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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
May 15, 2017 · 113mo ago

New test build is live!

AI summary1mo

A test build focusing on UI bug fixes, performance optimizations, and various gameplay balance adjustments including weapon tuning and ship flight fixes.

Buffs7

  • PistolsPistols can now be equipped in all three weapon slots for 'maximum gunslinger fun'.Limited3
  • Sniper RiflesRemoved an erroneous inaccuracy penalty from sniper rifles, improving precision.PresentRemoved
  • RIDSignificantly reduced the lock and charge times for the RID.SlowFast
  • Capital ShipsPoint Defense:Widened the point defense area of effect to make it more effective against incoming threats.SmallWide
  • General
    • Flares:Flares are now more effective, affecting all missiles in an incoming bunch rather than just one.Single MissileBunch
    • AI:Increased AI re-task rate, making the MILNET commander more responsive.SlowSnappy
    • Performance:Rewrote infantry and vehicle identification decals as simple texture draws to fix endgame performance drops.DropsStable

Nerfs4

  • Pistols
    • Increased recoil on pistols to make them less viable for sniping.Increased
    • Adjusted damage falloff to further discourage using pistols as sniper weapons.Tweak
  • KnifeLunge:Knife no longer charges instantly; lunge is now only available on full charge.InstantFull Charge
  • ShipsDrift:Fixed an exploit where drifting sideways in no-grav flight allowed ridiculous speeds; diagonal flight is now capped to forward thrust limits.ExploitCapped

Bug fixes1

  • GeneralResolved numerous issues with the settings menu, keybindings, and menu flickering following the UI transition.

Other changes4

  • KnifeLunge:Knife lunge no longer triggers on friendly units.AllEnemies Only
  • ShipsNose Camera:First-person camera rotation is now constrained by the ship's turning ability to reduce jitter.UnconstrainedConstrained
  • General
    • Smoke Grenades:Smoke grenades now correctly obstruct enemy tagging and spotting.BrokenWorking
    • Burn/Corrosion:Burning and corrosion effects are now clamped to 8 and 10 seconds; healing via repairgun or medkit now shortens these durations.Uncapped8-10s s

subjects affected (7)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · May 15, 2017

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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