PatchDiff
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ทั่วไปSystem · UI · Visuals · Bugfixes · Optimization · Event · Stability · Network · QoL · Bugfix · AI · Performance · Map · Global · Gameplay · Engine · Security · Balance · Audio
21 แพตช์แก้ล่าสุด 84ด. ที่แล้ว▲ +24

แนวโน้มพลัง

ขึ้น = บัฟ, ลง = เนิร์ฟ
0+24May 15, 2017Aug 5, 2019May 15, 2017 — New test build is live! +3 / -0 (cum +3)Jun 3, 2017 — Another test build ready to go! +2 / -0 (cum +5)Jun 26, 2017 — Plugging up the holes (Hotfix for Update 14) +0 / -1 (cum +4)Jul 5, 2017 — Sealing hulls with epoxy (Hotfix #2 for Update 14) +0 / -0 (cum +4)Jul 24, 2017 — Update 15 is live! +4 / -1 (cum +7)Sep 19, 2017 — Mini-update 16.1 +0 / -0 (cum +7)Nov 26, 2017 — A hot fix for cold space nights +0 / -0 (cum +7)Dec 26, 2017 — Holiday Special +1 / -1 (cum +7)Jan 18, 2018 — Patching up the fleet some more +3 / -0 (cum +10)Mar 25, 2018 — Update 18 is live! +5 / -0 (cum +15)Apr 1, 2018 — Update 18 eggfix +0 / -1 (cum +14)Jan 4, 2019 — Update 21 is live! +3 / -0 (cum +17)Jan 12, 2019 — Update 21 hotfix +0 / -0 (cum +17)Feb 8, 2019 — Update 21 and a half +4 / -0 (cum +21)Apr 7, 2019 — Update 22 is live! +2 / -1 (cum +22)Apr 10, 2019 — Update 22 hotfix +0 / -0 (cum +22)Apr 17, 2019 — Update 22 hotfix #2 AKA we should really number those things more sensibly +2 / -0 (cum +24)Apr 27, 2019 — Update 22 hotfix #3 +0 / -0 (cum +24)Jul 19, 2019 — Update 24 - Apollo 11 Anniversary +0 / -0 (cum +24)Jul 22, 2019 — Apollo duct tape +0 / -1 (cum +23)Aug 5, 2019 — Apollo event ends, small patch drops +1 / -0 (cum +24)
ดูสกิลใดสกิลหนึ่ง:24 สกิลที่ติดตาม
กรองตามประเภทการเปลี่ยนแปลง:9 ประเภทในรายการนี้

ประวัติแพตช์

    • ✂️RemovedApollo EventRemoved

      The Apollo anniversary event has come to a close after 325 Saturn V launches.

      Event ended

    • 🛠QoLCustomization Menu

      Pressing Esc while customizing appearance now returns the player to the loadout screen instead of closing the window.

      UI Fix

  1. 22 ก.ค. 2562·Apollo duct tape-1
    • 🐛Bug fixcamo persistence

      Fixed bugs related to the persistence of awarded camouflage patterns.

      Fixed bugs where awarded camos would not persist correctly.

    • 🐛Bug fixtagging

      Resolved various issues with the player/enemy tagging system.

      Fixed issues with the tagging system.

    • 🛠QoLsubsystem iconsScaled down

      Scaled down subsystem icons on capital ships for better visual clarity.

      Icons on capital ships were too large.

    • 🐛Bug fixHUD health replication

      Fixed a bug where resupplying a spaceship did not update the health HUD for other players.

      Resupplying spaceships didn't update health for other players.

    • 🐛Bug fixobjective replication

      Fixed issues where hidden objective statuses were not replicating correctly to clients.

      Hidden objectives weren't syncing to clients.

    • 🐛Bug fixout-of-battlefield areas

      Fixed stability and behavior issues in out-of-battlefield areas.

      Areas outside the battlefield were malfunctioning.

    • 📊Numericgrenade capacity2 per mod1 per mod nades

      Corrected ammo capacity mods to add 1 grenade instead of 2 per mod.

      Ammo capacity mods were giving double the intended grenades.

    • NewcollisionAdded

      Added collision boundaries around rockets and gantries to prevent clipping.

      Added collision to rockets and gantries.

    • 🐛Bug fixLukather's objectives

      Fixed an issue causing Lukather's objectives to reset unexpectedly.

      Objectives for Lukather were resetting.

    • 📝TextEMP/Acid/IncendiaryhintsUpdated

      Updated tooltips and hints for EMP, acid, and incendiary effects to reflect mechanical changes.

