexecution

      Fixed an issue where Warlord could not perform Back Slammer execution from the opponent's back.

      Bugfix

    • NewSide Dodge AttackexistenceAdded

      Warlord now has a Side Dodge Attack (600ms) performed with Light Attack to punish bashes.

      New tool to punish bashes.

    • 📊NumericBoard and Bladeforward movement+1m m

      Increased forward movement of Board and Blade by 1m to better catch opponents dodging or rolling away.

      Better catch for dodging opponents.

    • 📊NumericZone Attackstamina cost6030

      Zone Attack stamina cost reduced from 60 to 30 to improve stamina economy.

      Standardized cost.

    • 🎯BehaviorBoard and Bladetrajectory

      Updated Board and Blade's trajectory to better match the weapon strike.

      Visual/hitbox alignment.

  1. Jan 11, 2018·Patch Notes 1.18-2
    • 📊NumericSprint AttacktrackingReduced

      Reduced the tracking of the Sprint Attack.

      improvement

    • 📊NumericJump AttacktrackingReduced

      Reduced the tracking of the Jump Attack.

      improvement

  2. Dec 16, 2017·Patch Notes 1.17-2
    • 📊NumericCrashing Chargestamina cost20 stamina

      Increased base stamina cost of Crashing Charge to 20.

      Increased cost

    • 📊NumericCrashing Chargemiss stamina cost40 stamina

      Missing a Crashing Charge now costs 40 stamina.

      Penalty for missing

    • 🔁ReworkCrashing Chargecollision detection

      Modified collision detection to improve targeting and opponent dodge timing.

      Improved targeting

    • 🐛Bug fixdamage

      Fixed an issue where Out of Lock attacks dealt different damage than Locked versions.

      Consistency fix

  3. Apr 6, 2017·Release Notes for v1.05+2-3
    • 📊NumericHeadbuttstamina cost1215

      Increased stamina cost to discourage spamming.

      numeric

    • 📊NumericHeadbuttdodge window+200ms ms

      Increased the window for enemies to dodge the Headbutt.

      numeric

    • 📊NumericHeadbuttmiss recovery800ms700ms ms

      Reduced miss recovery time.

      numeric

    • 🔁ReworkFull Block StanceHeadbutt chainAvailableOnly after block

      Removed ability to Headbutt from Full Block Stance idle; now only available after an attack is blocked.

      mechanic

    • 🐛Bug fixFull Block Stancestamina cost

      Fixed bug where stamina cost could be doubled in some cases.

      bugfix

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