Slaves
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ▲📊Numericsocial fight chance100%→50%
Lowered the chance of slaves engaging in social fights by 50%.
improvement
- ▼🐛Bug fixrebellion behaviorHauling→Removed
Fixed an issue where slaves would opportunistically haul items during a rebellion while grouping up.
bugfix
- ▼🎯BehaviorRebellionequipment drop—→Shield Belt
Rebelling slaves now drop their shield belt if they possess a ranged weapon.
Loss of protection
- ▲🐛Bug fixRebellionweapon pickup
Fixed a bug where drafted slaves who rebelled would not opportunistically pick up weapons.
Bugfix
- ≈🎯Behaviorsocial behavior
Slaves no longer slight or insult non-slaves, and will not start social fights if insulted.
behavior
- ▲🎯Behaviorsuppression—→Increased
Melee attacking a slave now increases their suppression, providing a tool for crowd control.
combat
- ▲🔁Reworkrebellion chanceLinear→Inverse to count
Rebellion chance now scales inversely with the number of slaves on the map, preventing aggressive scaling in large colonies.
mechanic
- ▼📊Numericrebellion MTB50 days→45 days days
Base mean time between (MTB) slave rebellions reduced from 50 to 45 days.
mechanic
- ▲🎯Behaviorrebellion triggerAll weapons→Selective
Certain weapons (wood, emp, smoke) no longer increase the chance of a slave rebellion.
mechanic
- ▲📊Numericrebellion chance—→Lower
Slave rebellion chances have been tuned lower, reducing the frequency of sudden uprisings.
Tuned lower and reduced factor effects.
- ▲📊NumericWeapon Detectionnoticing distance10→6.9 tiles
Slaves are now less likely to notice weapons from a distance, reducing the trigger for rebellion.
Reduced distance for noticing weapons.