      Hints now match current mechanics.

    • 🛠QoLbullet decalsOptimized

      Optimized bullet decals on glass surfaces to eliminate performance spikes on certain maps.

      Glass decals caused performance spikes.

    • NewApollo 11 EventAdded

      Added an Apollo 11 Moon landing anniversary event with unique objectives and unlocks on certain maps.

      Anniversary event.

    • 🛠QoLHUD PerformanceOptimized

      Greatly optimized performance hits caused by the HUD and spaceship physics.

      General optimization.

    • 🛠QoLHackspikes UIUniqueStandardized

      Hack-spike objectives now follow the standard display logic for colors and progress.

      Consistent with other objectives.

  2. 27 เม.ย. 2562·Update 22 hotfix #3
    • 🐛Bug fixstability

      Fixed a major memory-management/packaging crash affecting servers and clients, primarily on space maps.

      bugfix

    • 🐛Bug fixLZ behavior

      Fixed various issues where Landing Zones (LZs) were not behaving properly within territories.

      bugfix

    • 🐛Bug fixcommand callouts

      Fixed an issue where command callouts, such as 'move to this position', were not playing their associated sound cues.

      bugfix

    • 🛠QoLfaction selection screen0-indexed1-indexed

      Fixed a display issue where the 'phase x of y' text was zero-indexed on the faction selection screen.

      quality

    • Newbot calloutsAdded

      Added a configuration option in AFFComms.ini to disable bot callouts from chat.

      new

    • 🐛Bug fixserver stability

      Fixed misbehaving packages that were causing server crashes.

      Fixed crashes

    • 🐛Bug fixinput handling

      Fixed an issue where a non-existent chatbox would capture player input.

      Fixed chatbox input

    • 🛠QoLnetcode

      Improved and optimized netcode for text and audio callouts.

      Optimized comms

    • 🎯Behavioraudio prioritization

      Improved callout audio prioritization; squad callouts are now audible regardless of distance.

      Squad callouts always heard

    • Newchat messagesAdded

      Added notifications to the chat when a player leaves the game.

      Player left messages

  3. 10 เม.ย. 2562·Update 22 hotfix
    • 🛠QoLChatcharacter handlingImproved

      Improved handling of long words and special characters in the chatbox.

      Special characters fix

    • 🎨VisualChatopacityAdjusted

      Adjusted the opacity of various chat elements for better visibility.

      Visual tweak

    • 🎯BehaviorCalloutsdeliverySent while deadOmitted

      Team callouts are no longer sent to the player if they are currently dead.

      QoL change

    • 🐛Bug fixUI Textdistance formattingBroken < 1mFixed

      Fixed distance-displaying text that was improperly formatted when under 1 meter.

      Text fix

    • 🐛Bug fixStabilitycrashesPresentReduced

      Addressed various crashes and input oddities introduced in the previous update.

      Stability fix

  4. 7 เม.ย. 2562·Update 22 is live!+2-1
    • 🛠QoLChatUI/UX

      Major chat improvements including mute functionality, persistence through map changes, and better squad/team filtering.

      quality

    • 🎯BehaviorFlashlightattachmentGun-tiedCharacter-tied

      Flashlight is now tied to the character rather than the gun, preventing it from bouncing wildly.

      behavior

    • 📊NumericADSsensitivity60%70%

      Default ADS sensitivity increased from 60% to 70%.

      numeric

    • 📊NumericShieldsexplosion damage1x2x x

      Explosions now deal double the damage to shields on average.

      numeric

  5. 8 ก.พ. 2562·Update 21 and a half+4
    • 📊Numericvehicle respawn timer-25%

      Reduced the time before players are re-offered a vehicle by 25%.

      numeric

    • 📊NumericGriphonion beam costX0 gold

      Set Griphon's ion beam loadout cost to zero as intended.

      numeric

    • 🛠QoLcamouflageLimitedCopy/Paste

      Camouflage settings can now be copied and pasted between different items.

      quality

    • 🐛Bug fixAI repairBrokenFixed

      Fixed AI not understanding how to repair land vehicles when ordered.

      behavior

  6. 12 ม.ค. 2562·Update 21 hotfix
    • 🐛Bug fixpathing

      Fixed various pathing issues and bot sticking points on Fortress and Lukather.

      bugfix

    • 🐛Bug fixcamouflage

      Fixed camouflage choices not saving or working online; note that infantry camo may have been reset.

      bugfix

    • 🐛Bug fixUI/UX

      Fixed chat box opening issues, loadout copying, and SGZ naming in the UI.

      bugfix

  7. 4 ม.ค. 2562·Update 21 is live!+3
    • NewconnectivityManual Port ForwardingNAT Punch-through

      Implemented a NAT punch-through server to allow players to host games without manual router configuration.

