News Archive
All patch notes across every tracked game, sorted by date.

1.8.1 Hotfix Released
Hotfix 1.8.1 addresses dedicated server connectivity, inventory bugs, and provides a slight health buff to the Tupa.



Update 18 - V0.42 (The Attractive Update)
Update 18 (V0.42) introduces three new blocks (Crossbow, Log, and Vacuum), refreshes models and textures for several existing blocks, and implements various physics and stability bug fixes.


Winter Update Now Available
Winter Update introducing seasonal cosmetics, a revamped class-limit system, and extensive balance adjustments for dinosaurs and human weaponry.

Update 01.170 DEV - Physics and Render Improvements
Update 01.170 DEV focuses on physics fixes for landing gears, various block model updates, and ModSDK improvements to resolve texture issues.

Update 01.169 DEV - Physics and Voxel Optimizations, Deluxe Edition
Major physics engine improvements for stability on moving ships, voxel performance optimizations, and the release of the Deluxe Edition.

... and a Happy Space Year!
Update 13 has been moved from the test branch to the public branch, including previous Christmas updates and minor map fixes.

Update 01.168 STABLE, DEV - Beta Bugfixes, Improvements
Update 01.168 focuses on general bugfixes and improvements, specifically addressing a Windows 10 scaling issue causing black screens.


Merry Space Christmas!
Update 13 focuses on AI targeting fixes, weapon rebalancing, collision corrections across multiple maps, and backend improvements for future customization.

Update 01.167 STABLE, DEV - Beta Bugfixes and Improvements
Update 01.167 focuses on stability improvements and a large volume of crash fixes following the Beta release.

RimWorld Alpha 16 – Wanderlust released!
Alpha 16 'Wanderlust' introduces a spherical world map, multiple simultaneous colonies, caravans, transport pods, and a comprehensive drug and health overhaul.

War Thunder Update 1.65 "Way of the Samurai" - changelog
Update 1.65 'Way of the Samurai' introduces a massive expansion of the Japanese ground and air trees, alongside significant improvements to shell fuse mechanics and aircraft cockpit models.


Devblog 140
Devblog 140 introduces the Large Planter, enables holiday content, and implements several networking and projectile verification fixes.

Update 01.166 STABLE - Space Engineers Beta
Update 01.166 brings a total block redesign, new multiplayer netcode, and a tutorial campaign to the stable branch as the game enters Beta phase.



ATS World Rescale is released in Update 1.5!
Update 1.5 introduces a massive world rescale from 1:35 to 1:20, significantly expanding the map size and reworking the road network and economy.

Update 01.165 DEV - New Multiplayer Code, Total Block Redesign and much more!
Massive update featuring a total block redesign, new multiplayer netcode, and a new tutorial campaign.


Devblog 139
Devblog 139 focuses on anti-cheat improvements, performance optimizations via batching, and several economy adjustments to crafting and recycling costs.

Alpha 15.1 Hits the streets!
Alpha 15.1 introduces various fixes, improvements, and new Steam community features.

0.95.7 Release (experimental build)
Experimental update 0.95.7 introduces weather effects, stealth mechanics overhaul, building dismantling, and various AI and equipment adjustments.


PC Patch notes for Deus Ex: Mankind Divided v1.12 build 667.0
PC Patch v1.12 build 667.0 focuses on critical stability fixes, inventory saving, and minor UI alignment.


Devblog 138
Major update introducing natural caves, world generation improvements, and significant balance changes to explosives, building costs, and spears.

Update 01.164 DEV - Bugfixes, Multiplayer Branches Evaluation
Update 01.164 DEV focuses on bug fixes and the evaluation of new multiplayer prototypes based on community feedback.

Update 0.95.5 (experimental branch)
Experimental updates focusing on combat mechanics (blocking, dodging), character visuals, and various AI and system bug fixes.

Update 01.163 DEV - New Multiplayer Prototypes
Release of three experimental multiplayer prototype builds (Rock, Paper, and Scissors) for community testing and evaluation.


Devblog 137
Devblog 137 introduces cost reductions for basic clothing and lighting, removes ammo from airdrops, and implements various audio and animation polish.