Alpha 19.1 Stable introduces new zombie types, significant ladder movement and AI improvements, toolbelt expansion, and numerous bug fixes across combat and environment systems.
▲Buffs8
- Player MovementPlayers can now side-step while on ladders, improving mobility during climbs.→Added
- ZombiesVomit:Increased vomit radius for Cops and Radiated Cops to compensate for poor aiming.→Increased
- Toolbelt
- Increased the player toolbelt size to 10 slots for better item accessibility.→10 slots
- Fixed an issue where the toolbelt only remembered one slot per item type (e.g., multiple spears).1 per type→Fixed
- Robotic SledgePlacement:Robotic sledge placement can now be rotated using the reload key.→Added
- General
- Increased the value of cigars.→Increased value
- Fixed an issue where healing other players was not working.Broken→Fixed
- Fixed AP rounds not working as expected.Inconsistent→Fixed
▼Nerfs1
- Player MovementFixed a bug where players did not use stamina when bunny hopping.0→Fixed
✚Bug fixes1
- Robotic SledgeFiring:Fixed firing sounds and animation synchronization for clients.Broken→Fixed
◆Other changes3
subjects affected (6)
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Patch history
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