      Easier hosting

    • 🎯Behaviorbot reflexesUniformVaried by difficulty

      Bot response times are now properly scaled by difficulty level to prevent low-level bots from having perfect reflexes.

      AI balance

    • 🛠QoLVFX/UI/LightsOptimized

      Significant optimizations to space VFX, UI text processing, and dynamic lighting for better performance.

      Performance gains

    • NewcustomizationShips/ArmorInfantry Guns

      Camouflage customization is now available for faction-specific infantry guns.

      New camo options

  8. 1 เม.ย. 2561·Update 18 eggfix-1
    • 🔁Reworkteam balance

      Team balancing now prioritizes equal player counts, only restricting joining based on rank disparity if team sizes are already equal.

      logic change

    • Newafflink protocolAdded

      Added 'afflink://' protocol allowing players to launch the game and join a server directly from a URL.

      new feature

    • 🎯BehaviorleaningEnabledDisabled

      Players can no longer lean while incapacitated.

      incapacitated

    • NewsoundtrackExpanded

      Added legacy music pieces to the official soundtrack package.

      music add

    • 🛠QoLmaster server

      Optimized master server performance.

      optimization

    • 🐛Bug fixinfantry camouflage

      Fixed a bug where camouflage colors reset when opening the loadout menu.

      visual fix

    • 🐛Bug fixIrega map

      Fixed Point A failure, rebuilt lighting, and adjusted killzones in the chasm on the Irega map.

      map fix

    • 🐛Bug fixmap voting screen

      Fixed flipping counters on the map voting screen.

      ui fix

    • 🐛Bug fixAI

      Fixed AI stalling issues on the Yin Tao Shan map.

      AI fix

    • 🐛Bug fixammo mod effects

      Fixed ammo modification effects for the P8 and bomber torpedoes.

      mod fix

  9. 25 มี.ค. 2561·Update 18 is live!+5
    • NewMaster ServerSteamCustom

      Implemented a custom master server for more reliable and faster server browsing, independent of Steam maintenance.

      Infrastructure update

    • 🛠QoLPerformanceFaster

      Low-level engine optimizations and removal of bloated system calls result in significantly faster performance on servers and PCs.

      Engine optimization

    • 📊NumericServer Slots64

      All official servers have been returned to 64 slots.

      Capacity increase

    • 🎨VisualGrenadesvisualsBlueTeam-colored

      Grenades now have friend- or foe-colored trails for better visibility.

      Clarity improvement

    • NewLoadoutsaccessibilityIn-gameMain Menu

      Added the ability to access the loadouts screen directly from the main menu.

      QoL improvement

    • 📊Numericbullet damage vs vehicles100%150%

      Increased bullet damage against vehicles by 50%.

      All bullets deal 50% more damage to vehicles.

    • 📊Numericbomb bay damage/mag100%150%

      Increased magazine sizes and base damage by approximately 50% for all bomber bomb bay weapons.

      50% increase to magazine size and base damage.

    • NewHUDAdded

      Added HUD icons to warn players of incoming missiles.

      Added icons for incoming missiles.

    • 🎯BehaviorAISharper

      AI has been tweaked to be sharper across all difficulty levels.

      AI behavior tweaked across all difficulties.

  10. 26 ธ.ค. 2560·Holiday Special+1-1
    • NewTeam BalanceAdded

      Added a server option to force players to join the faction with the lower playercount.

      Server option.

    • 🎯BehaviorObjective Decaystaticdecays to 0

      Capture and hack progress now decays back to zero over time if the objective is uncontested.

      If uncontested.

    • 📊NumericGrenade Capacity43

      Reduced the maximum number of grenades a character can carry from 4 to 3.

      Per character.

    • 🛠QoLUPNPunreliablestandardized

      Implemented a new standardized UPNP system for more reliable auto-port-forwarding.

      Better router compatibility.

    • 🐛Bug fixserver security

      Fixed an engine backdoor that allowed unauthorized access to password-protected servers.

    • 🐛Bug fixserver stability

      Resolved a server crash caused by new AI code.

    • 🐛Bug fixaudio loop

      Fixed an infinite loop bug triggered by footstep sounds tied to animation frames.

