Alpha 19.3 B3 Experimental focuses on network security, server stability, and various bug fixes regarding AI and building stability.
▲Buffs5
- Network
- Clients now receive more detailed feedback on why they are unable to connect to a server.→Improved
- Added a specific client message when a disconnection is caused by a server shutdown.→Added
- Wandering HordeWandering horde zombies are no longer automatically alert, allowing players to perform stealth attacks on them.alert→not alert
- General
- Fixed a bug where players could not target, shoot, or repair through Molotov fire effects.
- Fixed large FPS drops in DecoManager when saving to slow drives.FPS drops→Fixed
▼Nerfs1
- BuildingPlayer-made doors no longer provide stability support, preventing players from creating AI-exploitable building structures.true→false
✚Bug fixes3
◆Other changes5
- Network
- Added network layer encryption to improve connection security.→Added
- Implemented a connection rate limit to prevent server flooding.→Limited
- Replaced static NetPackage lists with runtime dynamically assigned IDs for better flexibility.static→dynamic
- Wandering HordeAdded a 1 second delay between individual zombie spawns in the wandering horde.→1s s
- GeneralImproved the visual drawing of the supply plane.→Improved
subjects affected (4)
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Patch history
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