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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jul 24, 2017 · 110mo ago

Update 15 is live!

AI summary1mo

Update 15 introduces the new map Anaster, a complete overhaul of the Commander AI (MILNET), improved smoke effects, and extensive weapon and vehicle balancing.

Images © Angels Fall First via Steam

Buffs14

  • MILNET
    • Complete rewrite of the commander-level AI to better handle force distribution, flanking, and objective prioritization.
    • AI-led squads now re-deploy more responsively when dropships are available and will seek alternative ships if the ordered one is full.
  • Smoke GrenadesUpdated smoke effects to be more functionally obscuring, preventing enemies from being easily spotted via silhouettes.glitchyseamless
  • EVRPrimary Fire:Primary firemode is now faster and more useful.Faster
  • Space ShotgunsDisabled the overheat mechanic on space shotguns, allowing for more consistent firing.EnabledDisabled
  • Capital ShipsSubsystems can now be disabled more easily from the outside, increasing the impact of external attacks.Lower
  • LSP VariantsOverheat is now more lenient across all LSP variants for infantry, vehicles, and ships.More lenient
  • MGAIncreased effective DPS across the entire spin-up range.Increased
  • Flechette CannonIncreased magazine size to 50.50
  • RIDDumbfire mode:Reduced spread on dumbfire mode to make it less inaccurate, though lock-on remains superior.Reduced
  • General
    • Droppods, lockouts, and cores are now more vulnerable to explosives and AV weapons.Weaker
    • Added HUD prompts indicating when a dropship is available at a station or carrier.Added
    • Increased the travel speed of MLI rockets.Faster
    • Shortened core meltdown timers for destroyers and corvettes.Shorter

Nerfs6

  • EVR
    • Heavy Mode:Heavy mode is now less accurate.Lower
    • Heavy Mode:Plasma in heavy mode now travels slower.Slower
    • Heavy Mode:Heavy mode now overheats faster, reducing its overall power.Faster
  • SARIntroduced a minor potential for overheating.Minor potential
  • LSP VariantsReduced the burst size for all LSP variants.Smaller
  • GeneralCooling weapon mod now increases reload time by 10%.+10% reload time %

Bug fixes1

  • MILNETFixed an issue where the incorrect command rank was displayed for the MILNET AI.

Other changes3

  • AnasterA new space Territories map set inside a massive corpse of a failed moon featuring warp-in beacons for reinforcements.Added
  • SAR
    • Burst Fire:Reconfigured to be a specialized burst-fire weapon rather than a general-purpose tool.GeneralistSpecialized
    • Recoil pattern now encourages stationary firing.Stationary focus

subjects affected (12)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Jul 24, 2017

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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