  11. 19 ก.ย. 2560·Mini-update 16.1
    • Newhead-bobAdded

      Added a head-bob slider to adjust camera wobble while running.

    • 🛠QoLsettings menu

      Rearranged the settings menu to move miscellaneous options into their own section.

    • NewDiscord linkAdded

      Added a direct link to the Discord server in the main menu.

    • 🐛Bug fixmouse cursor

      Fixed an issue where the mouse cursor would center on the TacMap when the window was not in focus.

    • 🛠QoLfreelook icon

      Changed the freelook icon and disabled it for infantry where it is not useful.

    • ✂️Removedbriefing musicRemoved

      Removed all legacy music cues from briefings.

  12. 24 ก.ค. 2560·Update 15 is live!+4-1
    • 📊Numericdestroyable objectivesWeaker

      Droppods, lockouts, and cores are now more vulnerable to explosives and AV weapons.

      numeric

    • NewHUD promptsAdded

      Added HUD prompts indicating when a dropship is available at a station or carrier.

      new

    • 📊NumericCooling weapon mod+10% reload time

      Cooling weapon mod now increases reload time by 10%.

      numeric

    • 📊NumericMLI rocketsFaster

      Increased the travel speed of MLI rockets.

      numeric

    • 📊Numericcore meltdown timersShorter

      Shortened core meltdown timers for destroyers and corvettes.

      numeric

    • NewleaningAdded

      Added a toggle option for leaning in the settings menu.

      Added toggle option in Controls->Misc.

    • 📊Numericreturn to battle damage200 damage/s

      Increased damage from 'return to battle' volumes to 200 per second to push players back into play faster.

      Increased damage of out-of-bounds volumes.

    • 🐛Bug fixstability

      Fixed a rare crash occurring when changing resolution or visual settings due to texture buffer issues.

      Fixed texture buffer bug causing crashes on alt-tab or settings change.

    • 🛠QoLscoreboard

      Scoreboard now displays the number of human players per team for easier balance checking.

      Now shows human players per team.

    • 🐛Bug fixAudiostabilityCrashesImproved

      Corrected cases of multiple sound sources thrashing audio devices to alleviate rare crashes.

      bugfix

    • 🎯BehaviorSupport Pointsaward conditionAwardedNot Awarded

      Support points are no longer awarded if you heal someone you have damaged yourself (when friendly fire is on).

      behavior

    • 🛠QoLConsolekeybindApostropheF2

      Rebound command console from apostrophe to F2 for better keyboard compatibility.

      quality

    • 🐛Bug fixObjectivescapture progressInconsistentFixed

      Fixed inconsistencies in how capture progress was calculated for some objectives.

      bugfix

  13. 3 มิ.ย. 2560·Another test build ready to go!+2
    • NewSpace Movementvisual clarityAdded

      Added space dust effects to make ship movement more readable for the player.

      Added a simple version of a dust effect in space.

    • NewWarp-intimeoutNone30s s

      Prevents idle players from blocking ships by automatically jumping them in after 30 seconds.

      Added a 30s timeout to warp-in point selection.

    • 🛠QoLCountermeasuresHUD displayHiddenVisible

      Players can now track their Countermeasures cooldown directly on the HUD.

      Countermeasures cooldown time now shown on the HUD.

  14. 15 พ.ค. 2560·New test build is live!+3
    • 🐛Bug fixUI

      Resolved numerous issues with the settings menu, keybindings, and menu flickering following the UI transition.

      Fixed myriad of settings and menu bugs.

    • 🎯BehaviorSmoke GrenadesspottingBrokenWorking

      Smoke grenades now correctly obstruct enemy tagging and spotting.

      Now properly affects tagging.

    • 🎯BehaviorFlareseffectivenessSingle MissileBunch

      Flares are now more effective, affecting all missiles in an incoming bunch rather than just one.

      Affects all missiles in a bunch.

    • 📊NumericBurn/CorrosiondurationUncapped8-10s s

      Burning and corrosion effects are now clamped to 8 and 10 seconds; healing via repairgun or medkit now shortens these durations.

      Clamped durations and added healing interaction.

    • 📊NumericAIre-task rateSlowSnappy

      Increased AI re-task rate, making the MILNET commander more responsive.

      Increased re-task rate.

    • 🔁ReworkPerformanceFPSDropsStable

      Rewrote infantry and vehicle identification decals as simple texture draws to fix endgame performance drops.

      Rewrote identification decals.