V2.2 b3 EXP removes loot stage caps across all biomes, adjusts biome zombie kill challenges, and introduces sprint autorun and various AI/UI fixes.
Images © 7 Days to Die via Steam
▲Buffs5
- BiomesRemoved loot stage caps and lootstage_max from all biomes, allowing for higher quality loot progression.Capped→Removed
- Nomad GlovesFixed missing tags for Charged and Infernal zombies, ensuring damage stats apply correctly to Elite classes.Missing→Added
- General
- Movement:Added Sprint Mode Autorun and renamed Sprint Lock options to Hold/Toggle for better accessibility.Hold→Toggle/Autorun
- Account:Players can now unlink their Discord accounts directly from within the game menu.External→In-game
- Performance:Optimized performance by disabling prop shadows on the last LOD when Shadow Distance is below Ultra.Always On→Disabled on last LOD
▼Nerfs1
- ZombiesSpawning:Lowered the spawn chance of Plague Spitter and Frostclaw in their respective biomes by approximately 50%.100%→50% %
✚Bug fixes1
- ZombiesFixed an issue where Demolition zombie's feet were partially clipped into the ground.
◆Other changes5
- Biomes
- Biome Badges:Biome Badges no longer boost the maximum loot stage, as the cap has been removed globally.Active→Removed
- Zombie Kill Challenges:Updated biome challenges to require 5 themed zombie kills and a scaling number of other undead kills (5, 10, 15, 20) per biome.Variable→5 themed / 5-20 other kills
- ZombiesScreamer Spawning:Regular screamers now spawn in groups of 1 or 2 based on the Game Stage.Fixed→1 or 2
- Muffled Connector ModsUpdated passive values to match the displayed values in the UI.Incorrect→Correct
- GeneralUI:Added a shortcut (Shift+Ctrl+RMB) to show the BlockSpawnEntity UI.→Shift+Ctrl+RMB
subjects affected (5)
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