A test build focusing on UI bug fixes, performance optimizations, and various gameplay balance adjustments including weapon tuning and ship flight fixes.
▲Buffs7
- PistolsPistols can now be equipped in all three weapon slots for 'maximum gunslinger fun'.Limited→3
- Sniper RiflesRemoved an erroneous inaccuracy penalty from sniper rifles, improving precision.Present→Removed
- RIDSignificantly reduced the lock and charge times for the RID.Slow→Fast
- Capital ShipsPoint Defense:Widened the point defense area of effect to make it more effective against incoming threats.Small→Wide
- General
- Flares:Flares are now more effective, affecting all missiles in an incoming bunch rather than just one.Single Missile→Bunch
- AI:Increased AI re-task rate, making the MILNET commander more responsive.Slow→Snappy
- Performance:Rewrote infantry and vehicle identification decals as simple texture draws to fix endgame performance drops.Drops→Stable
▼Nerfs4
- Pistols
- Increased recoil on pistols to make them less viable for sniping.→Increased
- Adjusted damage falloff to further discourage using pistols as sniper weapons.→Tweak
- KnifeLunge:Knife no longer charges instantly; lunge is now only available on full charge.Instant→Full Charge
- ShipsDrift:Fixed an exploit where drifting sideways in no-grav flight allowed ridiculous speeds; diagonal flight is now capped to forward thrust limits.Exploit→Capped
✚Bug fixes1
- GeneralResolved numerous issues with the settings menu, keybindings, and menu flickering following the UI transition.
◆Other changes4
- KnifeLunge:Knife lunge no longer triggers on friendly units.All→Enemies Only
- ShipsNose Camera:First-person camera rotation is now constrained by the ship's turning ability to reduce jitter.Unconstrained→Constrained
- General
- Smoke Grenades:Smoke grenades now correctly obstruct enemy tagging and spotting.Broken→Working
- Burn/Corrosion:Burning and corrosion effects are now clamped to 8 and 10 seconds; healing via repairgun or medkit now shortens these durations.Uncapped→8-10s s
subjects affected (7)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
Related Deals
Gear, keys & collectibles for Angels Fall First
New with tags
New with tagsAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Recently Updated
6

Patch Notes 1.0.58
This patch adds quality-of-life improvements, bug fixes across chapters, and performance/localization improvements for Desktop Explorer, including UI interactions, skip credits, and anti-aliasing tweaks.

Hotfix: Login Issue Fixed
No gameplay balance changes detected in patch; patch appears to address a login issue.

STEAM DECK VERIFIED, GEFORCE NOW & PATCH 1.0.11
Steam Deck Verified, GeForce NOW support and numerous quality-of-life and gameplay tweaks including new input options, stability fixes, and item/weapon handling adjustments.


September 2026 Update Notes – Sept 1
A broad stability and progression-focused patch for Mafia: The Old Country, addressing mode transitions, progression rewards, companion behavior, mission progression, visuals stability, UI journal visibility, and UI/icon polish, plus general stability improvements.


Big Ambitions 1.0 Build 3672 - Patch Notes
A large batch of bug fixes across many systems, including UI, gameplay interactions, and stability, with no new gameplay balance changes.

Patch 7.0.7
Patch 7.0.7 introduces a mix of balance tweaks, bug fixes, and QoL/UI improvements across weapons, monsters, and progression systems.
Similar Games
6





