A test build focusing on UI bug fixes, performance optimizations, and various gameplay balance adjustments including weapon tuning and ship flight fixes.
▲Buffs7
- PistolsPistols can now be equipped in all three weapon slots for 'maximum gunslinger fun'.Limited→3
- Sniper RiflesRemoved an erroneous inaccuracy penalty from sniper rifles, improving precision.Present→Removed
- RIDSignificantly reduced the lock and charge times for the RID.Slow→Fast
- Capital ShipsPoint Defense:Widened the point defense area of effect to make it more effective against incoming threats.Small→Wide
- General
- Flares:Flares are now more effective, affecting all missiles in an incoming bunch rather than just one.Single Missile→Bunch
- AI:Increased AI re-task rate, making the MILNET commander more responsive.Slow→Snappy
- Performance:Rewrote infantry and vehicle identification decals as simple texture draws to fix endgame performance drops.Drops→Stable
▼Nerfs4
- Pistols
- Increased recoil on pistols to make them less viable for sniping.→Increased
- Adjusted damage falloff to further discourage using pistols as sniper weapons.→Tweak
- KnifeLunge:Knife no longer charges instantly; lunge is now only available on full charge.Instant→Full Charge
- ShipsDrift:Fixed an exploit where drifting sideways in no-grav flight allowed ridiculous speeds; diagonal flight is now capped to forward thrust limits.Exploit→Capped
✚Bug fixes1
- GeneralResolved numerous issues with the settings menu, keybindings, and menu flickering following the UI transition.
◆Other changes4
- KnifeLunge:Knife lunge no longer triggers on friendly units.All→Enemies Only
- ShipsNose Camera:First-person camera rotation is now constrained by the ship's turning ability to reduce jitter.Unconstrained→Constrained
- General
- Smoke Grenades:Smoke grenades now correctly obstruct enemy tagging and spotting.Broken→Working
- Burn/Corrosion:Burning and corrosion effects are now clamped to 8 and 10 seconds; healing via repairgun or medkit now shortens these durations.Uncapped→8-10s s
subjects affected (7)
tap to see balance history
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Patch history
- Apollo event ends, small patch dropsAug 5, 2019 · 84mo+4−1→
- Apollo duct tapeJul 22, 2019 · 84mo−1→
- Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 85mo+15−6→
- Update 23 is live!Jun 26, 2019 · 85mo+11→
- Update 22 hotfix #3Apr 27, 2019 · 87mo+1−2→
- Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 88mo+5→
- Update 22 hotfixApr 10, 2019 · 88mo+7→
- Update 22 is live!Apr 7, 2019 · 88mo+7−1→
Recently Updated
6

v1.0.4
v1.0.4 introduces an attribute auto-buyer, significant UI quality-of-life improvements, and various balance adjustments to Agromancy and crafting speeds.


Gothic 1 Remake - Version 1.0.3 - Hotfix
Version 1.0.3 Hotfix addresses critical audio leaks, dialogue camera bugs, and a specific quest progression issue in the Trial of Fire.

Battlefield 6 and REDSEC Battle Pass Content Update
Update to the Battle Pass system allowing select cosmetics to return to the in-game store after a three-month exclusivity period.

Patch Notes 1.0.6
Patch 1.0.6 focuses on stability, quest flow fixes, and general quality-of-life improvements, including new merchant items and bug fixes for combat and UI.

UNSTABLE: TerraTech Legion 1.0.7 Update 3
A technical update on the unstable branch focusing on crash fixes and UI corrections.

Beta Branch - Version 0.25.2_5
Beta Version 0.25.2_5 introduces a new farmland removal tool, various building demolition fixes, and experimental changes to the Phoenix boss fight.
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