
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
▲Buffs7
- GU34
- Increased accuracy for the GU34, making it more reliable in combat.→Increased
- Increased magazine capacity to 20 slugs.→20 slugs
- Reduced loadout cost to better align it between faction rifles and special rifles.→Reduced
- MechsJump:Fixed an issue where mechs were unable to jump and had severely limited movement.Broken→Fixed
- Capital Ships
- BotsTurrets:Spaceship turrets in automatic mode are now slightly more accurate.→Increased
✚Bug fixes8
- Capital ShipsMines:Fixed capital ship mines having no specified payload and displaying incorrect HUD text.None→Fixed
- Bots
- Multitool:Fixed bots attempting to use the multitool for ammo/health instead of medkits or ammopacks.Incorrect→Fixed
- Multitool:Fixed mysterious ghost sounds playing when bots with multitools were nearby.Ghost sounds→Fixed
- IncursionLZ Capture:Fixed the issue preventing players from recapturing Landing Zones in Incursion.Broken→Fixed
- FortressDroppods:Fixed a droppod on Fortress that was detached from AI paths, preventing proper AI movement.Detached→Fixed
- General
- UI Text:Fixed distance-displaying text that was improperly formatted when under 1 meter.Broken < 1m→Fixed
- Stability:Addressed various crashes and input oddities introduced in the previous update.Present→Reduced
- Chons & HeimdallMissiles:Fixed Chons and Heimdall attempting to fire missiles from misconfigured or non-existent spots.Non-existent→Fixed
◆Other changes4
- BotsAdjusted how bots manage weapon heat.→Tweaked
- General
- Chat:Improved handling of long words and special characters in the chatbox.→Improved
- Chat:Adjusted the opacity of various chat elements for better visibility.→Adjusted
- Callouts:Team callouts are no longer sent to the player if they are currently dead.Sent while dead→Omitted
subjects affected (8)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 is live!Apr 7, 2019 · 90mo
Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.
+7−1→
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