
Update 16 introduces a new Incursion map (Mirnoide), a comprehensive overhaul of infantry and turret AI, significant performance optimizations, and a wide array of weapon and vehicle balance changes.
Images © Angels Fall First via Steam
▲Buffs11
- Infantry BotsOptimized bot AI and movement code to significantly reduce CPU stress, especially in offline play.→Reduced
- EVR
- Light Mode:Increased shots until overheat in light mode by 70%, significantly improving sustained fire.→+70% %
- Slightly decreased recoil to improve overall weapon handling.→Decreased
- Capital Ships
- Doubled shield health to increase durability in space combat.1x→2x
- Subsystems are now harder to destroy from the outside and regenerate health faster.→Increased
- Mines:Reduced the cooldown of capital ship mines, allowing for more frequent deployment.→Reduced
- FightersMissiles:Increased missile damage to compensate for lower ammo.→Increased
- General Infantry
- Reduced sprint recovery, weapon switch, and aim-down-sights times by 30%.100%→70% %
- Reduced weapon weight penalties by 30%.100%→70% %
- Hipfire:Hipfire inaccuracy from running is now capped at 50%, promoting a more mobile playstyle for SMGs and pistols.100%→50% %
- General SystemUpgraded spectator mode with new camera settings and a free-cam mode.Barebones→Improved
▼Nerfs8
- Infantry Bots
- Bots are now much more responsive with reaction times on par with human players, relying on reflexes and tactics rather than inhuman accuracy.→Improved
- Increased AI sight radius in fighters to make them defend more proactively.→Increased
- Bombers
- Removed missile slots from bomber loadouts to enforce a more specialized role.Available→Removed
- Torpedoes/Plasma/Rail:Decreased damage of torpedoes, plasma, and rail weapons by 20%.100%→80% %
- FightersMissiles:Reduced ammo count to approximately 20 bursts per fighter.→20 bursts
- Explosives
- Mines:Added a 4-second arming delay to mines.→4s s
- Detpacks:Reduced the throw distance for detpacks.→Reduced
- Detpacks:Increased the preparation time for detpacks.→Increased
◆Other changes7
- MirnoideAdded Mirnoide, a deep-space research station for the Incursion gamemode featuring dual biodome capture points and external boarding pod vulnerabilities.→Added
- TurretsCompletely rewritten AI for deployable, vehicle passenger, and capital ship turrets to match the improved infantry bot behavior.→Rewritten
- P8
- Damage adjusted to sit between the TS20 and charged L9R to maintain viability.→Adjusted
- Added barrel mod support and removed the internal slot for consistency with other weapons.Internal→Barrel Mod
- FightersMissiles:Missiles now fire their burst then reload for 4-9 seconds.→4-9s s
- General InfantryMoved the armor regeneration disabling effect from EMP to Acid.EMP→Acid
- General SystemAdded Steam Cloud support for loadouts, camouflage, and keybindings.→Added
subjects affected (11)
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Patch history
- Apollo event ends, small patch dropsAug 5, 2019 · 84mo+4−1→
- Apollo duct tapeJul 22, 2019 · 84mo−1→
- Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 85mo+15−6→
- Update 23 is live!Jun 26, 2019 · 85mo+11→
- Update 22 hotfix #3Apr 27, 2019 · 87mo+1−2→
- Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 88mo+5→
- Update 22 hotfixApr 10, 2019 · 88mo+7→
- Update 22 is live!Apr 7, 2019 · 88mo+7−1→
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