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Capital Ships

GeneralFleet · Defense · Space · Ship
3 patcheslast touched 88mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Sep 10, 2017Apr 10, 2019Sep 10, 2017 — Update 16 is live! +3 / -0 (cum +3)Jan 18, 2018 — Patching up the fleet some more +1 / -0 (cum +4)Apr 10, 2019 — Update 22 hotfix +2 / -0 (cum +6)
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Patch history

  1. Apr 10, 2019·Update 22 hotfix+2
    • 📊NumericAnti-fighter missilesrange1x1.5x multiplier

      Anti-fighter missiles on capital ships now have 1.5x the range of fighter-mounted equivalents.

      Increased reach

    • 🐛Bug fixAnti-fighter missilesammoLimitedFixed

      Fixed an issue where lineships had limited anti-fighter missile ammo.

      Fixed lineship ammo

    • 🐛Bug fixMinespayloadNoneFixed

      Fixed capital ship mines having no specified payload and displaying incorrect HUD text.

      HUD fix

    • 📊Numerictoughness1x2x

      Corvettes and destroyers are 2x tougher to reduce warp-exit ambush vulnerability and increase threat to larger ships.

      Corvettes and Destroyers are now twice as tough.

  2. Sep 10, 2017·Update 16 is live!+3
    • 📊Numericshield health1x2x

      Doubled shield health to increase durability in space combat.

      Survivability

    • 📊Numericsubsystem health regenIncreased

      Subsystems are now harder to destroy from the outside and regenerate health faster.

      Survivability

    • 📊NumericMinescooldownReduced

      Reduced the cooldown of capital ship mines, allowing for more frequent deployment.

      Utility