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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·-10%$16.19
Sep 10, 2017 · 107mo ago

Update 16 is live!

AI summary1h

Update 16 introduces a new Incursion map (Mirnoide), a comprehensive overhaul of infantry and turret AI, significant performance optimizations, and a wide array of weapon and vehicle balance changes.

Images © Angels Fall First via Steam

Buffs11

  • Infantry BotsOptimized bot AI and movement code to significantly reduce CPU stress, especially in offline play.Reduced
  • EVR
    • Light Mode:Increased shots until overheat in light mode by 70%, significantly improving sustained fire.+70% %
    • Slightly decreased recoil to improve overall weapon handling.Decreased
  • Capital Ships
    • Doubled shield health to increase durability in space combat.1x2x
    • Subsystems are now harder to destroy from the outside and regenerate health faster.Increased
    • Mines:Reduced the cooldown of capital ship mines, allowing for more frequent deployment.Reduced
  • FightersMissiles:Increased missile damage to compensate for lower ammo.Increased
  • General Infantry
    • Reduced sprint recovery, weapon switch, and aim-down-sights times by 30%.100%70% %
    • Reduced weapon weight penalties by 30%.100%70% %
    • Hipfire:Hipfire inaccuracy from running is now capped at 50%, promoting a more mobile playstyle for SMGs and pistols.100%50% %
  • General SystemUpgraded spectator mode with new camera settings and a free-cam mode.BarebonesImproved

Nerfs8

  • Infantry Bots
    • Bots are now much more responsive with reaction times on par with human players, relying on reflexes and tactics rather than inhuman accuracy.Improved
    • Increased AI sight radius in fighters to make them defend more proactively.Increased
  • Bombers
    • Removed missile slots from bomber loadouts to enforce a more specialized role.AvailableRemoved
    • Torpedoes/Plasma/Rail:Decreased damage of torpedoes, plasma, and rail weapons by 20%.100%80% %
  • FightersMissiles:Reduced ammo count to approximately 20 bursts per fighter.20 bursts
  • Explosives
    • Mines:Added a 4-second arming delay to mines.4s s
    • Detpacks:Reduced the throw distance for detpacks.Reduced
    • Detpacks:Increased the preparation time for detpacks.Increased

Other changes7

  • MirnoideAdded Mirnoide, a deep-space research station for the Incursion gamemode featuring dual biodome capture points and external boarding pod vulnerabilities.Added
  • TurretsCompletely rewritten AI for deployable, vehicle passenger, and capital ship turrets to match the improved infantry bot behavior.Rewritten
  • P8
    • Damage adjusted to sit between the TS20 and charged L9R to maintain viability.Adjusted
    • Added barrel mod support and removed the internal slot for consistency with other weapons.InternalBarrel Mod
  • FightersMissiles:Missiles now fire their burst then reload for 4-9 seconds.4-9s s
  • General InfantryMoved the armor regeneration disabling effect from EMP to Acid.EMPAcid
  • General SystemAdded Steam Cloud support for loadouts, camouflage, and keybindings.Added

subjects affected (11)

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How did this patch land?
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official notes
Angels Fall First · Sep 10, 2017

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Patch history

see all 28

  1. Apollo event ends, small patch drops
    Aug 5, 2019 · 84mo
    +41
  2. Apollo duct tape
    Jul 22, 2019 · 84mo
    1
  3. Update 24 - Apollo 11 Anniversary
    Jul 19, 2019 · 85mo
    +156
  4. Update 23 is live!
    Jun 26, 2019 · 85mo
    +11
  5. Update 22 hotfix #3
    Apr 27, 2019 · 87mo
    +12
  6. Update 22 hotfix #2 AKA we should really number those things more sensibly
    Apr 17, 2019 · 88mo
    +5
  7. Update 22 hotfix
    Apr 10, 2019 · 88mo
    +7
  8. Update 22 is live!
    Apr 7, 2019 · 88mo
    +71

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