Update 15 introduces the new map Anaster, a complete overhaul of the Commander AI (MILNET), improved smoke effects, and extensive weapon and vehicle balancing.
Images © Angels Fall First via Steam
▲Buffs14
- MILNET
- Smoke GrenadesUpdated smoke effects to be more functionally obscuring, preventing enemies from being easily spotted via silhouettes.glitchy→seamless
- EVRPrimary Fire:Primary firemode is now faster and more useful.→Faster
- Space ShotgunsDisabled the overheat mechanic on space shotguns, allowing for more consistent firing.Enabled→Disabled
- Capital ShipsSubsystems can now be disabled more easily from the outside, increasing the impact of external attacks.→Lower
- LSP VariantsOverheat is now more lenient across all LSP variants for infantry, vehicles, and ships.→More lenient
- MGAIncreased effective DPS across the entire spin-up range.→Increased
- Flechette CannonIncreased magazine size to 50.→50
- RIDDumbfire mode:Reduced spread on dumbfire mode to make it less inaccurate, though lock-on remains superior.→Reduced
- General
- Droppods, lockouts, and cores are now more vulnerable to explosives and AV weapons.→Weaker
- Added HUD prompts indicating when a dropship is available at a station or carrier.→Added
- Increased the travel speed of MLI rockets.→Faster
- Shortened core meltdown timers for destroyers and corvettes.→Shorter
▼Nerfs6
- EVR
- Heavy Mode:Heavy mode is now less accurate.→Lower
- Heavy Mode:Plasma in heavy mode now travels slower.→Slower
- Heavy Mode:Heavy mode now overheats faster, reducing its overall power.→Faster
- SARIntroduced a minor potential for overheating.→Minor potential
- LSP VariantsReduced the burst size for all LSP variants.→Smaller
- GeneralCooling weapon mod now increases reload time by 10%.→+10% reload time %
✚Bug fixes1
- MILNETFixed an issue where the incorrect command rank was displayed for the MILNET AI.
◆Other changes3
- AnasterA new space Territories map set inside a massive corpse of a failed moon featuring warp-in beacons for reinforcements.→Added
- SAR
- Burst Fire:Reconfigured to be a specialized burst-fire weapon rather than a general-purpose tool.Generalist→Specialized
- Recoil pattern now encourages stationary firing.→Stationary focus
subjects affected (12)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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