Valkyrie
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ▼📊NumericShield Tackle Strikedamage20→18
Shield Tackle Strike 伤害从 20 降低至 18。
numeric
- ▼📊NumericShield Tackledistance0.5m more→0.5m less m
Shield Tackle 的前冲距离减少 0.5m。
numeric
- ▼✂️RemovedShield Tacklechain on missYes→Removed
Shield Tackle 在未命中时不再能衔接后续攻击,降低了该招式的安全性。
behavior
- ▼📊NumericChained Heaviesdamage27→26
Chained Heavies 伤害从 27 降低至 26。
numeric
- ▼📊NumericHeavy Finishersdamage30→28
Heavy Finishers 伤害从 30 降低至 28。
numeric
- ▼📊NumericZone Attackstartup500ms→600ms ms
Zone Attack 启动时间从 500ms 增加至 600ms。
numeric
- ▼🎯BehaviorZone Attackreach—→Reduced
调整了武器轨迹以缩短攻击距离,并修复了起始/结束位置。
visual
- ▲🎯BehaviorShield Chargecancel—→Added
Shield Charge can now be cancelled by going out of lock, increasing versatility.
improvement
- ≈📝TextShield TackleMoveset descriptionIncludes GB Cancel→Removed GB Cancel
Updated moveset description to correctly reflect that Shield Tackle cannot be cancelled into Guardbreak.
text
- ▲🐛Bug fixBloodlusttrigger—→All kills
Bloodlust Feat now correctly triggers on all types of kills.
Fixed trigger logic
- ▲📊NumericPouncing Thrustdamage12→17
Increased damage for Pouncing Thrust to improve dueling viability.
Damage increase
- ▲📊NumericHunter's Strikedamage12→17
Increased damage for Hunter's Strike to improve dueling viability.
Damage increase
- ▲📊NumericPouncing Thrustlink speed400-900ms→200-500ms ms
Pouncing Thrust and Hunter's Strike can now link into Light Chains significantly faster.
Faster chain
- ▲📊NumericHunter's Strikelink speed400-900ms→200-500ms ms
Pouncing Thrust and Hunter's Strike can now link into Light Chains significantly faster.
Faster chain
- ▲📊NumericLight Attackmiss recovery900→800 ms
Reduced recovery time after missing a light attack.
Reduced recovery
- ▲📊NumericLight Attackhit recovery700→600 ms
Reduced recovery time after hitting with a light attack.
Reduced recovery
- ▲📊NumericLight Attackinterrupt block recovery800→700 ms
Reduced recovery time when a light attack is interrupted by a block.
Reduced recovery
- ▲📊NumericLight Attackregular block recovery700→600 ms
Reduced recovery time when a light attack is blocked.
Reduced recovery
- ▲📊NumericLight Chain (2nd)startup600→500 ms
Reduced startup time for the second attack in the light chain.
Faster attack
- ▲📊NumericLight Chain (2nd)miss recovery800→700 ms
Reduced recovery time after missing the second light chain attack.
Reduced recovery
- ▲📊NumericLight Chain (2nd)hit recovery600→500 ms
Reduced recovery time after hitting with the second light chain attack.
Reduced recovery
- ▲📊NumericLight Chain (2nd)interrupt block recovery700→600 ms
Reduced recovery time when the second light chain attack is interrupted by a block.
Reduced recovery
- ▲📊NumericLight Chain (2nd)regular block recovery600→500 ms
Reduced recovery time when the second light chain attack is blocked.
Reduced recovery
- ▲✨NewShield Crushchainability—→Added
Shield Crush can now be chained into a Light Chain, adding new mix-up options.
New combo option
- ▲📊NumericHunter's Rushmiss recovery1000→800 ms
Reduced recovery time after missing Hunter's Rush.
Reduced recovery
- ▲📊NumericHunter's Rushhit recovery800→600 ms
Reduced recovery time after hitting with Hunter's Rush.
Reduced recovery
- ▲📊NumericHunter's Rushinterrupt block recovery900→700 ms
Reduced recovery time when Hunter's Rush is interrupted by a block.
Reduced recovery
- ▲📊NumericHunter's Rushregular block recovery800→600 ms
Reduced recovery time when Hunter's Rush is blocked.
Reduced recovery